About this mod
Makes Divine Intervention return after 7 Long Rests.
- Requirements
- Permissions and credits
How The Mod Works
- When you cast Divine Intervention, the game gives you a special tag and removes the spell from your character. The mod will instantly detect this and remove the tag as well as adding the spell back to the character if the character is a Player.
- After casting the spell, the caster receives the 'Divine Intervention: Cooldown' status with a duration of 7.
- Whenever you take a Long Rest, partial or full, the duration of 'Divine Intervention: Cooldown' is reduced by 1.
- In response to being able to recast the spell, weapons from Divine Intervention will be temporary.
- If you used 'Arm Thy Servant', the weapon you receive will have the 'Arm Thy Servant: Counter' status, also with a duration of 7. The Weapon will also receive a status that makes it InventoryBound.
- When you rest, the mod will also check every item in your inventory for the 'Arm Thy Servant: Counter' status in order to reduce its cooldown and delete it if the cooldown reaches 0. If you have an inventory with a lot of items, it will take more time to iterate your inventory whenever you rest.
- Since InventoryBound items cannot be put inside container items, such as backpacks, the inventory search function doesn't have to look inside them, thus if your inventory is organized with containers, then the time it takes to search your inventory is greatly reduced.
- If you Respec, the weapon will be removed from your inventory if it has the counter status. If the weapon was obtained through other means, it won't have the status and won't be deleted.
Changes
- Updated Divine Intervention's Passive and Spell descriptions to reflect the changes made by this mod.
- Shout_DivineIntervention has a RequirementCondition that prevents you from casting it while you have the 'Divine Intervention: Cooldown' status.
- Shout_DivineIntervention_Weapon's SpellProperties has its SpawnInInventory property removed. The weapon is instead added using the mod script.
Notes
- Incompatible with mods that change the Divine Intervention spell.
- Incompatible with mods that change the MapKey of the Devotee's Mace.
- Incompatible with mods that change the UUID of the DIVINE_INTERVENTION_USED tag.
- Compatible with any Cleric related mod that I may make.
- The mod can be abused by simply taking 7 partial rests. This is likely the reason it's a one-time use ability in the vanilla game. Whether or not to abuse this is your choice to make.
Other
If you've already used Divine Intervention before downloading this mod, simply take control of the cleric that had it and enter the command below into the console.
Then respec into a level 10 Cleric and you should be able to obtain the spell again. The mod isn't even required for this.
Osi.ClearTag(Osi.GetHostCharacter(), "37ad267f-7295-4c1e-9ca4-769c8c06441d")