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kharneth

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kharneth

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About this mod

Add new Scythes to the game, with custom models and textures, new special rules and inmersive adquisition

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Description

New War Scythes. They use glaives proficiency and have versatile and reach but can't be dual wielded. There's all rarity tiers, from common to legendary. (Common scythe is just a normal one that have reduced damage but it's a simple weapon and use spear proficiency).

-Reaper: Standard scythe attacks have a 2m radius. To not make it too op, it can't target ground (but it can still target items and similar) and only the main target take full damage, others targets in the area takes half damage. Be aware that allies can be target too.

-Cleave has a increased area (And additional rules on the legendary scythe) to acount for the extra reach and basic reaper attack.

Location

All of them can be loot on the world:
Spoiler:  
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-Scythe (Common): Chest in the hay pile on the grove.

-War Scythe (Uncommon): Skeleton on the spider's pit on the goblin camp.

-Pact of the Bones (Rare): Looted from Thrinn on the Grymforge.

-Nar’Talas (Very Rare): Found in a locked heavy chest in the storage room south of the zombie crypt on the House of Healing Morgue. Same one with the Bided Time.

-Scythe of Myrkul (Legendary): Either craft from the Apostle's Scythe of Myrkul using the Elven Smithing Kit or buy it from Popper in the Circus of the Last Days (Popper will only have it for sale it you didn't craf it already).


As always if you want the items asap, you can use Elven Weaponry - Tutorial Chest.

Installation

BG3 Mod Manager is recommended.

Use either the Vortex Mod Manager or the BG3 Mod Manager and install this mod.

Make sure you deploy your mods if using Vortex or export the mod list if using BG3 Mod Manager.

For Update just overwrite old version pak with the new one. If you want to be 100% sure everything goes smoothly do the following:
-Remove equiped items from this mod from your characters (you can leave them in the inventory, no need to store them), save your game and exit.
-Install the new version (just overwrite old one).
-Load, you can reequip your items as you wish.
As I said, nothing of this should be needed, I update like hundreds of times while testing just overwritten the old file. But the above proccess should be the correct one to update items mods.

Uninstallation
 isn't suppor. You can try to use a mod that create a temporary container, like Easy Toggle Tutorial Chest Summon. Place items in it and wait for it to vanish into the void with them. Save, exist and remove the mod. There's also several tutorials on nexus that gives methods that may work. Remember to deploy/export after uninstalling mods.

Optional

If you want the items to appear in the tutorial chest use: Elven Weaponry - Tutorial Chest. Load it after all main files from weaponry series.

Alternatively if you want to spam them with cheat engine or some other tool use the crate UUID code and pick what you need: 34740010-44dd-4f54-8230-9406a4825ab9

Tips and Commissions:

Other Mods in the series on my profile

Credits

-Everyone who download this mod! Don't forget to endorse if you like it!

-AnteMaxx and legend0fthefall for their tutorials mods that makes me get the firts steps of this.

-Common from "Scythe" (https://skfb.ly/oVqMK) by Ovesis is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

-Uncommon from "Zaghnal War Scythe (Low Poly Game Ready)" (https://skfb.ly/oTKyL) by Akbar is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

-Rare from "Raven Scythe" (https://skfb.ly/oMwDY) by MightyPinecone is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

-Very Rare from "War Scythe of The House of Grim" (https://skfb.ly/6W6JW) by Shoshkaboom is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).