Techniques
There are currently no extra techniques for the subclasses listed, however, you can still choose from the existing level 11 lists
Monk
Level 13
Purity of Body - Same as Vanilla
Your mastery over your body protects you from ailments. At13th level, you gain proficiency in Constitution saving throws, immunity to all disease and to the poisoned condition.
Level 14
Purity of Mind - Similar to Stillness of Mind from Vanilla
Starting at 14th level, if you are charmed or frightened when you start your turn, you can spend 1 Ki Point to instantly end either the charmed or frightened condition for yourself.
Level 15
Timeless Body
You have completely detached yourself from all desires of the flesh and radiate spiritual energy. Each turn of combat, you regain hit points equal to the amount of Ki Points spent on that turn. When you long rest, you regain Camp Supplies equal to your share of the Long Rest.
Level 20
Purity of Spirit
You have reached total enlightenment of spirit and self. When combat ends, you regain all Ki Points.
Open Hand
Level 17
Master of the Open Hand
You have become an unparalleled master of unarmed martial arts and strike with both overwhelming power and wondrous speed.
You gain the following benefits:
- Whenever you use Flurry of Blows you can make three unarmed strikes instead of the normal two.
- When you make an opportunity attack against a creature, you can use Flurry of Blows in place of that attack.
- When you use Ebb and Flow to make an unarmed strike against a creature, you can use Flurry of Blows in place of that attack.
Shadow
Level 17
Master of Shadows
You are an unrivaled master of the Shadow Arts, and have unlocked dark Ki powers which mark you as a true Master of the Shadows.
You gain the following benefits:
- You can cast your Shadow Arts spells at will. The range of your Shadow Step increases to 120 feet.
- You can use your Cloak of Shadows as a bonus action. You can cast greater invisibility without expending a spell slot or material components.
- You can cast it once per long rest. If you have no uses of a spell left, you can spend 4 Ki Points to cast it again.
Level 17
Master Astral Warrior
You have come to know who you truly are and are one with your Astral Self. While your Astral Self is manifested, you gain resistance to all damage except for force. Moreover, while your Astral Self is manifested, you can use your action to cast Astral Barrage.
Astral Barrage
Unleash a barrage of punches in an adjacent 20-foot cone. Targets in the area must make a Dexterity saving throw. Creatures take force damage equal to four rolls of your Martial Arts die on a failed save, and half as much on a success.
Rising Dragon
Level 17
Master of Draconic Might
Your mystical power and combat prowess rivals that of a true-born adult dragon.
You gain the following benefits:
- You manifest leathery draconic wings which grant you a permanent flying speed equal to your walking speed.
- When you use your Elemental Breath, you can choose for it to be a 30-foot cone or a 60-foot long, 5-foot wide line.
- The range of your Draconic Mantle becomes 30 feet.