Baldur's Gate 3
Update on Skyrim and Baldur's Gate 3 modding

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pavelk

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hey fellas tracking me and random enjoyers of uploaded images!

this is a quick report of what's going on with my mods right now, both Skyrim and BG3, and what's planned.

Skyrim

Game Update 1.6.1130
As almost all of you already know we've got very much unwelcomed Skyrim update yesterday. A lot of SKSE plugins are broken right now and I'm sure most of you will stick to the old versions of the game, but for those willing to try 1.6.1130, I'm glad to inform that FWMF and Flat Map Markers SKSE plugin inside FOMOD are good to go with a new version as is. Newest SKSE (2.2.4) and Address Library (v9) are still required. In FOMOD choose markers flattening for 1.6.6+.

New Maps
Beside Beyond Reach map which is almost ready, I have a surprise for you - FreelanceCartography, one of our best mapmakers finished 2nd edition of his paper map, it will be released this week. A lot more decor this time and map itself is way, way more accurate since it was drawn based on topography map rather than BGS old inaccurate paper map.

Another good news - FC is most likely will be draw a Solstheim map soon in the same style.

FWMF update
Framework itself most likely will get a small update before Holidays - few fixes, BR markers whitelisting, updated patches included in FOMOD and ultrawide support.

Baldur's Gate 3

Patch #5 (and hotfix #12)
It was a rough patch, took 2 full working days to make everything nice and clean, but all my mods are updated right now and working fine. Issue with saves not loading due to missing paks in modsettings is completely on the game side and I hope Larian will fix it pretty soon. For now use -continuegame in Steam, Load Fixer or ask for help in BG3 support discord. Additionally I made almost all my old mods visible again for those who haven't updated them to new editions for a very long time - so you have access to old files to load your saves again.

Ultrawide support
Thanks to donations I will be able to start working on UW versions soon (closer to Holidays again). That means proper UW support for Dynamic Sidebar, BCPP, Better Trade Menu etc.
My gratitude to Kris, Rudolf, Paul and all others who made it possible.

Accessibility 
Occasionally I'm adding mod support for weak-sighted and colorblind people. I most likely will be able to add accessibility for more mods, but I need your help with that. If you are colorblind or have sight issues, don't hesitate to suggest widgets which are hardest to read for you and solutions you think can help. I can't promise fixing everything but some of issues will be addressed.

***

thank you for your attention, people, and for all the support last months!

6 comments

  1. jeehbs
    jeehbs
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    Thank you for all your hard work
  2. BaldursGoonsack
    BaldursGoonsack
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    I have also just recently joined the ultrawide monitor gang, this is good timing indeed haha
  3. garbeyra
    garbeyra
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    Shining like a "Lathander", the effort, care, thoughtfulness and professionalism you put into your mod will not be forgotten for a long time. Thank you always!
  4. Alecthelm
    Alecthelm
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    Stay Healthy and happy if that works atm:) Thx for all the BG3 Joy you produce!

    Folks: hes got an 1 Euro per Month Patreon, give yourself an Push torwads :)
  5. MelricMagus
    MelricMagus
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    You are wonderful. Thank you so much for all you do for us. 
  6. Cos76
    Cos76
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    You are amazing! Thank you for everything <3