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Ninjoma

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Ninjoma

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About this mod

Adds my homebrew druid subclass, Circle of Restoration, to the game. This is a water magic and healing focused subclass intended to be the Druid alternative to Life Domain Clerics.

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Subclass Spells
Circle of Restoration Spells
Level 3: Chain Heal
Level 5: Mass Healing Word, Remove Curse
Level 7: Water Blast

Restoration Druid Spell Descriptions
Chain Heal
-At the 3rd level you cast Chain Heal using an action and a 2nd level spell slot. Chain Heal heals the target 2d6 + Wisdom Modifier. Three additional healing projectiles explode out from the target healing the three closest allies, with less than max HP, 2d4 + Wisdom Modifier.
 
-Upcasting Chain Heal increases the healing done to the initial target by 2d6 per spell slot level and increases the healing done by the additional projectiles by 2d4 per spell slot level. Additionally, the number of additional allies healed increases by 1 for every 2 spell slot levels.

Water Blast
-At the 7th level you can cast Water Blast as a cantrip. Water blast fires two rays which deal 1d10 cold damage each (2d10 total). At the 10th level, Water Blast fires a 3rd ray dealing 3d10 cold damage total.

Subclass Features
Restoration Form
At the 2nd level you can use a Wild Shape charge and a bonus action to enter Restoration Form. Entering Restoration Form grants you 3 temporary hit points per druid level. While in Restoration Form your healing spells heal an additional 2 + Spell Level hit points. The form lasts until the next Long Rest and ends early if you dismiss it, use another Wild Shape, or become incapacitated

Empowered Restoration Form
At the 9th level your Restoration Form grows more powerful. While in Restoration Form your healing spells also apply 2 turns of Healing Ripple, which heals the target 1d4 + Wisdom Modifier per turn.

Supreme Restoration Form
At the 17th level your Restoration Form grows more powerful still. When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

Riptide
At the 2nd level you can cast Riptide using a bonus action and a Riptide Charge. Riptide heals the target 2 x Character Level + Wisdom Modifier and applies 2 turns of RIPTIDE, which heals the target Character Level + Wisdom Modifier per turn.

Riptide Charges (restored on short rest)
Level 2: 2 Charges
Level 4: 3 Charges
Level 7: 4 Charges
Level 11: 5 Charges

Potent Water Spell Casting
At the 7th level your bond with the water spirit that guides you strengthens. Add your Wisdom Modifier to cold damage dealt by spells you cast.


Healing numbers are intended to be balanced relative to the ua8 healing buffs mod. https://www.nexusmods.com/baldursgate3/mods/5248  

I also recommend using this mod in conjunction with Syrchalis's rebalance series and druid QOL mods.
https://www.nexusmods.com/baldursgate3/mods/3214
https://www.nexusmods.com/baldursgate3/mods/5846