About this mod
WARLORD - a multi-aspect mod that is meant to make the in-game combat experience challenging yet still retain the feeling of power.
Combat has been reworked with a gradual and reasonable difficulty curve that includes - enemy move resistances, enemy damage, enemy health, combat and weapon speed, player health regen, and others.
- Requirements
- Permissions and credits
Archetypes (Enemy types)
- Possible moves against enemies have been reworked. Combat resistances and immunities are listed in the Info Folder.
- For ease of understanding, there are two enemy types, Guard and Brass
Guard - Militia, Regulars, Scouts
Brass - Officers, Brutes, Jagers
* British, American, Mercenary, Navals - All use these 6 basic types.
Guard
All Guard types have different move resistances but are all vulnerable to counter tool.
All Guard can be used as human shield and be ground killed.
Only one guard (and the only enemy) vulnerable to counter kill is Militia.
Only one guard (and the only enemy) vulnerable to chain kill is the Scout. This was done to allow double tool kills (Double Pistol Kill,
Double Rope Kill, while in a kill streak), challenge yourself to perform this move.
Regulars are immune to contextual kills.
Brass
All Brass are now boss type enemies and have different move resistances as well as immunities.
All Brass are immune to: Chain Kill, Ground Kill, Counter Kill, Human Shield, Counter Steal, Counter Tool, Poison Dart Immunity and NPC Assassination
Brutes are immune to: Player Assassination, NPC Assassination, Explosion Damage, NPC Damage.
Jagers have the same immunities as Brutes but don't have explosion resistance.
Officers have only one immunity: NPC Assassination.
Fight Settings - Combat Speed and Other Misc Changes
Combat pacing will be much faster now.
Weapon speed (attack animation and counter animation) has been increased by 70% - Necessary increase as vanilla weapon speed is too slow and cannot
keep pace with increased fighting speed. This change makes the difference between weapons so much more apparent and is immersion friendly.
* Decreased - Double Counter Open Window Ratio
* Decreased - Counter Grab Window Time
* Decreased - Counter Grab Button Mash Count from 3 to 2
* Increased - Amount of enemies in the player ring to 10 as opposed to 3
* Increased - considerably the slow motion duration of the final kill
* Decreased - considerably the counter slow motion duration - barely noticeable now
* Increased - time for parry engage to 1 second
* Removed - counter time after the counter animation (grace period for counter moves), decide counter moves during the animation
* Decreased - time for counter horse charge from 3 to 1 second
* Increased - horse charge attack damage from 10 to 75
* Increased - all weapon speed ratings by 70%
* Fight pacing has been increased by removing almost all fight delay flags
Player Health Regen and Fall Damage
* Life will only regen out of combat.
* Life regen speed has been significantly decreased. - This will refrain you from engaging enemy groups like a maniac.
* Threshold for red screen is now 5, (flashing pre-death red screen). - One more hit and you're done.
Fall Damage has been reworked. Now you wont jump from extreme heights without worry.
* Jumping From 3 story buildings will result in death.
* Dropping down from 3 story buildings will ensue 75 damage to player health.
* Jumping from 2 story buildings will result in 50 damage.
* Dropping down from 2 story buildings will result in 30 damage.
Enemy Fall damage has been reworked. You will have to throw enemies from the roofs of 3 story buildings to kill them.
Enemy Health
Using bow arrow shots for reference:
Militia, Scouts will die in 2 arrows.
Regulars - 3 Arrows
Officers - 4 Arrows
Brutes - 6 Arrows (Toughest enemy)
Jagers - 4 Arrows
Enemy Damage (Rank Manager)
Left Hand Gun Damage - 35 (death in 4 shots)
Musket Damage - 70
Militia and Regular - weapon damage has been increased slightly, counter fail damage has been increased considerably.
Scout - weapon and counter fail damage have been increased considerably.
Officer - weapon and counter fail damage have been increased considerably.
Brute - counter fail damage highest of all enemies (4 counter fails and you're dead), weapon damage very high.
Jager - most dangerous enemy, lower counter fail damage than brute but higher than officer, very high weapon damage.
Enemy Weapon Changes
All Brutes will now be carrying Naval Axes instead of that trash they usually carry.
All Scouts will now be carrying Iron Tomahawks.
All Officers and Jagers will now be carrying Light Cavalry Sabers and English Flintlock Pistols.
Extra Fixes
Disabled Snitch (Drummer) Escape Camera - Very annoying when initiating combat with a patrol, especially annoying when
fighting on rooftops and the camera just freakin' pans away and you can't see a damn thing.
Disabled Loot Camera - Now you can enjoy looting your hard earned kills, without having the camera zoom into the ground
and then taking half a year to come back to normal.
Some other minor changes in Fight Settings that are not worth mentioning.
Always have a backup of DataPC_DX11.forge, in case something goes wrong!
EXTRACT - DataPC_DX11.forge
MERGE - 45_-_Game Bootstrap Settings.data
REPACK - DataPC_DX11.forge
Recommended Method II
EXTRACT - DataPC_DX11.forge
EXTRACT - 45_-_Game Bootstrap Settings.data
MERGE - All files
REPACK - 45_-_Game Bootstrap Settings.data
REPACK - DataPC_DX11.forge
AnvilToolKit Creator - Kamzik123
ACViewer Creator - ForgeMaster