About this mod
This mod makes some much needed improvements to the Champion Fighter subclass. It combines features from the 2024 PHB along with some of my own ideas. It improves critical hit damage and your chance to score critical hits and adds some additional buffs when you do score a critical hit.
- Requirements
- Permissions and credits
- Changelogs
Improved Critical Hit: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Improved Critical Damage: When you land a Critical Hit with a weapon attack, you deal an extra dice of weapon damage. This applies to ranged, thrown, and melee weapon attacks. This stacks with the improved critical damage gained at levels 7 and 10.
Fighting Style: Select one fighting style.
Level 7:
Improved Critical Hit: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Improved Critical Damage: When you land a Critical Hit with a weapon attack, you deal an extra dice of weapon damage. This applies to ranged, thrown, and melee weapon attacks.
Remarkable Athlete Proficiency and Jump: Same as the base Champion Fighter.
First Strike: +5 Bonus to Initiative Rolls
Critical Momentum: When you land a critical hit, you gain momentum for 1 turn and enemies can't make attacks of opportunity against you.
Level 10:
Improved Critical Hit: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Improved Critical Damage: When you land a Critical Hit with a weapon attack, you deal an extra dice of weapon damage. This applies to ranged, thrown, and melee weapon attacks.
Champion's Advantage: You can give yourself advantage on all weapon attack rolls until the end of your turn. Once you use this feature, you must take a short or long rest before it can be used again.
Crushing Critical: When you land a critical hit, your target is knocked prone for one turn.
Fighting Style: Select one fighting style.