i made this a while ago: Magic Collegages rank so now the Technology the criteria used and stars:
Utility - what you can do if you study this discipline
Recipies from points and unique ones found in the world (uniques count as 1/2 because i m book user)
Access - how hard you must get lucky/reset stores to have fun
i know you can reset days and fast travel to 10 cities per day, but this is not fun for me so if your technology is strong and universal i don't wanna wait 30 days to enjoy it
Power - how powerful this is
this is more of power per point and i take level 6 technology as something you at least need +5 points in int, i know you can int potion to craft, i just find it cheap and inconvenient
Balance - how each new point give you proportional reward
Okey so Electrical what do you have for me? Charger ring and nothing for next 2 points? Whats up guns? do i need to spend 5 points to craft 2 good guns? Smithing is great as each and every point give you something new :)
Minimal score is 1 star and discipline really need to be weird like this to get it Maximum score is 5 stars and im very picky with these ones
Personal bias:
i prefer magic by a lot
im book user - which means i can craft anything as mage with 8 int and make fun of all of you nerds with broken postures Example with Crafting Vivifier
i often use UAP custom leveling scheme to access level 5 technologies from companions or train dante to craft me charger rings
i love medical Arachna
Blade Launcher is very cool
i love medicine in games and might have some bias here
Dealing damage or crafting bigger and bigger gun is not utility enough to get easy stars - however if healing or guns are getting bigger, sneakier, better range thats not 1 star...
Entire Arcanum shit on poison, its the weakest damage dealing mechanic in the game, with level 1 characters resisting 30% of it already, this impacted score for chemistry power
There is also FUN bias - cool guns, big axe, robot and explosives are more fun to play with, where acid, poison or getting +2 perception is quite lame
Quirky notes
i made score attributes Spell UAP-b... i like the mod
Balance was added because disciplines that peak at level 2/3 or delayed peak of guns can't be ignored when talking about disciplines
Electricity peak at charger rings, herbology have most vital and easiest to make thing at level 1, chemistry is all over the place, you can go 5 points deep and turns out all the good stuffs ware in 2% chance to spawn schematic grenades
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