She Who Guides - Armor for Clerics of Selune (Ukrainian Translation)
Changelogs
Version 1.10.0.12
Long coat version added with cloth physics. The sash currently clips through it and that's a whole 'nother project lol
Version 1.9.0.11
Toned down the shine on the sash. I'm trying to go for luxury. Silk, velvet, etc. The game seems to make things shinier than I expect.
Version 1.8.0.10
Did my best to to fix the deformations on the male halfling clothes. Near as I can tell, the Isobel clothes have weird weights for this race right out of the box, but it seems like a recent change. idk lol
Fixed a few other weight issues regarding the rolled sleeves. Please report anything wack-ass.
Halfling male rolled sleeves were made a little longer ("upper arms" are now covered.) Weights are a nightmare and refused to play nice and everything wanted to clip.
Minimized the neck clipping on female halflings. This outfit was designed with the armor piece so any modification can reveal oddities.
Version 1.7.0.9
Fixed the male halfling's missing shirt.
The weights on said shirt are kind of weird and I'm attempting to fix it.
Version 1.7.0.8
Added camp clothes with rolled sleeves
Fixed various meshes that I came across. How did I even miss those lol
Fixed typo
Added the root templates from the "Selune's Chosen" mod so that the older mod can be uninstalled. It'll still give the warning that the old mod isn't installed, but your save should load. Please let me know if you have any issues.
Version 1.6.0.7
Male 2 Tiefling tails might act a little funny. They're suddenly clipping so I adjusted the mesh.
A refitted sash for the armored version of this, uh, armor has been added as a new item..
The weights of the end of the sash should be a little less weird now.
Version 1.5.0.6
Updated the texture on the sash. The original one I made was a little rough and I figured out how to work something in Substance Painter.
Version 1.4.0.4
Added Isobel's cape. It's broken for the large bodies and is slightly wonky on standard males.
Version 1.3.0.3
Some bodies had the incorrect clothing meshes assigned to them. Fixed it.
Version 1.2.0.2
Fixed a typo
Added a camp clothes + sash + rings combo because I realized I wanted it anyway
Version 1.1.0.1
Added camp clothes with sash - this was relatively easy and I didn't have to modify meshes. The sash can't take dye, but the rest of the outfit can.
Version 1.0.0.0
Initial release.
This is a revamp and expansion of my previous mod. It completely separate and won't overwrite anything. All styles are available to all races. For convenience, the armor itself has all the attributes and spells, allowing the use of other gloves, boots, cloaks, etc. I did my best to squash out the bugs. Please report any findings. I try to entertain requests, however this has taken a lot of time and I need a break- and finish the bleeding game lol.
You have permission to modify this anyway you like. You may:
Ask another modder to change something
Make patches
Use the meshes
Etc..
For me the show pieces in this are the riband and rings. The rings are actually set dressing in the Astral Plane and the riband is from an end game robe. I made the textures for it and the glow map. It's dyable, but the glowmap looks best with a darker color behind it.