This mod is free interpretation of ACFA in its own independent way. It's NOT exact ACFA clone and will never be. Contains numerous new parts & weapons. ULTIMATE WEAPONS update!
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
KRDCD Nksor (OSad)
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version W.I.P.
I decided to go on hiatus from AC6 modding Instead of this I'm trying to find myself in modding other games such as Armored Core For Answer So there's will no updates some time, at least to the moment of fixing Hot Reload feature in Dark Souls Map Studio
Version 1.3.0
Added support of 1.06.1 patch; Trainer AC in Test changed on custom AC using Rysty's AI (its AI can't be disabled in spawn menu, sadly); Removed back weapon mounts; Added Alternate Core for Balteus; Added MR-R100R; Added MR-R102; Added EC-O307AB; Added Ornery Iron pistol from Borderlands: Pre-Sequel (only as concept, model not included); Added Maggie pistol from Borderlands 2 (only as concept, model not included); Reload time of most missile shoulder weapons ~x2 decreased; Added new type of guns - Ultimate Weapons: 00-OTHA & 00-ERYKAH; Added 3 new shields: Coral, Impulse Buckler & new type - Physical Shield; Adjusted many aspects of balance.
Version 1.2.9
Added 01-HITMAN; Added 03-MOTORCOBRA; Added CG-R500; Added HLR01-CANOPUS, having 3 stages of fire: 4 laser beams w/ square spread, 30 rapidly firing plasmas & powerful coral shot; Added 050ANSR; For generators, minimum possible Energy Firearms Specialisation can't be lower than 100; Other balance changes.
Version 1.2.8
Added Balteus' explosive shotgun; Added Escape Mission variant of Ludlow; Added Mburucuya (without skin yet since it causes breaking of weapon); Pulse Protection's defence increased from 7000 to 21000; it lasts 60 seconds instead of 25; Terminal Armor lasts 30 seconds instead of 5; Pulse Armor's defence decreased from 3300 to 3000; it lasts 15 seconds instead of 10; Cooldown of Assault Armor decreased to 25 seconds; Assault Armor radius was x2 increased; Other balance changes.
Version 1.2.7
Added N-WGIX/v parts, as well as alternative glowing "Operation, pattern 2" parts; Balteus' Gatling gun's damage nerfed, direct damage buffed; Core Expansions' stats were reseted to default.
Version 1.2.6
Added Balteus' triple gatling gun; Minor balance adjustings.
Version 1.2.5
Added one of PCA rifles as 2-shot burst rifle with underbarrel's grenade as charge attack (that doesn't work with explosive damage by some reason, so it uses kinetic instead); 04-MARVE & AR-O700 were nerfed by damage and impact but buffed in direct damage multiplier; Speed of attitude stability recovering now have more dependence on weight: 40k weight gives x5 buff, 80k weight gives x3.33 buff etc; Post-recovery EN supply for all generators was restored to vanilla; Most of generators got buffed it terms of Energy Output, making their chose more viable.
Version 1.2.4
FCS aim assist was generally x1.3 buffed.
Version 1.2.3
Added ER-O705, having 3 stages of fire: wide laser beam, burst of 3 normal laser beam & ultrawide laser beam; Missile lock speed was x0.75 buffed instead x0.5 (smaller is better).
Version 1.2.2
Added 04-MARVE & AR-O700.
Version 1.2.1
Added AAP07: BALTEUS MT parts, 051ANNR, 063ANAR & OGOTO; Added new FCS - BC-404 BRIQUETTE; Some FCS got decent buffs while CB-JUDITH got nerfed; Close-Range Assist works in 0-150 range instead 0-200; Mid-Range Assist works in 150-350 range instead 200-400; Long-Range Assist works in 350+ range instead 400+; Some calculation correction graphs of weight dependencies were adjusted; Boost speed was buffed a lot, especially for extremely light weights; LAMMERGEIER/42F legs now have funny speed up animations for walk and extremely slow overburden walk (why? - because I can); Assault Boost Crush damage and impact were buffed a lot, now it deals 600% of damage (2000AP) on stagger.
Version 1.2.0
Added 2 new weapons: Bazooka and Split Grenade Launcher (uses PCA Cannon skin); Added proper names & descriptions for all added parts on 2 languages: English & Russian; Also I messed up many AC names and mission subtitles as well. You can try to find all that easter eggs leaved by me on both languages; Added 1 new FCS; Escape FCS reworked; Target Tracking buffed from x7 to x10; Max FCS lock range buffed 750 -> 1000; All FCS now have their own Red Lock Range; All FCS now give a small amount of EN Capacity; Accumulative Attitude Recovery Drain Time was decreased from x15 to ~x5; Weight now have more influence on velocity of boost, upward boost & quick boost; Camera now much more flexible while quickboosting in sides, but still less loose while quickboosting forward & backwards; Added 1 new Coral Generator based on one that NPC uses; Escape Generator's EN Firearm Specialisation imperceptibly decreased; Added Escape Mission Booster; invisible booster (CB-JUDITH) slightly nerfed; Kicks' impact was significantly buffed; Fists' impact was slightly (x1.25) buffed; All melee weapons' cooling speed after overheat became double faster; Melee speed was slightly nerfed x5 instead x7.5; melee boost duration frames were set on 5 instead of 0 (14 by default); Reverse-Joint Legs waste much less time on prepare before quick boost on the ground.
Version 1.1.3
NEXTs' skins were updated.
Version 1.1.2
Requirements to unlock Melander C3 & NEXTs parts decreased (White Glint now able to buy after Operation Wallclimber); Projectile Velocity of all weapons except missiles & bazookas is x2.5 buffed instead of x2; Projectile Expire Distance of most Lasers & Plasma weapons is up to x2 buffed; Hitbox Radius & Expire Distance of DF-ET-09 TAI-YANG-SHOU were slightly buffed; Accumulative Attitude Recovery Drain Time was buffed a lot. Incoming accumulative impact fades 15 times faster now. Stagger happens much less often; Walk Speed now x1.33 faster (can't increase it more, otherwise walk animation starts looking goofy ah); Gravitation while boosting mid-air was decreased roughly in half; Supply Recovery of all Generators was nerfed once again for more meaningful punishment for burning out all energy.
Version 1.1.1
Backuped old 500 inertia, so camera now more flexible but still less loose as in other similar mods; Changed some characteristics of White Glint and Type-Lahire parts; Velocity of all missiles buffed in 3-4 times, as well as improved its homing; All Generators were slightly nerfed; Generator Output Adjudgment of all Cores was x1.15 buffed; Every Head piece obtained a big buff of Generator Supply Adjudgment depending on its weight; Boost Mode Gravity for all Boosters was reduced from 400 to 180; Melee Boost was x7.5 buffed instead of x3; Melee attacks no longer consumes energy (only stops its recovery) and performs quite faster.
Version 1.1.0a
Forgot to add a Parts folder in archive with mod. Now new parts should appear properly.
Version 1.1.0
Camera behavior slightly reworked to be more hard-locked on AC; White Glint, 03-Aaliyah & Type-Lahire set parts as well as Alternative Type-Lahire Core, Alternative 03-Aaliyah Arms & 04-ALICIA-L Legs were added to the shop (WG set available after achieving 15th Hunter Rank, I hope everyone has already passed the game completely); Added new invisible booster to the shop especially for use with new skins that already have own thrusters baked on the Core; Boosters & Generators as well as energy recovery speed were tweaked a lot to achieve a more meaningful experience; Target Tracking buffed once again; it works x7 faster instead of x5; Inertia was decreased from x5 to x1.25.
Version 1.0.2a
Camera moving away a bit while Lock-On; Fixed SB-033M MORLEY & EARSHOT being not able to shoot.
Version 1.0.2
MA-T-222 KYORAI & WS-1200 THERAPIST's projectile speed x1.5 increased, both projectiles acquired homing starting from 100/50m travelled; their spread x2 more wide; 45-091 JVLN BETA's homing angle buffed from 360 to 720; EL-PW-01 TRUENO nerfed; velocity is x1.67 multiplied instead of x2; homing angle decreased from 110 to 55; Added Damaged NACHTREIHER/40E Core to the shop; Photo Mode radius buffed from 30 to 1000000000 meters; Camera look ~3m closer to AC's back; in Lock-On on enemy, FOV decreases from 45 to 40 degrees; Target Tracking buffed once again; it works x5 faster instead of x4; Red Lock max distance buffed 600->700; LR-036 CURTIS & LR-037 HARRIS' projectile velocities buffed to x2.25 from x2 for both regular & charged attacks; Cooldown of all Core Expansion decreased to 15 seconds; Pulse Armor's defence increased from 3300 to 5500; it lasts 20 seconds instead of 10; Pulse Protection's defence increased from 7000 to 14000; it lasts 33 seconds instead of 25; Terminal Armor lasts 10 seconds instead of 5; Scan Distance of all heads x2 buffed; Scan Angle is true 360 degrees sphere now instead of 65 degrees conus; Fixed the absence of a warning while firing Bazookas & Grenade Launchers.
Version 1.0.1
MA-J-201 RANSETSU-AR's burst fire interval decreased from 0.8 to 0.6 & magazine rounds increased from 15 to 24; All total rounds for arm weapons were x3 increased & x2 increased for all shoulder weapons; Target Tracking works x4 faster insted of x2; Missile Lock Correction & Multi-Lock Correction were buffed for all FCS; Added Damaged C4-617 parts in the shop; Added new comically OP FCS in the shop (this FCS equipped while Escape mission); Added new generator in the shop (this generator equipped while Escape mission); Shoulder Bazookas, Grenade Launchers, Needle Launchers, Plasma & Laser Cannons' delay between moment of pushing fire and actual firing decreased; VP-60LCD's spread double less wide.
Version 1.0.0
Velocity of all projectiles doubled (including lasers, grenades, missiles etc.); Homing Angle of BML-G3/P04ACT-01 & BML-G3/P05ACT-02 buffed 115->180; Ideal range of all weapons is almost equal with effective range; Sway that caused by accumulated recoil is reduced in half; Bazookas & Grenade Launchers fires immediately without interrupting AC's movement; Shotguns' spread is double less wide; Thrust of all boosters is x1.5 buffed; QB Thrust is x5 buffed; QB Duration x50 reduced; QB Reload Time x2 reduced; QB EN Consumption is x1.25 more expensive; AB Thrust is x3 buffed but AB EN Consumption is nerfed; Melee Attack Thrust us x3 buffed but it's duration x2 nerfed; Target Tracking works x2 faster; Close-Range Assist works in 0-200 range; Mid-Range Assist works in 200-400 range; Long-Range Assist works in 400+ range; Red Lock max distance buffed 390->600; Max FCS lock range buffed 450->750; FC-006 ABBOT got little buff of Close-Range Assist: 70->77; Generators' EN Recharge & Supply Recovery were buffed a lot; EN Supply Efficiency in mid-air x14 buffed; WUERGER's charge shot distance extended a bit; Inertia had x5 buffed.
I decided to go on hiatus from AC6 modding. Instead of this I'm trying to find myself in modding other games such as Armored Core For Answer and Armored Core Verdict Day. Also playing other games of series for even more inspiration for future modding. So there's will no updates some time, at least to times when I'll obtain more powerful PC allowing me to mod AC6 without constant Windows crashes. Upd.01.14.24: Demon's Souls modding is my newest obsession now as well tho
This mod changes:
Added proper names & descriptions for all added parts on 2 languages: English & Russian;
Also I messed up many AC names and mission subtitles as well. You can try to find all these easter eggs leaved by me on both languages;
Added WHITE GLINT parts;
Added 03-AALIYAH parts including Alternate Arms & 04-ALICIA-L Legs;
Added TYPE-LAHIRE parts including Alternate Core;
Added N-WGIX/v parts including Alternate "Operation, pattern 2" parts;
Added AAP07: BALTEUS MT parts including Alternate Core;
Added 23 new weapons: Rusted Ludlow, Bazooka, PCA Split Grenade Launcher, PCA Burst Rifle, Balteus' Triple Gatling Gun, Balteus' Shotgun, 2 pistols inspired on Jakobs' revolvers from Borderlands 2, 051ANNR, 063ANAR, 050ANSR, OGOTO, 01-HITMAN, 03-MOTORCOBRA, 04-MARVE, AR-O700, MR-R100R, MR-R102, CG-R500 (w/ some not-critical clipping issues), EC-O307AB, HLR01-CANOPUS, ER-O705 & MBURUCUYA (w/o skin yet 'cause of technical issues with it);
Added 2 brand new ULTIMATE WEAPONS: 00-OTHA (high damage one-shot laser rifle with ability to get buff on unlimited energy in cost of half of magazine) & 00-ERYKAH (absurdly high speed 5-barrel Gatling minigun);
Added 3 new Shields: Walter's inspired Coral, Impulse Buckler & Physical Shield (concept is fine but realization is raw);
Added 2 new Boosters: Escape & Invisible;
Added 2 new Generators: Escape & Walter's inspired Coral;
Added 3 new FCS;
Added Damaged C4-617 parts;
Added Damaged NACHTREIHER/40E Core;
Trainer AC in Test changed on custom AC using Rysty's AI (its AI can't be disabled in spawn menu, sadly);
MA-J-201 RANSETSU-AR's burst fire interval decreased from 0.8 to 0.6 & magazine rounds increased from 15 to 24;
All total rounds for arm weapons were x3 increased & x2 increased for all shoulder weapons;
EL-PW-01 TRUENO' velocity x1.67 increased; homing angle decreased from 110 to 55;
Hitbox Radius & Expire Distance of DF-ET-09 TAI-YANG-SHOU were slightly buffed;
Projectile Velocity of all weapons except missiles & bazookas is x2.5 buffed;
Velocity of all missiles buffed in 3-4 times, as well as improved its homing;
Projectile Velocity of all Bazookas & Grenade Launchers is x2 buffed;
Projectile Expire Distance of most Lasers & Plasma weapons is up to x2 buffed;
Photo Mode radius buffed from 30 to 1000000000 meters;
Accumulative Attitude Recovery Drain Time was buffed a lot. Incoming accumulative impact fades ~1-5 times faster now, depends on weight. Stagger happens much less often;
Scan Distance of all heads x2 buffed; Scan Angle is true 360 degrees sphere now instead of 65 degrees conus;
Camera behavior slightly reworked to be less loose while constant moving;
Pulse Protection's defence increased from 7000 to 21000; it lasts 60 seconds instead of 25;
Terminal Armor lasts 30 seconds instead of 5;
Pulse Armor's defence decreased from 3300 to 3000; it lasts 15 seconds instead of 10;
Cooldown of Assault Armor decreased to 25 seconds;
Assault Armor radius was x2 increased;
Ideal range of all weapons is almost equal with effective range;
Sway that caused by accumulated recoil is reduced in half;
Bazookas & Grenade Launchers fires immediately without interrupting AC's movement;
Shoulder Bazookas, Grenade Launchers, Needle Launchers, Plasma & Laser Cannons' delay between moment of pushing fire and actual firing decreased;
Shotguns' spread is x2 more accurate;
Reverse-Joint Legs waste much less time on prepare before quick boost on the ground;
Kicks' impact was significantly buffed; Fists' impact was slightly (x1.25) buffed;
Assault Boost Crush damage and impact were buffed a lot, now it deals 600% of damage (2000AP) on stagger;
Generator Output Adjudgment of all Cores was x1.15 buffed;
Every Head piece obtained a decent buff of Generator Supply Adjudgment depending on its weight;
Inertia had x5 buffed;
Thrust of all boosters is x1.5 buffed;
Upward Thrust EN cost is x2 more expensive;
QB Thrust is x5 buffed;
QB Duration x50 reduced;
QB Reload Time x2 reduced;
AB Thrust is x3 buffed;
Melee Attack Thrust is x5 buffed;
All melee weapons' cooling speed after overheat became double faster;
Gravitation while boosting mid-air was decreased roughly in half;
Weight now have more influence on velocity of boost, upward boost & quick boost;
Walk Speed now x1.33 faster (can't increase it more, otherwise walk animation starts looking goofy ah);
Melee attacks no longer consumes energy (only stops its recovery) and performs quite faster;
Generally, Boosters & Generators as well as energy recovery speed were tweaked a lot to achieve a more NEXTish experience;
Most of generators got buffed it terms of Energy Output, making their chose more viable;
Minimum possible Energy Firearms Specialisation for all Generators can't be lower than 100;
All FCS now have their own Red Lock Range and a small amount of EN Capacity:
FCS-G1/P01 -> 1000m / 500 EN
TTS-1/BWS -> 1000m / 500 EN
FCS-G2/P05 -> 490m / 400 EN
FCS-G2/P10SLT -> 625m / 425 EN
FCS-G2/P12SML -> 660m / 450 EN
FC-006 ABBOT -> 350m / 325 EN
FC-008 TALBOT -> 410m / 300 EN
BC-404 BRIQUETTE -> 700m / 350 EN
VE-21A -> 900m / 375 EN
VE-21B -> 770m / 350 EN
IA-C01F: OCELLUS -> 250m / 350 EN
IB-C03F: WLT 001 -> 525m / 300 EN
FS-JUDITH -> 550m / 250 EN
Base buff; Big buff/rebalance; New parts.
Close-Range Assist works in 0-150 range;
Mid-Range Assist works in 150-350 range;
Long-Range Assist works in 350+ range;
Max FCS lock range buffed 450->1000;
Target Tracking works x10 faster;
Range Assist of all FCS is x1.3 buffed, some FCS got huge buffs;
Missile Lock Speed and Multi-Lock Speed were x0.75 buffed (smaller is better);
LAMMERGEIER/42F legs now have funny speed up animations for walk and extremely slow overburden walk (why? - because I want and I can).
WHITE GLINT BUILD SHOWCASE AND 1.2.0 GAMEPLAY SHOWCASE BY NEWPRIS
WHITE GLINT, N-WGIX/v, 03-AALIYAH, 04-ALICIA-L, TYPE-LAHIRE, AAP07: BALTEUS MT, 051ANNR, 063ANAR, OGOTO, PCA CANNON, PCA BURST RIFLE, BALTEUS' GATLING, BALTEUS' SHOTGUN, 00-ARETHA's LASER RIFLE, 00-ARETHA's GATLING, 04-MARVE, AR-O700, ER-O705, MR-R100R, MR-R102 & EC-O307AB MODELS WERE MADE BY KRDCD
MBURUCUYA, 01-HITMAN, 03-MOTORCOBRA, CG-R500 & HLR01-CANOPUS MODELS WERE MADE BY Nksor (OSad)
From time to time, check the Version W.I.P. in Changelog to be informed about the content of future updates!
If you ever want to financially support me, there's myBoostyand Sberbank: 2202 2011 2190 2676