About this mod
A next to full rework of Gen 6's gameplay, from introduction of inertia, to rework of boost time and weapon actions.
- Permissions and credits
ANNOUNCEMENT!
With the release of the AC6 Co-op mod I have found ways for it to work! Since Mod Engine 2 doesn't really work with the custom launcher for co-op, we have
to use UXM Unpacker, yes my mod is now fully compatible with the Co-Op mod! enjoy the For Answer PvP!
PS. If you want to maintain friendships, I would advise against using the NGI booster as it is currently overtuned, I genuinely can't find a proper niche for this booster.
Installation for Co-op Mod :
1. Backup your Vanilla Regulation
2. Paste the "For Answer" regulation
3. Open UXM and Unpack your Armored Core 6 ((Make sure to unpack ALL files or this will not work, you NEED to unpack all files first before applying the custom files.
4. When you are done unpacking all files with UXM, paste the "parts", "param", and "msg" folders to the AC6 "Game: folder, when prompted to, replace its contents.
5. When you've done all these, simply click "patch" on UXM.
6. Enjoy!
AT THE MOMENT, UXM MAKES THE LAMMERGEIER MODEL DISAPPEAR, THIS IS A FEATURE NOT A BUG UNTIL WE HAVE A PUBLIC UPDATED UXM RELEASE
(((This mod is made by one person (me) and will take a bit for future tweaks and updates)))
It is my legal obligation for me to tell anyone who downloads this mod to also play the original Armored Core: For Answer
With that out of the way-
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Have you ever been tired of how sluggish Gen 6 is? Have you been looking for a mod that fully satisfies your speed needs? Have the other NEXT mods in this site have been a bit too... Vanilla AC6 for you?
Well try this one then.
This mod is something i thought of when I saw the "Skydancers" mod, and I wondered if i can make it better, full credits to the author for giving me a base to work this mod on as well with their changes to enemies and projectiles (BTW some problems with Enemy Projectile Counts in Skydancers and lag will also apply here, be warned).
[General Change Overview]
Inertia: Vanilla AC6 has had problems with quickboosts being "stopped" and not inherit momentum, this mod fixes that by adding true momentum that can be carried over through chainboosts.
New Parts: New parts from Gen 4 (and in the future, there will be more custom parts from different games, and generations etc.)
Weapon Reworks: Old weapons and new weapons with new balance changes and trigger actions.
Generator Reworks: No more EN supply after redlining, must manage EN now.
Too many things :p
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Update 0.8.210
General Balance Patch
Changes:
Increased range of missile lock on to 1000 meters
Gave White Glint his wings
Increased damage of Gatling-Gun Hu-Ben
Slightly increased EN cost of all boosters
Increased damage of Assault Rifles/Rifles
Increased Stats and Energy cost of White Glint Arms
Increased Stats and Energy Cost of Salaux Arms
Increased camera distance and FOV
Removed the Depths Mission 1 Death laser, now a normal laser
Update 0.8.200 is here!
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Apologies for all the leftover models and trash weapons for the last release guys, I released it in a really weird state so I can get some more insight and it really helped, with that explanation here is the changelog.
A notice for why some weapons disappeared: I am prioritizing making the parts first as they are definitely the most intuitive to implement, however I will be implementing all the Gen 4 weapons soon enough in the future. I am still very new to modding and I hope you guys enjoy my work and its future updates moving forward! <3
0.8.200 Changelog
Cleaned and removed the extra models that I just left in development
Increased Energy Regeneration stat of ALL cores will have a scale between its generator and the core itself.
Increased Gravity of all boosters
Added the ability to shoot while Quickboosting for the "Trueno" ((The plan to give all weapons the ability to shoot while Quickboosting is still underway, but the Trueno is one that has worked the best so far))
Added the "LETHALDOSE - ASSAULT CANNON" [Public testing indeed]
Added these frames as unique parts:
X-SOBRERO
TYPE-HOGIRE
TYPE-SOLUH
Credits:
Agus451
iWAER
KRDCD
Nksor
*Deadput
HorizoneARC
nonindicativename
And everyone in the ?ServerName? for helping me make this project
(((This mod was made with Seamless Co-op in mind, so some decisions are made assuming you are fighting "players" and not AI)))
Credits to the artist for the banner art: からます