File information

Last updated

Original upload

Created by

iWAER

Uploaded by

iWAER

Virus scan

Some files not scanned

About this mod

This mod is free interpretation of ACFA in its own independent way. It's NOT exact ACFA clone and will never be. Contains numerous new parts & weapons. ULTIMATE WEAPONS update!

Requirements
Permissions and credits
Changelogs
I decided to go on hiatus from AC6 modding. Instead of this I'm trying to find myself in modding other games such as Armored Core For Answer and Armored Core Verdict Day. Also playing other games of series for even more inspiration for future modding. So there's will no updates some time, at least to times when I'll obtain more powerful PC allowing me to mod AC6 without constant Windows crashes.
Upd.01.14.24: Demon's Souls modding is my newest obsession now as well tho


  This mod changes:

  • Added proper names & descriptions for all added parts on 2 languages: English & Russian;
  • Also I messed up many AC names and mission subtitles as well. You can try to find all these easter eggs leaved by me on both languages;
  • Added WHITE GLINT parts;
  • Added 03-AALIYAH parts including Alternate Arms & 04-ALICIA-L Legs; 
  • Added TYPE-LAHIRE parts including Alternate Core;
  • Added N-WGIX/v parts including Alternate "Operation, pattern 2" parts;
  • Added AAP07: BALTEUS MT parts including Alternate Core;
  • Added 23 new weapons: Rusted LudlowBazooka, PCA Split Grenade Launcher, PCA Burst Rifle, Balteus' Triple Gatling Gun, Balteus' Shotgun, 2 pistols inspired on Jakobs' revolvers from Borderlands 2051ANNR, 063ANAR, 050ANSR, OGOTO, 01-HITMAN, 03-MOTORCOBRA04-MARVEAR-O700, MR-R100R, MR-R102CG-R500 (w/ some not-critical clipping issues), EC-O307ABHLR01-CANOPUSER-O705 & MBURUCUYA (w/o skin yet 'cause of technical issues with it);
  • Added 2 brand new ULTIMATE WEAPONS: 00-OTHA (high damage one-shot laser rifle with ability to get buff on unlimited energy in cost of half of magazine) & 00-ERYKAH (absurdly high speed 5-barrel Gatling minigun);
  • Added 3 new Shields: Walter's inspired Coral, Impulse Buckler & Physical Shield (concept is fine but realization is raw);
  • Added 2 new Boosters: Escape & Invisible;
  • Added 2 new Generators: Escape & Walter's inspired Coral;
  • Added 3 new FCS;
  • Added Damaged C4-617 parts;
  • Added Damaged NACHTREIHER/40E Core;
  • Trainer AC in Test changed on custom AC using Rysty's AI (its AI can't be disabled in spawn menu, sadly);
  • MA-J-201 RANSETSU-AR's burst fire interval decreased from 0.8 to 0.6 & magazine rounds increased from 15 to 24;
  • All total rounds for arm weapons were x3 increased & x2 increased for all shoulder weapons;
  • EL-PW-01 TRUENO' velocity x1.67 increased; homing angle decreased from 110 to 55;
  • Hitbox Radius & Expire Distance of DF-ET-09 TAI-YANG-SHOU were slightly buffed;
  • Projectile Velocity of all weapons except missiles & bazookas is x2.5 buffed;
  • Velocity of all missiles buffed in 3-4 times, as well as improved its homing;
  • Projectile Velocity of all Bazookas & Grenade Launchers is x2 buffed;
  • Projectile Expire Distance of most Lasers & Plasma weapons is up to x2 buffed;
  • Photo Mode radius buffed from 30 to 1000000000 meters;
  • Accumulative Attitude Recovery Drain Time was buffed a lot. Incoming accumulative impact fades ~1-5 times faster now, depends on weight. Stagger happens much less often;
  • Scan Distance of all heads x2 buffed; Scan Angle is true 360 degrees sphere now instead of 65 degrees conus;
  • Camera behavior slightly reworked to be less loose while constant moving;
  • Pulse Protection's defence increased from 7000 to 21000; it lasts 60 seconds instead of 25;
  • Terminal Armor lasts 30 seconds instead of 5;
  • Pulse Armor's defence decreased from 3300 to 3000; it lasts 15 seconds instead of 10;
  • Cooldown of Assault Armor decreased to 25 seconds;
  • Assault Armor radius was x2 increased;
  • Ideal range of all weapons is almost equal with effective range;
  • Sway that caused by accumulated recoil is reduced in half;
  • Bazookas & Grenade Launchers fires immediately without interrupting AC's movement;
  • Shoulder Bazookas, Grenade Launchers, Needle Launchers, Plasma & Laser Cannons' delay between moment of pushing fire and actual firing decreased;
  • Shotguns' spread is x2 more accurate;
  • Reverse-Joint Legs waste much less time on prepare before quick boost on the ground;
  • Kicks' impact was significantly buffed; Fists' impact was slightly (x1.25) buffed;
  • Assault Boost Crush damage and impact were buffed a lot, now it deals 600% of damage (2000AP) on stagger;
  • Generator Output Adjudgment of all Cores was x1.15 buffed;
  • Every Head piece obtained a decent buff of Generator Supply Adjudgment depending on its weight;
  • Inertia had x5 buffed;
  • Thrust of all boosters is x1.5 buffed;
  • Upward Thrust EN cost is x2 more expensive;
  • QB Thrust is x5 buffed; 
  • QB Duration x50 reduced; 
  • QB Reload Time x2 reduced; 
  • AB Thrust is x3 buffed;
  • Melee Attack Thrust is x5 buffed;
  • All melee weapons' cooling speed after overheat became double faster;
  • Gravitation while boosting mid-air was decreased roughly in half;
  • Weight now have more influence on velocity of boost, upward boost & quick boost;
  • Walk Speed now x1.33 faster (can't increase it more, otherwise walk animation starts looking goofy ah);
  • Melee attacks no longer consumes energy (only stops its recovery) and performs quite faster;
  • Generally, Boosters & Generators as well as energy recovery speed were tweaked a lot to achieve a more NEXTish experience;
  • Most of generators got buffed it terms of Energy Output, making their chose more viable;
  • Minimum possible Energy Firearms Specialisation for all Generators can't be lower than 100;
  • All FCS now have their own Red Lock Range and a small amount of EN Capacity:
  • FCS-G1/P01 -> 1000m / 500 EN
  • TTS-1/BWS -> 1000m / 500 EN
  • FCS-G2/P05 -> 490m / 400 EN
  • FCS-G2/P10SLT -> 625m / 425 EN
  • FCS-G2/P12SML -> 660m / 450 EN
  • FC-006 ABBOT -> 350m / 325 EN
  • FC-008 TALBOT -> 410m / 300 EN
  • BC-404 BRIQUETTE -> 700m / 350 EN
  • VE-21A -> 900m / 375 EN
  • VE-21B -> 770m / 350 EN
  • IA-C01F: OCELLUS -> 250m / 350 EN
  • IB-C03F: WLT 001 -> 525m / 300 EN
  • FS-JUDITH -> 550m / 250 EN
Base buff; Big buff/rebalance; New parts.   
  • Close-Range Assist works in 0-150 range;
  • Mid-Range Assist works in 150-350 range;
  • Long-Range Assist works in 350+ range;
  • Max FCS lock range buffed 450->1000;
  • Target Tracking works x10 faster;
  • Range Assist of all FCS is x1.3 buffed, some FCS got huge buffs;
  • Missile Lock Speed and Multi-Lock Speed were x0.75 buffed (smaller is better);
  • LAMMERGEIER/42F legs now have funny speed up animations for walk and extremely slow overburden walk (why? - because I want and I can).




WHITE GLINT BUILD SHOWCASE AND 1.2.0 GAMEPLAY SHOWCASE BY NEWPRIS




WHITE GLINT, N-WGIX/v03-AALIYAH, 04-ALICIA-L, TYPE-LAHIREAAP07: BALTEUS MT, 051ANNR, 063ANAR, OGOTOPCA CANNON, PCA BURST RIFLE, BALTEUS' GATLING, BALTEUS' SHOTGUN, 00-ARETHA's LASER RIFLE, 00-ARETHA's GATLING04-MARVEAR-O700ER-O705, MR-R100RMR-R102 EC-O307AB MODELS WERE MADE BY KRDCD

MBURUCUYA, 01-HITMAN, 03-MOTORCOBRA, CG-R500 & HLR01-CANOPUS MODELS WERE MADE BY Nksor (OSad)
 
From time to time, check the Version W.I.P. in Changelog to be informed about the content of future updates!

If you ever want to financially support me, there's my
 Boosty and Sberbank: 2202 2011 2190 2676