About this mod
Adds my version of Dark Ranger partially inspired by WOW to BG3.
- Requirements
- Permissions and credits
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Translations
- Korean
- Changelogs
- Donations
Forward Note: Dark Ranger is feature complete for levels 1 - 12 after i finish the three other sub-classes (having 6 total) I will begin levels 13-20
READ ME: If you have a current save do not download the latest update if you have this mod installed. I had to change the UID because of some issue with it being tied to mod.io that was causing a weird issue causing character icons not being displayed. The ONLY way I was able to fix this was by giving the mod an entirely new UID. This current update only fixs the ICON issue and is effectively no different from the previous version. Once you have finished your play through go ahead and switch to the newest version. I don't expect another update to this mod until next Monday or the Monday after.
(Note: You gain spells at the same levels as Rangers do.)
Black Arrow:
Beginning at 1st level, you gain 3 Black Arrow charges allowing you to cast various versions of Black Arrow each taking up a separate charge. You gain an additional charge at Dark Ranger levels 4 and 10.
- Black Arrow: Minor - (1: Charge) deals 2 * Darkranger level Necrotic damage.
- Black Arrow: Moderate - (2: Charges) deals 3* Darkranger level Necrotic Damage.
- Black Arrow: Major - (3: Charges) deals 4* Darkranger level Necrotic Damage.
* Will always Crit dealing double damage on enemies below 50% HP
Cull the Weak
Beginning at 1st level, you gain an advantage on all attack rolls made upon an enemy who is below 50% health, as well your critical strike roll requirement being reduced by 1 every 3 levels until 9.
Supernatural Predator
Beginning at the 1st level, you can pick one of the following passives.
- Point Blank: Removes disadvantage in melee range for ranged weapons
- Deathly Sense: Gain max darkvision distance.
- Haunting Movement: 2 + Gain your Dark Ranger level divided by 2 in movement speed.
- Restless Perception: Gain advantage on perception checks.
- Elusive Death: Gain advantage on death rolls.
- Resistant Necrosis: Gain resistance to necrotic damage.
- Spectral Presence: Gain advantage on stealth checks
Level 2:
Fighting Style
at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
- Archery
- Defense
- Dueling
- Two-Weapon Fighting
Level 3:
Dark Ranger Subclasses
at 3rd level, you choose an archetype that you strive to emulate.
Level 5:
Extra Attack
Begging at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 8:
Land's Stride
Starting at level 8, Difficult Terrian no longer slows you down.
Level 10:
Hide in Plain Sight
Starting at level 10, become Invisibile and gain +10 bonus to Stealth Checks as long as you stand still.
Level 11:
Level 12:
Spells:
RED: Means the spell is not currently implemented, I am open to interesting spell ideas.
Starting Spell:
Cantrap: Chilling Touch
Level 1 Spells
Longstrider
Enhance Leap
Fog Cloud
Disguise Self
False life
Inflict wound
withering touch
Entanglement
Level 2 Spells
Darkness
Corpse skin (Gives AC / Poison Resist)
Darkvision
Pass without Trace
Silence
Protection from poison
Level 3 Spells
Protection from energy
Wailing Arrow (2d6 necrotic damage to those in range and an aoe silence on dex save)
Bestow Curse
Speak with the dead
Vampiric touch
Lesser Blight (blight with less damage)
Level 4 Spells
Blight
Evards Black Technicals
Shadow of moil
Haunt Phantasmal killer
Stone skinMark of putrefaction (makes targets vulnerable)
Withering Gift (uses your HP to heal)
Level 5 Spells
Contagion
Insect plague
Enervation
Raise dead (maybe)
Far step
SubClasses:
(Note: Totally new subclasses are coming, but I need to ensure the base class works well before I add more.)
Wraith Touched
You dark hunter has made a pact with a wraith and now share your body.
Level 3:
Two - Minds: - You gain advantage on fear and charm rolls
Wraith Step: Basically a teleport that works just like misty step.
Level 5:
Wraith Shot:
Consume one of your spell slots to enhance a ranged bow attack with cold damage: level 1 spell slot is 1d6 damage cold, level 2 is 2d6, level 3 is 3d6.
level 7:
Dominate Beast:
Dominate the mind of a beast
level 9:
Dominate Person: Dominate the mind of a person
level 11:
Reposite: Consume 1 riposte charge to use reactive action to counterattack for 1d8 damage with a melee weapon when a enemy in melee range misses you. You have 5 charges and they regenerate upon rest.
Cloakwood Warden:
Same as beast master but with undead and blight pets.
Death Stalker:
Same as Gloom Stalker but for Dark Ranger
Blighted Hunter:
Same as Hunter but for Dark Ranger.
My Other Mods
CLASS AND RACE:
Fiendish Races: Race
WEAPONS
Katen Kyokostu
Tensa Zangetsu
Battleworn Shield
Bruenor Battlehammers Shield
Grimsaws Tooth
Marcelines Bass Axe
Raeshalare, Deaths Whisper
Aegis Fang
Cravens Edge
Twinkle and Icingdeath
Taulmaril The HeartSeeker