About this mod
Just some cute decorative items in a standalone mod.
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- Changelogs
The items in this mod borrow visuals from various items found within the game, and most function similarly to various loot like gems, silver platters, etc. (except for the functional furniture).
The mods contains:
- Adorable little flowerpots
- Pillows & rugs
- Some of the market tents found in the game.
- Planters & plants to go with them
- Vases & potting soil, so you can use them as planters too.
- Misc. furniture (some of which is funtional) and decorative clutter.
- A ring that lets you summon the items when equipped, an a potion that lets you learn the spells permanently.
Update 2.004:
I got tired of the lag from loading so many items directly in the tutorial chest, so I made some summoning spells instead. You can now find a ring and potion in the tutorial chest and with various vendors (Mattis, Lady Esther, Lann Tarv, Blurg and the art merchant at Wyrm's Crossing). The ring lets you use the spells when equipped, and the potion lets you learn the spells permanently. I've also updated Summonable Structures, so you might want to check that out.
Known Issues:
- After some extensive testing I chose to keep the small "hitbox" on the items. This means that they can be a bit tricky to pick up once they've been placed in the game, but I found the larger hitboxes extremely annoying when I just wanted to move my character around (the rugs were especially bad). I suggest just pressing Alt to pick them up more easily, or tilting the camera around a bit and trying to grab close to the center/low toward the ground.
- Some rugs can be layered, others not so much.
- Still haven't made up my mind on whether the items being stackable in inventory is a nuisance. I'm leaving it that way for now.
- The pillows are stackable, but the cylindrical ones suffer from a lot of clipping issues.
Compability:
The mod is compatible with the Move and Rotate Anything Mod (it also lets you tag objects so they dont despawn from camp when you change regions), and partially compatible with PickUp Everything (you can change the size of items, but you can't use the "pick up"/copy spell). Some of my items still come in various sizes, in case poeple don't have that mod installed.
Reccomendations:
The flowerpots can be found in the tutorial chest only, so I reccomend the Tutorial Chest Summoning Mod by wesslen.
If you DON'T want to use the Tutorial Summoning Mod, you can also access the bags by activating the BG3 Script extender debug console and copy-paste the following:
Adorable Decor (v. 2.001-2.005): Osi.TemplateAddTo(("0c39dde9-c45f-4ad3-80b4-bd302c09ac85", GetHostCharacter(), 1, 1);
Summoning Ring: Osi.TemplateAddTo(("c391a341-51eb-4a29-866f-a06819c083bb", GetHostCharacter(), 1, 1);
Summoning Potion:Osi.TemplateAddTo(("4c4eaaac-423a-43c6-ac77-e011e437dba8", GetHostCharacter(), 1, 1);
For the flowerpots (old): Osi.TemplateAddTo("24e5473b-8e65-432c-bdc8-9694b12e6b68", GetHostCharacter(), 1, 1);
For the pillows/rugs (old): Osi.TemplateAddTo("a5532891-a029-4c90-8449-7dc4d40412d0", GetHostCharacter(), 1, 1);
For the clutter (old): Osi.TemplateAddTo("e77a2977-378f-4620-aa05-8749d54013d7", GetHostCharacter(), 1, 1);
For the DIY pots (old): Osi.TemplateAddTo(3d2943c3-475c-4a3b-bbe7-a1daed50236d", GetHostCharacter(), 1, 1);
Many thanks to Blinks5021 for the tip!
Credits:
These are standalone mods that don't rely on the DECOR framework, but I've cross-referenced the template a lot during the coding process.
They would also have been absolutely impossible for me to make without ShinyHobo's Multitool and Padme4000's Mini Tool.