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ACVictoryProject

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ACVictoryProject

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About this mod

The Tyranny of King Washington reimagined (Connor's Epilogue)

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The Tyranny of King Washington reimagined (Connor's Epilogue)

About the mod:
The idea for this modification was born in my head because many people wanted to play real Connor sequel. We never got it, but we've got The Tyranny dlc that included 3 episodes. What I didn't like about this dlc is that it doesn't contribute to already estabilished AC3 lore in any way nor does it push forward Connor's story significantly. Originally the dlc is meant to be more of a "what if" scenario rather than a direct sequel to events that unfolded in AC3. With this mod I want to change that. So with this mod you will feel like you're playing sequence 13,14 and 15 rather than episodes of Connor's dream that never really happened. At least, that's what I was trying to achieve with this project. Hope you enjoy!



How to install:
You need 2 parts downloaded to have a fully working mod as intended. Because the size
was too big I had to split it in two parts. Copy the files from Part 1 and Part 2 to where your AC3.exe is.

{{{{MAKE BACKUP OF ALL AND EVERY FILE}}}}}!!! that  was included in part 1 and 2. Install the mod AFTER you finish
main campaign. In that way there won't be any unintended issues or accidentaly replaced models during main campaign.



Mod features:
- characters that should be dead in this part of story(I shall not name them here for the sake of avoiding spoilers) were replaced with more fitting ones
- Connor's targets, Putnam and Arnold were replaced with new characters, cut from the original game
- removed dialogue that didn't fit the story, especially the lines that called replaced characters by name
- replaced many videos with new ones to better fit the story
- redcoat faction replaced with mercenary faction to reduce the feeling of the dlc being a "what-if" scenario.