I do need feedback on the mod and its general balance. It can be positive or negative, I like to see what people do and don't enjoy about the mod! Please try to keep these 3 things in mind when offering feedback though: 1 - Be precise. I can't fix "the whole mod's vibe is off", and I'm certainly not interested in reworking the entire mod because of a super-broad critique lol 2 - Offer solutions, or at least imply solutions. If you say "This boss is too hard", I can't work with that 3 - Please be respectful. You don't have to pamper me like a king, I can absolutely take criticism- but if you're gonna insult me and my mod in every sentence, I'm gonna be less likely to fix what you're discussing.
Thanks and sorry if this seems a bit weird, I'm just trying to make sure I can use the feedback you provide :D (Additional: Please remember this mod is balanced around the player having all parts and full OS tuning. If you play from a fresh save, this will be unbalanced and difficulty may feel over-tuned... if you want an extra challenge, go for it, but keep this in mind)
Excellent mod! Loving it so far! It captures the feel of AC4's hard mode directly, like you're playing a hard mode mission designed for a NEXT but are using a current-gen AC instead, it's awesome! I'm only past CH1 so far, but my favorite surprise so far is the AC fight just prior to entering the watchpoint in "Attack the Watchpoint (Alternate)". That really caught me off-guard. The missions feel properly tough but not impossible
It opens for a split second and then closes when i look up " launchmod_armoredcore6.bat" by searching the folder But when i click on it after it appears beside all the other folders when i open up the main file (ModEngine-2.1.0.0-win64) it just boots up my normal game
It boots up your normal game, but with a different title screen? Have you checked to see if, say, the arena or garage are different than in vanilla? If they are still vanilla, could you send an image of your "mod" folder?
I have checked and they are 100% vanilla as i have seen the different area version and as i cannot add screenshots to this my mod folder consists of the " Armored Core - Rubicons Inferno FULL RELEASE " file
Within the “mod” folder it should have regulation.bin along with a bunch of folders like “msg”, “map”, “param”, and others. Is that the case? Because if the whole FULL RELEASE folder is in “mod” then that would do it
I tried to get these two mods to play together last night. I can make the coop work by itself and inferno works by itself. When trying to add the coop to the mod engine 2 per the instructions on Nexus for the inferno mod the game boots but neither mod works. Wish someone would post the fix for this. help please
Hello MaybeBirb, thanks for this superawesome mod!!! I really like the last mission, Coral Release. Now it absolutely feels like the ending of the original game should have felt, with your gang teaming up to beat All Mind and its henchmen (I really like the twist with first fighting Snail and then Iguazu, that definitely should already have been in vanilla). Unfortunately, I see a bug in the last mission. After killing the henchmen-bosses, your allies continue to attack the corpses. This happens with all enemies whose corpses remain (Baltheus etc.). This is somewhat frustrating, as the mission becomes harder due to a "stupid" reason: Seeing your allies enthusiastically shooting the corpses while there are still enemies left. I had to bait the other ones over to the places of the corpses to fight them. I hope this is a bug and not a feature and would be really happy if you could remove this behaviour. If you fix it and want to keep up the difficulty, maybe add the second spider of the cutscene ;). Thanks a lot again, you rock! PS: I also liked the white dude riding the spider in the cutscene, nice little detail!
A lot of bosses, specifically BALTEUS and the ENFORCER, don’t actually have death animations. Not normal ones, anyway. I’ve looked into ways to fix this, but as it’s tied to the enemies’ AI (which is still pretty jumbled), there’s nothing I can really do about it at the moment, sorry :/ I’m the modder trying to decode and document AI though, so if a solution is ever found, Inferno will likely be the first to implement it!
PS: Funny enough, the AC riding the Sea Spider started as a bug, but I thought it was funny enough that I decided not to look into fixing it
Hello I love this mod. However iv been trying to play the coop inferno with my buddy and there are certain missions that crash when we play together. The vanilla coop has missions that crash but when combining the mods there seems to be more missions that will crash. for example the stealth mission the the survey the floating city mission. any help would be appreciated. thank you
Glad you enjoy it! I believe the co-op mod is currently still on AC6 regulation 1.07.2, which is probably causing the issues. The author hopes to update it soon enough, but until then, it may act erratically - especially with other mods
i’ve run into a problem with the infernmo mod where it doesn’t recognize any inputs from my joysticks, namely my PS5 and Xbox 360 controllers. Has anyone with the mod installed faced the same issue and found a fix? If so, please let me know, as I couldn’t find anything about it. i tried mucking about with steam input but nothing works
Ive tried what you said and found out that for some reason armored core inferno is seen as Elden ring and is forced to use the elden ring controller lay out even in the game list it says elden ring is running instead of armored core .
if i have to guess because it sees it as elden ring instead of armored core the controlls input are not reconized dont know how to fix it tho
Investigate BAWS Arsenal No.2 is slightly bugged. In the pre-mission dialogue (the one that shows your AC deploying right before loading into the mission), Walter's second line is "You failed the mission, 621" (Or something along those lines) instead of what he should say, "Expect the unexpected" (or something along those lines). His first line is fine. Also, you might want to make one less non-shield enemy spawn in the final section of the level, since the mission is built around and ends after killing any 4 targets. For me, the main shielded enemy was still alive when I completed the mission.
yeah I just played this mission, and I was sad when it suddenly ended before I could fight the last guy with the shield :( Plus it felt very strange for it to suddenly be over with the main threat still in my face.
Is there an easy way to tell if I installed the mod correctly? I played a couple missions but I couldn't tell if it was different because I haven't touched this game in a long time :(
EDIT: LOL nevermind I fixed my issue and saw the changed title screen. yay
Okay so there's lots of enemies added to missions, that's for sure, but I haven't noticed a "New UI, including a new garage", so I'm back to worrying I installed it wrong somehow. What is different exactly, so I can tell if it worked?
If it's installed correctly, the garage should have a red atmosphere. If you're using Inferno with another mod it definitely won't work as intended, so that could explain it
So idk if anyone else has run into this so I'll just post a comment here. I installed both the Inferno mod and the Co-op mods together and followed the instructions provided by the mod description. Now it looks like the Inferno mod works fine but in the Tittle screen, its like I have a fresh game, doesn't have the "Continue" option and only has "New Game" for me to choose. Is this normal or have I installed something incorrectly?
First off, this mod is essentially everything I wanted, AC6 after a certain point you can just delete everything in 1-2 seconds once you know what you are doing. You really captured a Scholar of the First Sin kinda vibe with all the additions. Honestly my only gripe is swapping out some of the story characters with alts. Kinda wish Freud was still Freud. And Rummy replacing Rusty as a boss while very freaking funny, I would prefer to have a version that does not change out important story characters.
Completely valid. Unfortunately there was basically no way to get in new ACs without a lot of replacing, and new ACs are far preferable to having a 100% vanilla cast imo - it is an overhaul mod after all.
But yeah. I absolutely get what you mean but I think it’d just be boring if it was the default appearances for everyone. I mean, if one wants vanilla one can play vanilla, lol
545 comments
Please try to keep these 3 things in mind when offering feedback though:
1 - Be precise. I can't fix "the whole mod's vibe is off", and I'm certainly not interested in reworking the entire mod because of a super-broad critique lol
2 - Offer solutions, or at least imply solutions. If you say "This boss is too hard", I can't work with that
3 - Please be respectful. You don't have to pamper me like a king, I can absolutely take criticism- but if you're gonna insult me and my mod in every sentence, I'm gonna be less likely to fix what you're discussing.
Thanks and sorry if this seems a bit weird, I'm just trying to make sure I can use the feedback you provide :D
(Additional: Please remember this mod is balanced around the player having all parts and full OS tuning. If you play from a fresh save, this will be unbalanced and difficulty may feel over-tuned... if you want an extra challenge, go for it, but keep this in mind)
But when i click on it after it appears beside all the other folders when i open up the main file (ModEngine-2.1.0.0-win64) it just boots up my normal game
Also is there a different menu screen
Have you checked to see if, say, the arena or garage are different than in vanilla? If they are still vanilla, could you send an image of your "mod" folder?
Edit: I just got to destroy the transport helicopters mission and bro wtf is with the level man i would rather go against 2 allminds then this shi lol
thanks for this superawesome mod!!! I really like the last mission, Coral Release. Now it absolutely feels like the ending of the original game should have felt, with your gang teaming up to beat All Mind and its henchmen (I really like the twist with first fighting Snail and then Iguazu, that definitely should already have been in vanilla).
Unfortunately, I see a bug in the last mission. After killing the henchmen-bosses, your allies continue to attack the corpses. This happens with all enemies whose corpses remain (Baltheus etc.). This is somewhat frustrating, as the mission becomes harder due to a "stupid" reason: Seeing your allies enthusiastically shooting the corpses while there are still enemies left. I had to bait the other ones over to the places of the corpses to fight them.
I hope this is a bug and not a feature and would be really happy if you could remove this behaviour. If you fix it and want to keep up the difficulty, maybe add the second spider of the cutscene ;).
Thanks a lot again, you rock!
PS: I also liked the white dude riding the spider in the cutscene, nice little detail!
A lot of bosses, specifically BALTEUS and the ENFORCER, don’t actually have death animations. Not normal ones, anyway. I’ve looked into ways to fix this, but as it’s tied to the enemies’ AI (which is still pretty jumbled), there’s nothing I can really do about it at the moment, sorry :/
I’m the modder trying to decode and document AI though, so if a solution is ever found, Inferno will likely be the first to implement it!
PS: Funny enough, the AC riding the Sea Spider started as a bug, but I thought it was funny enough that I decided not to look into fixing it
However iv been trying to play the coop inferno with my buddy and there are certain missions that crash when we play together. The vanilla coop has missions that crash but when combining the mods there seems to be more missions that will crash. for example the stealth mission the the survey the floating city mission.
any help would be appreciated.
thank you
If so, please let me know, as I couldn’t find anything about it. i tried mucking about with steam input but nothing works
even in change buttons in-game it doesnt reconize
Ive tried what you said and found out that for some reason armored core inferno is seen as Elden ring and is forced to use the elden ring controller lay out even in the game list it says elden ring is running instead of armored core .
if i have to guess because it sees it as elden ring instead of armored core the controlls input are not reconized dont know how to fix it tho
if i shift tab it even gives the elden ring logo
Second thing - Probably a good idea, I've been considering doing so
EDIT: LOL nevermind I fixed my issue and saw the changed title screen. yay
But yeah. I absolutely get what you mean but I think it’d just be boring if it was the default appearances for everyone. I mean, if one wants vanilla one can play vanilla, lol