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Top 30 Files in past two weeks:
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A Collection, App, Tool, Mod, or whatever you wanna call it ;) of different QoL changes, Addons and other Gameplay additions. A less cheaty approach to adjust the Game while also adding tons of new Gameplay Options, Ornaments, Memes and New Features.
- 269.3MB
- 4.6k
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1A Collection, App, Tool, Mod, or whatever you wanna call it ;) of different QoL changes, Addons and other Gameplay additions. A less cheaty approach to adjust the Game while also adding tons of new Gameplay Options, Ornaments, Memes and New Features.
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AMM is a mod manager, game launcher, and news hub for Anno 1800. It uses the processes in place and made popular by xforce for modding. It does NOT replace xforce's Mod Loader, but simply installs it from his github repository, and manages the mods in your mod directory through an easy to use UI.
- 90.2MB
- 3.1k
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2AMM is a mod manager, game launcher, and news hub for Anno 1800. It uses the processes in place and made popular by xforce for modding. It does NOT replace xforce's Mod Loader, but simply installs it from his github repository, and manages the mods in your mod directory through an easy to use UI.
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Mod to unlock all slotables/equipables at traders for Anno 1800
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Power Plant Range and Storage Increase - v3.0 - Updated 26JAN2023
Increases the range and material storage of the Oil and Gas Power Plants. Support for New World power plant added. Fixed a bug introduced in this game version preventing the storage increase from working on the Gas Power Plant.
- 3KB
- 1.6k
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4Power Plant Range and Storage Increase - v3.0 - Updated 26JAN2023
Increases the range and material storage of the Oil and Gas Power Plants. Support for New World power plant added. Fixed a bug introduced in this game version preventing the storage increase from working on the Gas Power Plant.
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Item Buildings affect entire islands
With this mod, town halls, trade unions, and harbourmaster's offices affect an entire island. Multiple buildings can be constructed on the same island and their effects stack. Optional adjustments try to balance these changes by increasing the influence cost of the buildings and by allowing for less item trade with traders.
- 6KB
- 1.6k
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5Item Buildings affect entire islands
With this mod, town halls, trade unions, and harbourmaster's offices affect an entire island. Multiple buildings can be constructed on the same island and their effects stack. Optional adjustments try to balance these changes by increasing the influence cost of the buildings and by allowing for less item trade with traders.
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Removes the restriction of farmfields having to be placed adjacent to one another. Removes restriction that tractor barn and silo have to be build adjacent to the main building.
- 3KB
- 1.5k
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6Removes the restriction of farmfields having to be placed adjacent to one another. Removes restriction that tractor barn and silo have to be build adjacent to the main building.
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Incipium's Tweaks and Enhancements
A collection of mods that include a variety of tweaks and enhancements. The mod is neatly categorized and documented so you can easily tweak any value. Compatible with the latest game update. Works in all regions: Old World, New World, Cape Trelawney, Arctic, and Enbesa. Scroll down for details.
- 23KB
- 1.4k
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7Incipium's Tweaks and Enhancements
A collection of mods that include a variety of tweaks and enhancements. The mod is neatly categorized and documented so you can easily tweak any value. Compatible with the latest game update. Works in all regions: Old World, New World, Cape Trelawney, Arctic, and Enbesa. Scroll down for details.
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This mod allows you to have all of the ships previously exclusive to legendary drops unlocked by simply having a single Artisan and the respective shipyard. This unlocks ships for both shipyards.
- 2KB
- 1.4k
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8This mod allows you to have all of the ships previously exclusive to legendary drops unlocked by simply having a single Artisan and the respective shipyard. This unlocks ships for both shipyards.
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Increased Irrigation Capacity and Range
This mod increases the capacity of the water pump and extends the irrigation range of the canals.
- 2KB
- 1.3k
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9Increased Irrigation Capacity and Range
This mod increases the capacity of the water pump and extends the irrigation range of the canals.
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10
This mod adds 2 more fire stations.
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More cargo and item slots for ships. Check which ships has been modified in detailed description.
- 1KB
- 1.2k
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11More cargo and item slots for ships. Check which ships has been modified in detailed description.
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This mod adds 2 more hospitals / doctors.
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This mod adds a new monument: a giant city hall! (imitated the city hall of Hamburg)
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New tiers, products, industries and more than 900 new visual assets (custom models, variations, skins, ...).
- 222.7MB
- 1.1k
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14New tiers, products, industries and more than 900 new visual assets (custom models, variations, skins, ...).
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Adds a new steam based Warship with custom mesh and textures for the player to be build.
- 15.8MB
- 1.1k
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15Adds a new steam based Warship with custom mesh and textures for the player to be build.
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Boost Production, remove the need of fertility, reduce workforce, increase starting funds and ships
- 2.0MB
- 1.1k
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16Boost Production, remove the need of fertility, reduce workforce, increase starting funds and ships
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This mod adds 2 more police stations.
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A unique mod that changes the game's visual experience by modifying and adding new textures/buildings for Engineer & Investor tier residents.
- 259.5MB
- 1.0k
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18A unique mod that changes the game's visual experience by modifying and adding new textures/buildings for Engineer & Investor tier residents.
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This mod adds new buildings and replaces 1 need of tourists
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This mod adds 20 new buildings with some decent properties. Many of them are magnificent monuments!
- 224.7MB
- 853
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20This mod adds 20 new buildings with some decent properties. Many of them are magnificent monuments!
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Additional Item Slot for Trade Union Town Hall Harbor Office
Add 1 more item slot to Trade Union, Harbor Office and Town Hall.
- 2KB
- 851
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21Additional Item Slot for Trade Union Town Hall Harbor Office
Add 1 more item slot to Trade Union, Harbor Office and Town Hall.
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The perfect specialists and items pack
The perfect specialists and items pack is a set of 125 specialists and items for all regions. Some buildings or items did not got the love they deserve and did not recieve a specialist or legendary streat. This mod wants to change this by giving almost every building and item a specialist or legendary variant.
- 4.1MB
- 846
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22The perfect specialists and items pack
The perfect specialists and items pack is a set of 125 specialists and items for all regions. Some buildings or items did not got the love they deserve and did not recieve a specialist or legendary streat. This mod wants to change this by giving almost every building and item a specialist or legendary variant.
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Changes default traders in the old & new world to offer all items (legendary, epic, rares, uncommons & commons) and all NPCs to offer up to 512 items.
- 11KB
- 832
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23Changes default traders in the old & new world to offer all items (legendary, epic, rares, uncommons & commons) and all NPCs to offer up to 512 items.
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Make Archibald proud! This mod adds the gas works, a set of buildings that allow you to manufacture gas in the Old World and Cape Trelawney.
- 26.5MB
- 786
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24Make Archibald proud! This mod adds the gas works, a set of buildings that allow you to manufacture gas in the Old World and Cape Trelawney.
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Provides insanely great range and and way to many slots for trade union, town hall and harbourmasters office.
- 2KB
- 769
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25Provides insanely great range and and way to many slots for trade union, town hall and harbourmasters office.
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Tired of being stuck with the undersized variety theatre and feeling like your cities lack cultural cachet? This grand municipal theatre gives your population the same thrill of going to a show, but in a more respectable setting!
- 32.3MB
- 731
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26Tired of being stuck with the undersized variety theatre and feeling like your cities lack cultural cachet? This grand municipal theatre gives your population the same thrill of going to a show, but in a more respectable setting!
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Adds Docklands to the New World. It comes with a retexture that gives the new world docklands a tropical vibe.Functions like a normal docklands in the old world would.NO LONGER UPDATED ON NEXUS. Moved to github
- 82.8MB
- 725
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27Adds Docklands to the New World. It comes with a retexture that gives the new world docklands a tropical vibe.Functions like a normal docklands in the old world would.NO LONGER UPDATED ON NEXUS. Moved to github
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Move Any Mine Clay Oil at Game Start
Be able to move any iron, coal, zinc, copper, gold mine, and also be able to move clay and oil without Research Institute. All possible at the start of the game. See notes below.
- 2KB
- 720
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28Move Any Mine Clay Oil at Game Start
Be able to move any iron, coal, zinc, copper, gold mine, and also be able to move clay and oil without Research Institute. All possible at the start of the game. See notes below.
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This mod add in the Dockland, a new trader with all missing products.
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After a long absence, I'm going to try to update this mod to work with the latest version of Anno. Hopefully, since this was the last season, I can only worry about small issues after this. A fix from a community member NinjaZero0 is found on this GitHub - https://github.com/Codex101/Production . Thank you everyone for your support on this.
- 25KB
- 691
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30After a long absence, I'm going to try to update this mod to work with the latest version of Anno. Hopefully, since this was the last season, I can only worry about small issues after this. A fix from a community member NinjaZero0 is found on this GitHub - https://github.com/Codex101/Production . Thank you everyone for your support on this.