Require to remove FX on Bayek, and to install the optional blood fix.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.1.1
Fixed an issue that caused the new outfits to change into the old ones under certain circumstances
Version 1.1.0
Added a new mod file outfit_settings.ini which contains the new outfit settigns
Fixed an issue for some people which caused the mod to think that Senyu is visible when aiming a bow
Added $disable_HailofArrowsBowGlow which disables the bow glow when hail of arrows ability activates
Added $CleanWhiteRedOutfit which changes the Egyptian Hedj Outfit to a more Assassin themed clean white/red outfit
Added $GraciousAttire which changes the pants boots colors of the Gracious Attire to match the top part
Added $DarkISUArmor which changes the robe parts of the ISU armor to dark steel gray
Removed the ugly yellow lines on the kneepads of the ISU armor
Added $DisableISUArmorGlow which disables the glowing lights on the ISU armor
Version 1.0.6
Fixed an issue that would cause level indicator background to be visible when setting $disable_EnemylevelIndicator = 2
Fixed an issue where under certain circumstances the location objectives background would show up for a moment when using $disable_BayekActiveObjectives = 1
Added $disable_WeaponRegenAura which disables the green aura effect shown around Bayek when regen triggers from a weapon you use
Added $disable_WeaponRegenCharGlow which disables the green glow on Bayeks body when regen triggers from a weapon you use
Added $disable_RegenTargetSmoke which disables the dark smoke on the enemy from which you gained regeneration
Added new alpha animal mini icon to use with $disable_EnemylevelIndicator = 3 or 4
Version 1.0.5
Fixed an issue that caused the points list to be invisible when summary is shown after end of a chariot race when using $disable_BayekActiveObjectives = 1
Fixed an issue that caused checkpoint text to flash on off during "Wild Race" quest when using $disable_BayekActiveObjectives = 1
Added $disable_AnimalInWaterGlow which disables the greenish glow seen around a dangerous animal while underwater
Added $disable_SpeedEffectWhiteStripes which disables the white stripes seen when going fast with Senyu and boats or on chariot race starts
Added $disableFB_HippodromeIcon which i missed, disables the Hippodrome icon when floating for Bayek
Version 1.0.4
Fixed an issue where shield smoke was still visible when using $disable_ShieldSmoke = 1
Added the Phylakitai level icon to work with $disable_EnemylevelIndicator
Added new Phylakitai mini icon to use with $disable_EnemylevelIndicator = 3 or 4
Reworked all the previous mini icons
Fixed an issue where Senyu wasnt detected properly by the mod in some situations
Version 1.0.3
Fixed various issues with $disable_BayekActiveObjectives
Added new miini icon for Commander enemy and made the level indicator for Commanders work with $disable_EnemylevelIndicator
Fixed an issue when disabling the crosshair it would show up when hitting an enemy with an arrow
Renamed $disable_EnemyYellowPointer to $disableM_TargetYellowPointer and $disableFB_TargetYellowPointer (separate settings for map and floating for Bayek)
$disableFB_TargetYellowPointer can be now set to 2 and show on key hold
Added $disable_CursedHealthbar to hide the healthbar when your equipped item is cursed
fixed an issue where under some conditions a distance text shown with a floating icon would show up when using $disable_BayekDistanceText
Fixed an issue with the player level indicator when using $disable_EnemylevelIndicator
Version 1.0.2
Fixed various issues with $disable_BayekActiveObjectives
when $disable_EnemylevelIndicator is used it will also hide the level of the player if visible on screen
added $disable_Crosshair option to let you disable the crosshair for Bayek
fixed an issue when using $disable_EnemylevelIndicator sometimes enemy level numbers would flicker on off for Bayek
fixed an issue when using $disable_HeadshotKillFlash the flash would show up on some situations
added $disable_AvengeQuestCorpseGlow
added $disable_BalistaTrail which lets you hide the red trail seen on balista shots
Fixed an issue when using $SenuMinimizeInterface or $disable_HintMessages some controls wouldnt be visible in photo mode
Version 1.0.1
Improved Senyu/Bayek detection
Fixed various issues with $disable_BayekActiveObjectives
Using $disable_BayekActiveObjectives you will see quest updates normally now when an objective is completed, will hide afterwards
Added disable option for ally icon, clue icon and clue complete icon
Version 1.0
Initial Release
Donations
No donations accepted
This mod uses 3DMigoto to work and is fully compatible with Reshade. It will not work with Resorep based mods ! All the options can be tweaked in the hud_settings.ini and effect_settings.ini You can change the settings while playing, just alt + tab out of the game open one of the ini's, change some stuff and save the ini. When back ingame press F10 to load the new settings.
Mod Requirements : Lastest version of the game installed. If you don't have that feel free NOT to report any issues you encounter
The mod allows you to disable the following effects (each one idependently from others) - loot sparkle particles and loot glow effects - arrow trails - pulse effect when hitting an enemy with an arrow - weapon trails - weapon trails on overpower ability - character glow effects during level up - stripes effect on Bayek when hiding - sparkles seen around Bayek when enemies loose sight of him - heavy attack warning circle effects - heavy attack warning flash effects - headshot flash effects - red stripe effects visible when hitting an enemy - white outlines on tagged enemies - red glow on weapons when heavy attack is charged - yellow glow on Bayek after using an ability point or executing a well timed dodge - eagle sense circular wave effect - glow on arrow resupply quivers and possibly other glowing containers - smoke seen on some shields - smoke seen on enemies which are poisoned - white path line when using follow road - greenish glow seen around a dangerous animal while underwater - white stripes seen when going fast with Senyu or on chariot race starts - healing effects for weapons that heal Bayek
The settings for effects are located in Mods/effect_settings.ini
The mod allows you to make the following changes to the HUD: - hide the crosshair - hide active quest objectives and location objectives for Bayek - hide active quest objectives, location Objectives, button prompts, controls and hint messages for Senyu - hide hint messages for Bayek and Senyu which show up in the center of the screen - disable distance texts shown with floating icons for Bayek - disable texts shown with floating icons for Senyu (distance texts and/or activity texts) - disable the outline icon shown around points or persons of interest when using Senyu - disable Senyu's distance from target wheel, and target direction pointers - disable the distance text shown under compass icons - make the compass more transparent in restricted areas - disable the ACP watermark show when using the Animus control panel on your current savegame - disable the icon shown when crafting is available - disable the icon shown when ability points are available - disable the healthbar when your equipped item is cursed - disable the circle icon shown when an interaction is nearby (either disable or replace it with an Odyssey style dot) - disable the floating yellow pointers shown over targets in some quests - disable the indicator that shows from which direction you were hit by an arrow - disable the indicator shown when an enemy is detecting you - disable the mini icons shown over tagged enemies when they are far away from you (for Bayek only or Bayek and Senyu) - disable the enemy level indicator and more (disable for Bayek and/or Senyu, replace the level indicators with mini icons for Bayek and/or Senyu) The above setting includes new mini icons for captain/elite enemies and enemies above your level) - show the level indicator only when a key choosen in key_binds.ini is held down (works with any setting set in the option above) - hide enemy healthbars permamently or show them only when a key choosen in key_binds.ini is held down - separate setting for each game icon to be disabled on the map - separate setting for each game icon to be disabled on the compass for Bayek - separate setting for each game icon to be disabled on the compass for Senyu - separate setting for each game icon to be disabled when floating for Bayek (includes a setting to show choosen icons when a key is held down) - separate setting for each game icon to be disabled when floating for Senyu
The settings for HUD are located in Mods/hud_settings.ini
The eiom.ini is not meant to be modified by users so don't.
When using $disable_BayekActiveObjectives and $disable_HintMessages if you encounter any problems and bugs report them in the posts section i still need to complete the entire game to make sure they work right. If you find something wrong let me know in the posts section
Big thanks to DarkStarSword for the ongoing development of 3D Migoto and the people of the 3D Migoto community
================TO INSTALL============== 1. Unpack the contents of the zip into the game directory and overwrite when asked 2. Done If you are updating and had ini's configured you will need to reconfigure the ini files