About this mod
This mod is designed for game version 1.02.
IB-C03W1:WLT 011 is a difficult weapon to handle due to its weight and EN load,and its "unique characteristics".
This mod aims to make WLT 011 rewarding choice while keeping its "unique characteristics" --all without breaking original game balance.
- Permissions and credits
- Donations
The weapon retains its heavy weight of 9030 and high EN Load of 850 from the vanilla game.
While its rate of fire, bullet speed, accuracy, and heat dissipation have been worsened in the non-charged state, and it overheats with just one half-charged shot, it compensates with high direct hit adjustments, overall power, cooling performance, and violent impact values in half-charged shots, as well as a powerful beam in the full-charged state.
Characteristics of Each Charge State
- Non-Charged
- Slower bullet speed and rate of fire, but high damage output, resulting in comparable DPS to other rapid-fire weapons.
- Slower bullet speed and rate of fire, but high damage output, resulting in comparable DPS to other rapid-fire weapons.
- Half-Charged
- Extremely high bullet speed, impact, and damage, making it the main bullet type for this weapon.
- While it seems overpowered, it requires 1.7 seconds to charge and will always overheat after firing.
- Full-Charged
- Obliterates any target caught in manual aim.
- Although it exposes a long vulnerability, you can cancel the action with QB.
Changes
Bullet.param
- Non-Charged-Bullet
- Initial Velocity: Reduced from 600 to 300
- Max Velocity: Reduced from 600 to 300
- Non-Charged-Blast
- Hit Radius: Increased from 7.5 to 15
- Max Hit Radius: Increased from 7.5 to 15
- Half-Charged-Bullet
- Initial Velocity: Increased from 800 to 2500
- Max Velocity: Increased from 900 to 2500
- Hit Radius: Increased from 0.5 to 2
- Max Hit Radius: Increased from 0.5 to 2
- Half-Charged-Blast
- Hit Radius: Increased from 15 to 30
- Max Hit Radius: Increased from 15 to 30
- Full-Charged
- Hit Radius: Increased from 0.5 to 0.7
- Max Hit Radius: Increased from 0.5 to 0.7
- Non-Charged-Bullet
- Attack Power (Coral): Increased from 335 to 512
- Weapon Impact: Increased from 96 to 128
- Direct Hit Adjustment: Increased from 90 to 130
- Non-Charged-Blast
- Attack Power (Coral): Increased from 35 to 95
- Weapon Impact: Increased from 44 to 88
- Half-Charged-Bullet
- Attack Power (Coral): Unchanged at 965
- Weapon Charged Impact: Increased from 720 to 990
- Half-Charged-Blast
- Hit Radius: Increased from 10 to 30
- Attack Power (Coral): Increased from 156 to 312
- Weapon Impact: Increased from 68 to 102
- Weapon Charged Impact: Increased from 56 to 102
- Full-Charged
- Damage Hit Record Life Time: Reduced from 0.3 to 0.15
- Attack Power (Coral): Reduced from 315 to 250
- Weapon Impact: Increased from 540 to 720
- Weapon Charged Impact: Increased from 450 to 640
- Max Hit Count: Increased from 9 to 99
- Total Rounds: Increased from 180 to 200
- Ammunition Cost: Reduced from 400 to 240
- Charging Energy Load: Reduced from 1020 to 612
- Charge Time: Reduced from 2 to 1.7
- Speed to Reach Full-Charged State: Increased from 2.3 to 2.6
- Non-Charged
- Rate of Fire: Increased from 0.9 to 1.1
- Weapon Recoil: Increased from 15 to 60
- Weapon Attack Heat Buildup: Increased from 200 to 250
- Half-Charged
- Weapon Recoil: Increased from 45 to 100
- Weapon Attack Heat Buildup: Increased from 660 to 1320
INSTALL
Prerequisites
- Make sure you have Armored Core VI version 1.02 installed.
- Backup your game files before installing this mod.
- If you are not using ModEngine2:
- Overwrite the
Regulation.bin
file in your game directory with the extractedRegulation.bin
from this mod package.
- Overwrite the