Steady Aim
Beginning when you choose this archetype at 3rd level, your aim becomes deadly. As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you’re wielding. Until the end of this turn, your ranged attacks with that weapon gain two benefits against the target:
You can use this feature three times. You regain all expended uses of it when you finish a short or long rest.
IMPLEMENTATION: There is no cover system in BG3, so the attacks will ignore high ground rules. Otherwise, Rules as Written (remember that the game's weapons with the Thrown property are not "ranged weapons" ).Careful Eyes
Starting at 7th level, you excel at picking out hidden enemies and other threats. You can take the Search action as a bonus action.
You also gain proficiency in the Perception, Investigation, or Survival skill (choose one).
IMPLEMENTATION: Choose a skill. You receive the ability to search and possibly reveal hiding (not invisible) enemies through a perception vs stealth check.Close-Quarters Shooting
At 10th level, you learn to handle yourself in close combat. Making a ranged attack roll while within 5 feet of an enemy doesn’t impose disadvantage on your roll.
In addition, if you hit a creature within 5 feet of you with a ranged attack on your turn, that creature can’t take reactions until the end of this turn.
IMPLEMENTATION: Rules as Written. This is done through an interrupt (keep it disabled from Asking) because the game's built in point blank boost doesn't work if you have more than one enemy within 5 feet of you.Rapid Strike
Starting at 15th level, you learn to trade accuracy for swift strikes. If you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action.
IMPLEMENTATION: This reads differently than the Samurai's ability, so I wanted it to be more of an immediate response for better gameplay. Works as intended based on what weapons you have in your active weapon set at the time of the attack I have intentionally removed Throw attacks from this because the game's throwing system prohibits the type of immediate attack sequence I wanted to make... and I think a Thrown Sharpshooter is super niche (since it doesn't work with Steady Aim). If you really want Throws included lmk and I will add it but it sucks.Snap Shot
Starting at 18th level, you are ever ready to spring into action. If you take the Attack action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action.
IMPLEMENTATION: Rules As Written. Action surge and enjoy the carnage.
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