The mod gives you a ring with the Animating Spores skill, with its help you can take control of the dead and manage them the skill also gives the revived creature 2 skills Equip and Un Equip These skills allow you to put your items on the character and also make it possible to remove his items from the character
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-Fix - 7 The patch broke the ui setting that allowed you to manage the servant's inventory
-Fix - "Watchful Hunt" skill for Yurgir - removed the player check, in theory it should now work for everyone
Version 0.0.7
The "Invalid Target" - error was still appearing for some people. Thanks to the help of user SwordSaint21 Successfully fixed
Minor fixes
Version 0.0.6
Fix Invalid target - Due to a conflict, when I created Essence of Spores, I took the Spore Druid resource as a basis, for this reason the game tried to delete my resource and you received an error - it is now fixed, But! You may still have resources from Spore Druid; it can be removed by converting the character to level 6 druid and then back... or this does not interfere with playing with him. Also, if you suddenly lose Essence of Spores... just switch to another character and back, or save and load. (the bug seems to have been fixed, but anything can happen - this is my first time working with this game engine and a lot of things don’t turn out the way I wanted)
Wrong target - Also, this inscription appeared due to the fact that you seemed to have the Spore Essence, but the game did not see it now, if you really do not have the Spore Essence, you will be given a corresponding notification that exactly the Spore Essence is missing and in what quantity
Fix mini bug - Now when you raise a corpse with a skill, control will be transferred programmatically to the corpse and back to you to initialize the behavior of the corpse
New skill - Rite Melodies of Spores for 50 Essence of Spores, you can spread Biberbang Spores, Timmasc Spores, and Acceleration Spores. The price may change in the future (since the idea is still being implemented - then there will be balancing) , There is no immunity to harmful influences! so don't use anything on yourself that can harm you
Version 0.0.5
Minor fixes
Slightly corrected description of skills (highlighting important points)
When you try to subdue a corpse with a skill, if you don’t have enough Essence of Spores, you will see a warning next to the cursor
Version 0.0.4
New Mechanic: Essence of Spores for Raising Corpses - Raising a corpse will now require Essence of Spores. The amount of essence needed will be equivalent to the corpse's maximum hit points.
New Mechanic: Essence of Spores Collection (In Balance Testing) - A new mechanic allows you to extract Essence of Spores from corpses. The amount of essence obtained will be equal to the corpse's maximum hit points. This mechanic is in the balance testing phase and may change in the future. Costs and maintenance requirements might be adjusted to prevent having too many raised minions due to insufficient Essence of Spores.
New Skill: Decompose Corpse - A new skill will be added, allowing you to extract Essence of Spores from corpses. The amount of essence obtained will be equal to the corpse's maximum hit points. Items on the decomposed corpse will not be destroyed and will be transferred to your inventory.
Skill Update: Glut's Animating Spores - The skill Glut's Animating Spores now requires Essence of Spores equivalent to the corpse's maximum hit points for raising it. Minions can no longer use this skill to raise new allies; only the main character can do this. However, minions can now use this skill on themselves to return to your inventory and refund the Essence of Spores spent on them.
New Passive Ability: Spore Servant Wait? - A new toggleable passive ability, "Spore Servant Wait?", has been added. It prevents the servant from moving, useful for making them wait. However, upon changing locations or teleporting, the servant will still follow you.
--------------------Bug Fixes-------------
Fixed a bug preventing the raising of corpses and their subsequent exclusion from the party.
Glut's Ring Controlled Followers NO Visual Effect - Changes have been made to the additional file , Fixed a bug preventing the raising of corpses and their subsequent exclusion from the party. If you are using this file, please download it again.
Temporary Behavioral Fix for Some Characters - Some characters were not following the group due to missing basic behavior templates. Temporary Solution: Characters are now programmatically forced to follow the leader. Due to this, they ignore collisions with themselves and might also ignore the environment.
Note: The new mechanic for collecting Essence of Spores is still undergoing balance testing. Future adjustments may be made to the costs and maintenance requirements, ensuring a balanced gameplay experience.
Version 0.0.3
Weightless Servant - New Status - Introduced a new status for servants, making their weight equal to 0.
Weightless Items - Items equipped or picked up through the Equip skill by servants also lose their weight and gain the Weightless Servant status.
Post-Death Inventory Transfer - Servants, upon death, will be transferred to the hero's inventory and will have the Weightless Servant status applied.
Conflict Resolution - Fixed a conflict with another mod where servants would become heroes after a long rest.
Eternal Servitude - Once a corpse has been made a servant, it will always have the Weightless Servant status (if it died and was transferred to the inventory) or the Glut's Spore Servant status during its servitude. These statuses prevent the game from deleting the servant when transitioning between acts.
Servant Teleportation - Servants will almost always be teleported to follow the hero when the hero is moved by the game (e.g., exiting the camp, fast traveling between teleportation points, etc.). They may transfer with a slight delay to ensure compatibility with the Trials of Tav mod, which involves multiple teleportation loops to ensure the servants reach their final destination.
Version 0.0.2
The followers did not teleport to the camp...and back (now teleport behind the leader)
If a follower infected someone and then died, the infected person left the group but remained alive and was uncontrollable (now the leader is your main character, behavior is normal)
with its help you can take control of the dead and manage them
Essence of Spores for Raising Corpses:
Raising a corpse will now require Essence of Spores. The amount of essence needed will be equivalent to the corpse's maximum hit points.
New Skill - Essence of Spores Extraction:
A new skill will be added, allowing you to extract essence of spores from corpses. The amount of essence obtained will be equal to the corpse's maximum hit points. Example Usage:
To raise a corpse with 50 hit points, you will need 50 units of essence of spores. This means you could use two corpses with 25 hit points each to gather the necessary essence.
the skill also gives the revived creature 2 skills Equip and Un Equip
There may be compatibility issues with other mods Namely File affected "\Public\Game\GUI\Widgets\CharacterPanel.xaml" Lines are removed at the end of the file -- <DataTrigger Binding="{Binding CurrentPlayer.SelectedCharacter.CharacterType}" Value="Summon"> <Setter TargetName="InventoryColumn" Property="Opacity" Value="0.4"/> <Setter TargetName="InventoryColumn" Property="Background" Value="{StaticResource LS_PanelBackgroundRed}"/> <Setter TargetName="InventoryColumn" Property="IsHitTestVisible" Value="False"/> <Setter TargetName="EquipmentHolder" Property="Visibility" Value="Collapsed"/> <Setter TargetName="XPBar" Property="Visibility" Value="Collapsed"/> <Setter TargetName="AlchemyToggleButton" Property="Visibility" Value="Collapsed"/> <Setter TargetName="AlchemyInputOverride" Property="IsEnabled" Value="False"/> <Setter TargetName="HeaderDecor" Property="Source" Value="{StaticResource decorated_header_2}"/> </DataTrigger>
_ which gives us the opportunity to view the inventory of Summoned and Controlled creatures Unfortunately, it won’t give you full control, but you will be able to see the creature’s inventory and you will be able to pick up items through the equipment skill... and then you can throw the item on the floor through the disposal system.