About this mod
Adds over 100 possible encounters to ALL THREE ACTS, including many randomized mimic spawns and scripted events that are in-line with game lore, with more being added constantly. Suggestions and feedback are welcome.
- Requirements
- Permissions and credits
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Translations
- Russian
- Mandarin
- Korean
- Italian
- French
- Changelogs
- Donations

In this mod you'll find;
Standard encounters
Breadcrumbs to promote exploring
Flavour, adding to the overall game world
Additions to base game fights
Random spawn mimics
Scripted events
Minibosses
Optional Hard Mode for Vanilla Bosses
Scripted boss fights
Cannot be uninstalled mid-game, once you load a map the monsters are there and require the backend files.
Recommended Mods
Requires Script Extender, the entire thing is one big script.
True Initiative, DnD's initiative is supposed to be balanced around rolling a d20, the vanilla game uses a d4. Some of the enemies WILL have the Alert feat, guaranteeing they'll go before you if you don't have it and are rolling with a d4.
As there's going to be more experience (unless I make everything not give exp) I recommend a level 20 mod such as Expansion and will be balancing Act 2 and 3 towards it. I recommend using the Zero Exp addon if you aren't using a level 20 mod.
Currently does not contain any 5e spells but they may be added as an optional file in second pass.
Featured in Difficulty, Immersion, Quality collection

Encounters Overhaul - Patch available
Valkrana's Undead Encounters - Currently no overlaps (There may be one in Act 2 when I get there)
Death March - Currently no known overlaps but they don't have a list of everything they added
More Mimics - Fully compatible, won't overlap unless you're opening chests in battle but that's on you for being greedy
Absolute Wrath - Shouldn't conflict, but no idea if it will apply to monsters I add
Notes
What's in there may still need balance tweaks or fixes.
Feel free to suggest things.
Want to start adding bigger encounters to Act 3, plenty of smaller ones to be added to Act 2. Other planned changes or tweaks for content already in the game are on a list in the forum.
After initially populating each Act I'll be doing a second pass to go over enemy skills, factions, balances, etc.
Want to help me spend more time on writing this mod?

WANTED - Artist that wants to do explorer notebook style sketches for the hidden bosses. I can't pay you but you'd be making the mod 20% cooler?![]()