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- Added Metamagic (Codex). - Fixed the broken response system.
***ADVICE*** - If this update doesn't work for you. - It seems that updating Glasses Osiris scripted mods is a tragedy in the sense that these new changes only work in new games, but not in existing saves that already loaded a previous version of the mod. - I've managed to come up with a solution, which is just a reinstallation of the mod: 1) Remove all mod buffs, dismiss summons and then Long Rest. 2) Save your game and then exit to the Main Menu. 3) Disable this mod in the Mod Manager. 4) Load your game, save it and then exit to the Main Menu. 5) Enable this mod again in the Mod Manager.
- Recreated Codex Gigas in the official Glasses/Editor/Toolkit making this a brand new mod. - BG3 Script Extender is no longer needed for any part of this mod. - Scripting language changed from Lua to Osiris. - Reworked Free Cast's fireworks due to missing OR condition in Osiris. - Once again I'm hard pressed for space of how many spells can be put into a spell container due to the Glasses' artificial extending of spell names. - Another full revision of all spells. - Finished the spell balancing started in version 32. - New animations for everything. - New effects. - Removed Dance with the Dragon (Firkraag). - Removed Dance with the Dragon (Felmyst). - Removed Metamagic (Codex). - Removed Metamagic (Memory). - Removed Transform (Displacer). - Removed Transform (Red Dragon). - Removed Transform (Undead Dragon). - Sixth revision of Isair and Madae.
- Added Dance with the Sister (Imoen). - Added Imoen's Flying. - Added Imoen's Glitch in the Matrix. - Added Imoen's Invisible. - Added Imoen's Magic Missile. - Added Imoen's Patented Quadruple Discombobulating Offensive Melee Spin Attack. - Added Imoen's Patented Quadruple Discombobulating Offensive Ranged Spin Attack. - Added Imoen's Patented World Wealth Redistribution System. - Added Imoen's Pink Chain. - Added Imoen's Sneak Attack (Melee). - Added Imoen's Sneak Attack (Ranged). - Added Imoen's Whistlin' Lollapalooza. - Added Barf. - Added Barrelmancy. - Added Bigby's Crushing Hand. - Added Dragon Breath (Fire). - Added Grim Reaping. - Added Holy Nova. - Added Family Bond to Sarevok and Orin. - Added Sibling Bond to Isair and Madae. - Added Spirit Bond to Boo and Imoen. - Added SpellCastingAbilityModifier to most spells. - Another full revision of all spells. - Ethereal form can now interact with the world. - Fifth revision of Isair and Madae. - Improved tooltips. - New effects for everything. - New icons. - New trajectories. - Removed Arrow Spray. - Removed Lava Field. - Removed Fire Breath. - Removed Pyromaniac. - Removed Zen. - Spell balancing -> nerfed everything: damage/durations/extra effects/level scaling/range/summons. Changed cooldowns and action costs accordingly. - Spent way too much time on this again. Literally can't finish some of it. Got the hang of the Glasses, so my mind is already there. - Whirlwind -> Flurry of Whirlwinds.
- Added Abi-Dalzim's Horrid Wilting. - Added Arrow Storm. - Added Cry of the Dead. - Added Darkness. - Added Flurry of Arrows. - Added Flurry of Blows. - Added Grand Sweep! - Added Lightning Barrage. - Added Lightning Storm. - Added Meteor Swarm. - Added Rain. - Added Wail of the Banshee. - Another full revision of all spells. - Explosions from certain effects will no longer hit the party. - Improved Ethereal's pathing and slightly increased movement speed. - Improved tooltips. - New animations. - New effects. - New icons.
- FLURRY -> FLURRY OF ATTACKS CanDualWield: No -> Yes
- Rebalanced all spells in order to reduce their power. - Designed a new fun way of adding Saves, Resists, Crits, Free Casts and other Extra effects to spells. - New animations, effects, icons, sounds, trajectories and other spell improvements. - Replaced quest messages with notifications. - Fourth revision of Isair and Madae. - Added Bhaal's Balls. - Added Chain Death. - Added Dance with the Nightmare (Displacer). - Added Fire Breath. - Added Grand Slam! - Added Storm. - Added Transform (Displacer).
- BALANCING REDESIGN
- ABAZIGAL'S SHOCKWAVE SpellRoll: No -> Yes SpellDamage: 20d6 +4d6 every 3 levels until Lv 50 -> 1d12 +1d12 every level until Lv 21 SpellFail: None -> Half Damage
- ADALON'S BLIZZARD SpellRoll: No -> Yes SpellDamage: 20d6 +4d6 every 3 levels until Lv 50 -> 1d12 +1d12 every level until Lv 21 SpellFail: None -> Half Damage
- ADALON'S BLIZZARD EFFECT SpellRoll: No -> Yes SpellDamage: 4d6 +4d6 every 3 levels until Lv 50 -> 1d6 +1d6 every 2 levels until Lv 21 SpellFail: None -> Half Damage
- BLACK BLADE OF DISASTER (SPELL) Cooldown: OncePerShortRest -> OncePerRest Duration: 18 Turns -> 2 Turns per level until Lv 21 Costs: ActionPoint:1 -> BonusActionPoint:1 Concentration: No -> Yes
- BLACK BLADE OF DISASTER (ITEM) WeaponRange: 250 -> 150 Proficiency: Longswords -> Shortswords Disintegrate: Kill -> Disintegrate Kill
- BOMBASTIC SpellDamage: 3d4 +3d4 every 3 levels until Lv 50 + 4m 3d6 explosion -> 1d4 +1d4 every 2 levels until Lv 21 + 3m 1d4 every 2 levels explosion
- CALL PARTY Cooldown: None -> OncePerCombat
- CHAIN FIRE Cooldown: OncePerTurnNoRealtime -> OncePerCombat SpellDamage: 3d8 +3d8 every 3 levels until Lv 50 -> 1d6 +1d6 every level until Lv 21
- CHAIN ICE Cooldown: OncePerTurnNoRealtime -> OncePerCombat SpellDamage: 3d8 +3d8 every 3 levels until Lv 50 -> 1d6 +1d6 every level until Lv 21
- CHAIN LIGHTNING Cooldown: OncePerTurnNoRealtime -> OncePerCombat SpellDamage: 3d8 +3d8 every 3 levels until Lv 50 -> 1d6 +1d6 every level until Lv 21
- CHRISTINA'S GAZE SpellRoll: No -> Yes SpellDuration: 2 Turns -> 1 Turn per level until Lv 21 SpellFail: None -> No Effect Concentration: No -> Yes
- DEVIL'S TOUCH SpellRoll: No -> Yes SpellDamage: 1d12 +1d12 every 3 levels until Lv 50 -> 1d12 +1d12 every 2 levels until Lv 21 SpellDuration: 2 Turns -> 1 Turn per level until Lv 21 SpellFail: None -> Half Damage, No Effect Concentration: No -> Yes
- ELMINSTER'S HATTRICK SpellRoll: No -> Yes SpellDuration: 2 Turns -> 1 Turn per level until Lv 21 SpellFail: None -> No Effect Concentration: No -> Yes
- FORCE WAVE SpellRoll: No -> Yes SpellDamage: 1d12 +1d12 every 3 levels until Lv 50 -> 1d12 +1d12 every 2 levels until Lv 21 SpellFail: None -> Half Damage
- GORION'S MAGIC MISSILE Cooldown: OncePerCombat -> None SpellRoll: No -> Yes SpellDamage: 3d4+3 +3d4 every 3 levels until Lv 50 -> 1d4 +1d4 every 2 levels until Lv 21 SpellFail: None -> Half Damage
- IMPROVED HASTE SpellDuration: 2 Turns -> 1 Turn per level until Lv 21 + 1 Turn of Lethargy Concentration: No -> Yes
- JONELETH'S ONE-LINER SpellRoll: No -> Yes SpellFail: None -> 666 Force Damage
- LAVA FIELD SpellProperties: 3 fields -> 1 field
- RUDOLF'S MADNESS SpellRoll: No -> Yes SpellDuration: 2 Turns -> 1 Turn per level until Lv 21 SpellFail: None -> No Effect Concentration: No -> Yes
- SWAP Cooldown: None -> OncePerCombat
- THRAXATA'S HELLFIRE SpellRoll: No -> Yes SpellDamage: 20d6 +4d6 every 3 levels until Lv 50 -> 1d12 +1d12 every level until Lv 21 SpellFail: None -> Half Damage
- TRANSLOCATION Cooldown: None -> OncePerCombat
- WARP Cooldown: None -> OncePerCombat
- WARP PARTY Cooldown: None -> OncePerCombat
- WEAPONIZER SpellRoll: No -> Yes SpellFail: None -> No Effect
- Added Metamagic (Memory). Use it to disable the mod for selected character. - Added notifications of current Codex versions when cycling through mod versions with Metamagic (Codex). - Improved the way spells/items are received/removed. - All spells are now flagged unusable by AI.
- Sarevok, Isair, Madae and Orin can now be summoned permanently. They scale at player level (down from +1). Adjusted their stats, removed AI buff and restored Orin's original rogue progression. - Added spell cooldown durations to descriptions. - Fixed all scripts that incorrectly added multiple copies of Codex Gigas whenever a character was summoned.
- Added Metamagic (Codex). With it you can cycle between 3 Codex versions: 1) All spells are in your Spellbook. 2) All spells are in Codex Container. 3) All spells are in Codex Gigas. - Scripted artificial cooldowns for all spells. This solves 2 problems: 1) Fixes the engine's inability to read cooldowns of spells that are in containers. 2) Ensures that all identical spells share the same cooldown when switching to a different Codex version with Metamagic (Codex). - Improved the way spells/items are received/removed. - Fixed Bombastic!'s UseCosts.
- Spells are now learned automatically. The Spellbook is obsolete. - Added an option to Stack/Unstack all spells into/from a container. Note that for container spells, the engine disregards their cooldowns. I might add artificial cooldowns in future updates. - Dragons can now move around and loot stuff. Animations AWOL.
- Added Warp Party. - Added Metamagic (Codex). - Added Metamagic (Learn). - Added Metamagic (Unlearn). - Improved Call Party to unlimited range and added a Bonus Action as Use Costs. - Removed all spells from the cantrip selection. - Fixed Transformation (Slayer) spell type.
- Added Dance with the Sister (Orin). - Added Transformation (Slayer). - Fixed Sarevok's Deathbringer Assault. - Added a CON Save to Bombastic!'s Fearful effect. - Forced and OnTurn overhead effects. - Elminster's Hattrick no longer initiates combat. - Minor improvements to spells, summons and transformations. - Added new icons.
- Added Call Party. - Fixed Musicbox. - Improved Bombastic! strings. - This mod now requires for some of its features (Call Party) Norbyte's BG3 Script Extender https://github.com/Norbyte/bg3se/releases (Extract DWrite.dll to the BG3\bin directory)
- Added Dance with the Brother (Sarevok). - Added Improved Haste. - Summons no longer scale with selected difficulty. - Third revision of Isair and Madae. They are now proficient with their weapons among other changes.
- Reduced CD to Per Turn for Chain Fire, Chain Ice, Chain Lightning. - Reduced CD to Short Rest for Elminster's Hattrick, Rudolf's Madness, Time Stop, Weaponizer.
- Added Chain Fire. - Added Chain Ice. - Added Musicbox. - Added Time Stop. - Improved Abyssal and added Speak with Dead to it. - Reduced the durations of debuffs to 2 rounds (down from 3). - Joneleth's One-liner no longer deals damage, but kills. - Increased CD for Rudolf and Elminster. - Added extra strings to spells explaining the effects. - Added new icons. - Minor spell fixes / improvements.
The big book of more than 60 new and unique spells. Supposedly written by the devil or one monk over a period of 40 years. All we know is that there is not a single mistake inside and the texts and illustrations are really juicy.
All spells have new animations, new visuals, new extra effects, new icons and new sounds. Enemies will react to the spells. Many of the spells have lore background in the greatest game of all time - Baldur's Gate Trilogy. You can summon your old companions and old friends that stood on the other side of your blade. The power of the spells will scale based on your level.
- Abazigal's Shockwave - Abi-Dalzim's Horrid Wilting - Abyssal - Adalon's Blizzard - Arrow Storm - Barf - Barrelmancy - Bhaal's Balls - Bigby's Crushing Hand - Black Blade of Disaster - Bombastic! - Call Party - Chain Death - Chain Fire - Chain Ice - Chain Lightning - Christina's Gaze - Cry of the Dead - Dance with the Brother (Sarevok) - Dance with the Devil (Isair) - Dance with the Devil (Madae) - Dance with the Hamster (Boo) - Dance with the Nightmare (Displacer) - Dance with the Sister (Imoen) - Dance with the Sister (Orin) - Darkness - Devil's Touch - Dragon Breath (Fire) - Elminster's Hattrick - Enlightenment - Ethereal - Flurry of Arrows - Flurry of Attacks - Flurry of Blows - Flurry of Whirlwinds - Force Wave - Gorion's Magic Missile - Grand Slam! - Grand Sweep! - Grim Reaping - Holy Nova - Improved Haste - Joneleth's One-liner - Lightning Barrage - Lightning Storm - Meteor Swarm - Rain - Rudolf's Madness - Shadowstep - Shredder - Storm - Swap - Thraxata's Hellfire - Time Stop - Transform (Slayer) - Translocation - Wail of the Banshee - Warp - Warp Party - Weaponizer - Weightlessness
Installation (Official Mod Manager) - Magus Codex Gigas is now available in the official ingame Mod Manager on gaming platforms (Win).
-Pending for approval on Mac, XSX, PS5, which takes more time than I'm willing to wait with the release-
Installation (Baldur's Gate 3 Mod Manager) 1. Extract the file anywhere you want. 2. Download Baldur's Gate 3 Mod Manager and start it. 3. Click on File / Import Mod... (Ctrl + M) and import the mod. 5. Drag the mod over into Active Mods. 6. Export Order to Game (Ctrl + E).