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Created by

Rob Lapham

Uploaded by

Palderon

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About this mod

Adds over 100 possible encounters to ALL THREE ACTS, including many randomized mimic spawns and scripted events that are in-line with game lore, with more being added constantly. Suggestions and feedback are welcome.

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  • Russian
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Encounters are of various types and difficulties
In this mod you'll find;
Standard encounters
Breadcrumbs to promote exploring
Flavour, adding to the overall game world
Additions to base game fights
Random spawn mimics
Scripted events
Minibosses
Optional Hard Mode for Vanilla Bosses
Scripted boss fights
The primary goal of this mod is to be immersive and fun first and foremost, not necessarily just add difficulty.


Can be installed mid-game but it's possible some fights may not trigger correctly.

Cannot be uninstalled mid-game, once you load a map the monsters are there and require the backend files.



Recommended Mods
Requires Script Extender, the entire thing is one big script.

True Initiative, DnD's initiative is supposed to be balanced around rolling a d20, the vanilla game uses a d4.  Some of the enemies WILL have the Alert feat, guaranteeing they'll go before you if you don't have it and are rolling with a d4.

As there's going to be more experience (unless I make everything not give exp) I recommend a level 20 mod such as Expansion and will be balancing Act 2 and 3 towards it.  I recommend using the Zero Exp addon if you aren't using a level 20 mod.

Currently does not contain any 5e spells but they may be added as an optional file in second pass.

Featured in Difficulty, Immersion, Quality collection




Compatibility With Other Mods
Mods that add new encounters are loosely compatible, they work together but may add encounters in the same spots and you may end up with a lot of enemies in places.  I mean maybe that's what you want in that case go for it, but honour mode not recommended if doing that.

Encounters Overhaul - Patch available
Valkrana's Undead Encounters - Currently no overlaps (There may be one in Act 2 when I get there)
Death March - Currently no known overlaps but they don't have a list of everything they added
More Mimics - Fully compatible, won't overlap unless you're opening chests in battle but that's on you for being greedy
Absolute Wrath - Shouldn't conflict, but no idea if it will apply to monsters I add

Notes
What's in there may still need balance tweaks or fixes.

Feel free to suggest things.

Want to start adding bigger encounters to Act 3, plenty of smaller ones to be added to Act 2.  Other planned changes or tweaks for content already in the game are on a list in the forum.

After initially populating each Act I'll be doing a second pass to go over enemy skills, factions, balances, etc.



Want to help me spend more time on writing this mod?


WANTED -  Artist that wants to do explorer notebook style sketches for the hidden bosses.  I can't pay you but you'd be making the mod 20% cooler?