Void Reaver
Added Dark Afflictions mechanic for Void Reaver (Version 6.0.9)
- If you are updating an existing save with a character as Void Reaver, you must respec that character into something else and then back to Void Reaver in order to get the correct progression!
- Mindforce Blades will not generate Torment and Corruption if the corresponding weapons hits. Psychic (Main hand) will give Torment while Force (Offhand) will give Corruption. If both attacks land during a dual wield attack you gain both
- Dark Affliction: Psyche and Dark Affliction: Void passive toggles will allow converting all damage while Mindforce Blades are active to only deal either Psychic or Void damage and generate either Torment or Corruption which each hit allowing to gain the needed Affliction easier when dual wielding attacks miss
- Majority of Cantrips have had Mind Surge effects removed and now inherently apply whem with Torment or Corruption active. When the cantrips deal damage they will grant second level of Affliction, Dark Affliction: Delirium from Torment and Dark Affliction: Blight from corruption.
- Once both Delirium and Torment are consumed from successful Cantrip attacks Void Reaver can freely cast Dark Affliction: Awakening which unlocks Abyssal Bolt and Abyssal Discharge which are free casts and never miss their targets. Only one can be used per Awakening
- Dark Affliction: Awakening can also be used on demand by expending Mind Surge but has high resource costs
- The above mechanics improves the flow of combat and makes it much more engaging.
- Slightly reduced damage on Dimensional Ambush to accommodate for Dark Afflictions being added
- Void Reaver progression was also changed so that the class feels more rewarding in how it gains additional power spikes. You can check the progression changes in the article on Nexus

Passives
Voidweave: Unleash the power of the void with swift dual-wielding strikes. After executing a dual-wield attack, your next Cantrip can be cast freely within the same turn, seamlessly blending your melee prowess with the dark energy of the void.
Reaver Arcana: Master the art of Reaver Arcana, allowing you to cast Mind Reaver Cantrips in melee range without disadvantage. Your dark, psionic power enables you to strike with precision and ferocity, even in the heat of close combat.
Reaver’s Grace: Through mastery of the void’s elusive energies, your Longswords gain the Finesse property. This skillful adaptation lets you strike with swift agility or controlled power, bending the battle to your will.
Dimensional Ambush: Master the art of striking from the void. When you have an Advantage over an enemy, your single target Cantrips gain the sneak attack effect, delivering extra damage as you exploit the rift between dimensions to catch foes off-guard.
Voidbound Duelist: Unlock the ability to dual wield weapons that are not traditionally light, enhancing your combat versatility. While you cannot wield heavy weapons, Voidbound Duelist allows you to unleash a flurry of strikes with your chosen blades, channeling the power of the void with each blow.
Voidborne: Your connection to the void grants you heightened perception beyond ordinary sight. Immune Blindness and darkness, the Void Reaver navigates through shadows and obscurity with ease, seeing clearly where others cannot.
Cerebral Enhancements
Level 1 Cerebral Enhancements
Mind Over Matter: Harness the power of your intellect to bolster your defenses. Your Armor Class is increased based on your Intelligence modifier, reflecting your ability to use mental acuity to anticipate and avoid attacks. When not wearing armor or using Light Armor you use your Intelligence Modifier for your Armour Class.
Intellectual Agility: Your sharp intellect enhances your reaction speed, improving your initiative based on your Intelligence Modifier. Start each encounter with heightened awareness and readiness.
Fleet Of Mind: Your heightened mental acuity enhances your physical agility, increasing your movement speed by 3 meters and your jump distance by 1.5 meters. Move swiftly and outmaneuver your opponents with ease.
Level 2 Cerebral Enhancements
Mindstrike Riposte: Counter an enemy’s attack with a swift psychic strike, dealing weapon damage as Psychic damage.
Mind Resonance: Your melee attacks resonate with psychic energy, adding an additional 1d4 psychic damage to each strike. This mental force amplifies the impact of your physical blows, overwhelming your enemies’ minds.
Level 3 Cerebral Enhancements
Spectral Vanish: Tap into the spectral energies of the void, momentarily displacing yourself to cause an incoming attack to miss entirely. Your form blurs and fades, slipping just beyond the reach of your foe’s strike.
Psychic Breach: Your growing mental power allows your psychic damage to manifest physically, bypassing immunity and affecting even inanimate objects taking into account only resistance.
Cerebral Amplification: Channel the boundless power of your intellect into your cantrips. All Mind Weaver cantrips now deal additional damage equal to your Intelligence Modifier.
Spells
Cantrips
Psionic Burst: Burst with dark infused psychic energy, dealing damage to all enemies. The force of the Psionic Burst emanates from the depths of your dark mind. Using Mind Surge will inflict Mind Rupture.
Mindshroud: Mentally assault the targets mind, engulfing it with psychic energy delivering a strike that inflicts deep psychic damage. Using Mind Surge will inflict Frightened.
Astral Shroud: Envelop yourself in an astral shroud that warps reality, making you appear partially displaced between realms. This ethereal barrier grants resistance to bludgeoning, slashing, piercing, and psychic damage, shielding you from harm as you straddle the line between worlds.
Void Shift: Tap into the void to momentarily slip between dimensions, swapping places with a targeted ally or enemy. During the shift, the target is struck by a surge of force energy, dealing Force damage as the dimensional rift briefly opens and closes. Using Mind Surge will inflict Blindness.
Neural Sphere: Form a concentrated sphere of mental energy and launch it at your target. The Neural Sphere pulses with psychic power, inflicting damage upon impact. Using Mind Surge will deal additional Psychic damage.
Rift Slash: Momentarily slip into the void, reappearing mid-strike to slash at your target with devastating precision. This sudden displacement catches enemies off-guard inflicting weapon Psychic damage. Using Mind Surge will inflict Prone.
Mindforce Blades: Infuse your dual blades with the power of your mind, striking with Psychic and Force damage. As you unleash a flurry of attacks, one blade cuts through the enemy’s mind, while the other rends their body with the raw power of the void.
Cognitive Bladewave: Channel your mental power into a sweeping arc of psychic energy, cutting through all enemies in its path and knocking them back. Using Mind Surge will inflict Crippled.
Level 1 Spells
Cognitive Reflex: Tap into your heightened mental awareness to instinctively raise your defenses. When attacked, you can react instantly, increasing your Armour Class by 5.
Arcane Shield: When not wearing armor, envelop yourself in a protective barrier of arcane energy that sets your Armour Class to 11. This shield also grants a +1 bonus to all Saving Throws.
Mindblade Apparition: Summon a spectral blade forged from psychic energy, controlled by your will. The Mindblade Apparition hovers beside you, striking at your command and delivering swift psychic attacks to enemies within range before fading back into the void.
Mind Shackle: Ensnare your target’s mind with unyielding psychic chains, dealing 3d6 Psychic damage and Silence them for 2 turns. The target’s thoughts are bound, rendering them unable to cast spells.
Level 2 Spells
Into the Void: Summon a void orb that emanates from the center, dealing psychic damage to all within its reach. The orb distorts reality around it, blinding nearby enemies and pulling them irresistibly toward its dark core. You are one with the void and immune to its effects, moving freely amidst its destructive power.
Void Barrage: Unleash three rays of void energy, each striking with overwhelming force. The barrage can target multiple foes or focus on a single enemy, blasting through defenses with relentless power.
Mindforce Eruption: With your Mindforce Blades active, each strike deals damage plus Intelligence Modifier and unleashes devastating power. A hit with the psychic-infused blade triggers a Mental Explosion damaging foes within for 2d6 psychic damage, while the force-infused blade creates a Force Detonation of raw energy, dealing 2d6 force damage to enemies nearby and pushing them back. Requires Mindforce Blades and wielding 2 weapons.
Progression
Level 1
Third Caster (Same as Arcane Trickster)
Longswords
Voidbound Duelist
Reaver’s Grace
Select 2 cantrips
Level 2
Select 2 spells
Reaver Arcana
+1 Mind Surge
Cerebral Enhancement (Level 1) Dark Affliction: Psyche and Dark Affliction: Void Select 2 cantrips
Level 3
Dimensional Ambush
Select 1 spell
Select 1 cantrip
Level 4
Feat
+1 Mind Surge
Dark Affliction: Delirium, Dark Affliction: Blight Abyssal Bolt and Abyssal Discharge
Level 5
Voidweave
Select 1 spell
Select 2 cantrips
Cerebral Enhancement (Level 2)
Level 6
Select 1 spell Void Frenzy
Level 7
+1 Mind Surge
Select 1 spell Voidborne
Level 8
Feat
Select 2 cantrips Two Weapon Fighting
Level 9
Select 1 spell
Cerebral Enhancement (Level 3)
Level 10
+1 Mind Surge
Select 1 spell Mindforce Eruption
Level 11
Select 1 spell
Level 12
Feat Select 1 spell
5 comments
Thanks, zx10rx!
When you say the quoted re: "teleport" are you suggesting "Void Shift"? Or am I missing some other method of teleportation on the Reaver?
I suspect maybe the intention would be to swap and enemy into a previously casted 'Into the Void' trapping them there? (On that the DAM cost on that seems high. Desc says 1 but in practice it seems like 10+. Maybe if personal DAM was 50% of enemy on the swap? :-) )
Appreciate any insight!
I am curious though if Intelligence or Dexterity would be the best choice to max for my Feats. I feel like this character wants to weapon attack a lot with longswords, so Dexterity would definitely be the most beneficial there, but I know there are some intelligence based boosts; I'm thinking that as the 16 that stays a 16?
Also wondering if this character was meant to have no armor proficiency at all though as one of the class-specific armor choices listed in the pictures is a light armor. My durge helps with this since I go invis when I kill someone, but that could get hard later on and there are some pretty good cloaks at higher levels also. I'm up for the challenge, but still curious if this was the intent.
Thanks!
As for the no armor, well you cannot have it all but you get a ton of defensive, astral shroud, mage shield with a saving throw, etc.. you want to be aggressive, get in and then get out, you can literally teleport with a cantrip and reposition, not to mention use into the void which you are immune to and everyone suffers from.
Point is, void reaver is all about aggression, hope that makes sense
And yes, i need to clean up the progression for the things i missed and add descriptions of how to play all subclasses. Will be soon