About this mod
An attempt at re-balancing the game's parts. Opens combat ranges, SUBSTANTIALLY increases player AND enemy bullet velocity, corrals the most broken of weapons, gives currently underperforming weapons a boost and de-emphasizes stagger
- Permissions and credits
- Substantial increases to bullet velocity on ACs as well as MTs and other non-AC enemies
- Combat ranges vastly opened, average engagement distance is now more like 500-700m
- FCS range brackets increased from 130m to 400m
- Maximum Acquisition range increased to 1200m
- Maximum FCS tracking range increased to 1500m
- All heads stability increased by 10%
- All Cores stability increased by 20%
- Biped/RJ Leg stability increased by 50%
- FORTALEZA/VE-42B stability increased by 50%
- RANSETSU-RF now fires a 3-shot burst by default, charge mechanic removed, magazine reset to 15 rounds
- CURTIS charge mechanic removed, now fires charge shot by default. Attack/impact now 689/425, magazine reduced to 5, rapid fire reduced to 1.1
- HARRIS charge mechanic removed, now fires charge shot by default. Attack/impact now 777/625, magazine reduced to 3, rapid fire reduced to 0.8
- TURNER Rapid Fire increased to 5.0, magazine expanded to 30, total ammo expanded to 600
- SCUDDER Rapid Fire increased to 4.0, magazine expanded to 25, total ammo expanded to 500
- RANSETSU-AR Rapid Fire increased to 5.3, Magazine expanded to 27, total ammo expanded to 621
- LUDLOW Rapid Fire increased to 15, magazine expanded to 50, total ammo expanded to 1000
- HU-BEN Rapid fire increased to 100. Mind the heat, it builds up FAST and cooling is slow if you overheat
- HALDEMAN Attack/impact 576/480, now has a 6 round magazine
- ZIMMERMAN Attack/impact now 700/600, now has a 4 round magazine
- All bazookas now fire on the move: Attack Power, Impact, Reload and ammo capacity adjusted as follows
- XUAN GE Attack/Impact now 700/640, 86rd, 1.7s reload
- MAJESTIC Attack/Impact now 859/700, 56rd total, 2s reload
- LITTLE GEM Attack/Impact now 700/500, 1.5s reload, sacrifices muzzle velocity and impact
- JVLN ALPHA Attack/Impact now 750/1040, 2.3s reload, 56rd total
- IRIDIUM once again requires firing stance but has a HUGE attack/impact buff to 1500/991
- TRUENO now fires on the move, homing removed and burst rate slowed
- MORLEY Now has much tighter spread
- Coral Rifles rebalanced, NB-REDSHIFT Charge shot and WLT 001 are like a coral laser rifle now
- VVC-760PR Spread tightened
- TAI-YANG-SHOU now reaches out significantly further
- SHAO-WEI fires at 25 rd/sec. See HU-BEN regarding heat buildup
- CHANG-CHEN Fire rate increased to 12.5 rd/sec, attack power and impact adjusted
- WR-0555 ATTACHE Fire rate increased to 10 rd/sec
- VE-60 LCB fires high speed laser on normal shot, slow homing projectile on charge shot
- LAMMERGEIER legs stability reduced, hover speed increased to 500
- Threat level of MTs, Guard Mechs and other "trash mobs" has been increased
- Light MTs and Guard Mechs now have more AP and Attitude Stability
- Significant speed boost to ACs: maximum boost speed is now around 600, AB maximum around 800
- BoostModeGravity increased to 2000, ACs now fall faster
- DamageLevelConvParamId changed to 100000 on all weapons, this should remove mini-stuns
- Stagger de-emphasized, Direct Hit Adjustment on all non-melee weapons reduced by 70%
- NACHTREIHER Head rebalanced, now features best in class system recovery
- Quickboosts now have inertia, inspired by Tananananami's AC6 For Answer mod, less extreme to maintain acceleration/turn performance
- Escape Mission AC now moves at vanilla AC speeds, to really reinforce its shitbox status
- Pulse Armor is no longer time limited, however it also doesn't block 100% of damage anymore. EN weapons are particularly good at piercing it
EDITED FILES
Bullet.param - ideal range and velocity
Bullet_Npc.param - same but for non-AC enemies
AtkParam_Pc.param - attack power and impact
BehaviorParam.param - rate of fire for non-AC enemies
BehaviorParam_PC.param - rate of fire and heat buildup for ACs
DamageLevelConvThresholdParam.param - Enemy Attitude Stability
EquipParamBooster.param - Booster Thrust
MovementAcTypeParam.param - Tank leg movement
EquipParamProtector.param - AC frame part stats
EquipParamWeapon.param - Magazine Capacity, ammo pool, reload time, cooling time
EquipParamFcs.param - FCS Range brackets and tracking range
NpcParam.param - Enemy AP
NpcThinkParam.param - Enemy vision/detection range
TentativePlayerParam.param - Maximum targeting range
INSTALLATION
Back up the regulation.bin in the main game folder then place the regulation located here in its place
REMOVAL
Delete the downloaded regulation.bin and replace with the original
NOTES
This mod is fully compatible with LukeYui's A6 Coop Mod
Intercept the Redguns is doable but it will be a real test of your build/pilot skills
I would appreciate any feedback on the changes for future updates