About this mod
Modified the Eldritch Knight to progress slightly faster than the Paladin in spell casting, lowered the required level for Warmagic and Eldritch Strike and added other goodies.
- Permissions and credits
- Changelogs
- Small update minor improvements, fixed True Strike. For some reason was set as a shout targetting the Eldritch Knight.
Version 2.1
- Small update to remove the 5 freely granted cantrips that you receive as you progress in levels from the initial cantrip list at level 3. Essentially no duplicates. so you can't have for instance Booming Blade as both a Bonus and a Standard Action.
Version 2
Modified the Eldritch Knight to progress faster than the Paladin in spell casting, since they lack Lay on Hands or the burst capabilities from Smites, even with 1 extra attack ( i don't even count the extra attack at 11th level. because that is at the very end of the game). The long resting capability is far to easy to utilize to really matter as far as limited spell slots are concerned on the Paladin, and they can one round a lot of enemies including many bosses
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- Weapon Bond: now applies the Throw tag to ANY weapon you are holding in your primary hand. The Weapon Bond ability is usable one time per combat with no action or bonus action cost, this action simply applies the weapon bond and thrown weapon tags to the held weapon, it does not grand a free throw action. This is more of a QoL if you forget to buff it.
- Warmagic: at level 3, it is a class defining feature, why should you have to wait so long to get it? Although it doesn't seem to function correctly. So I have done a ***workaround as listed below.
- Eldritch Strike: at level 7
5 Free Cantrips ***useable as bonus actions since Warmagic doesn't seem to operate correctly, obtained at levels 3/4/5/7:
- You only can choose 1 cantrip at level 3 and that is it, the others you receive free as you level
- Level 3 - Eldritch Flame (Custom Spell) (Produce Flame modified) 12m range, no free action associated with it, but the flame on your hand does not go away when you hurl the fire. Only if you dismiss it.
- Level 4 - Booming Blade, Greenflame Blade (requires 5eSpells mod by Celes)
- Level 5 - True Strike
- Level 7 - Blade Ward
3 Free prepared Spells, obtained at levels 3/5/7:
- Level 3 - Eldritch Leap (Custom Spell): 5 turns useable once per combat, costs both Action and Bonus Action to use. Applies both Enhance Leap and Feather Fall to YOURSELF ONLY. Does not require a spellslot
- Level 5 - Misty Step - Requires use of a spell slot
- Level 7 - Call Lightning - Requires use of a spell slot
SPELL SELECTION
- Added 3 spells that you can learn on the Eldritch Knight: Two are Available at 1st; Thunderous Smite, Searing Smite. However, Flame Blade, is only available when you reach that casting level.
- You receive 1 spell from custom EK list and 2 from Wizard at level 3 when you choose Eldritch Knight
- At levels 7 and 11 you receive 2 known spells, 1 spell from custom EK and 1 from Wizard
- You can swap out a known spell at every even level starting at 4th (4/6/8/10/12) with your choice from the Wizard list.
- You can learn a total of 14 spells
REQUIRES:
5eSpells, for the melee cantrips. Otherwise you won't get Booming Blade or Green Flame Blade.
CONFLICTS:
Should not conflict with any other mods, except ones that adjust the progression of the Eldritch Knight
IMPORTANT:
If some features do not work, simply respec your character at Withers.
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Version 1
Modified the Eldritch Knight to progress slightly faster than the Paladin in spell casting, since they lack Lay on Hands or the burst capabilities from Smites, even with 1 extra attack. The long resting capability is far to easy to utilize to really matter as far as limited spell slots are concerned. The Paladin can one round a lot of enemies including many bosses.
- Warmagic at level 3, it is a class defining feature, why should you have to wait so long to get it?
- Eldritch Strike at level 7
- I added a few choice spells to the custom list that you can choose for the Eldritch Knight: Available at 1st; Thunderous Smite, Searing Smite. Flame Blade, which is available when you have the appropriate spell level opened.
- 3 Free Cantrips, obtained at levels 3/5/7: Produce Flame 3 (mainly for cool factor lol), True Strike 5, Bladeward 7
- 3 Free prepared Spells, obtained at levels 3/5/7: Enhance Leap 3, Misty Step 5, Call Lighting 7. These do NOT add a free spell cast slot though.
- 2 spells from custom EK list and 1 from Wizard at 1st
- 1 new spell from custom EK list and 1 replace option from Wizard every even level starting at 4
- 2 custom EK list spells (instead of 1) at levels 6/9/12
- The progression tables are all custom with unique IDs so it should not interfere with anything. I have made sure to use the spell list from 5eSpells so it is compatible out the gate. Even if you don't have that mod it shouldn't cause any errors.
CONFLICTS
Shouldn't conflict with anything unless it expressly changes Eldritch Knight progression or uses entirely custom UUID spell tables.
INSTALL DIRECTIONS
Download via mod manager link on site
Or
Download file > Import Into Bg3ModManager or Vortex
!!! IMPORTANT !!!
If you are at, or past level 3 and have already chosen Fighter, respec change to 1 level any other class and then respec back to fighter.