About this mod
Unleash the raw, life-giving force of your own blood to fuel devastating spells in the new Blood Sorcerer subclass. Unlike typical sorcerers who tap into distant ancestral powers, the Blood Sorcerer draws strength directly from their own vitality. Every spell cast comes at a cost, draining life essence in exchange for unmatched magical might.
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Features:
This mod adds a new subclass for the Sorcerer: Blood Sorcery. This subclass manipulates the bleeding status effect and blood surfaces, granting buffs when the caster is bleeding and empowering spells if enemies stand in blood or are bleeding.
It adds 12 new spells with custom VFX and icons to complement this playstyle, centered around bleeding effects, self-damage, and blood surfaces. Wizards, Fiend Warlocks, Great Old One Warlocks, and Sorcerers can access these new spells.
Cantrips
- Blood Bolt: Shoot a bolt of your blood at the target dealing 1d12 necrotic damage and 2d4 necrotic damage to the caster.
- Blood Sacrifice: You Bleed yourself to potentially (CON Save) bleed the target. If the target bleeds it drops a puddle of blood on the ground. Also, drop a puddle of blood below the caster.
- Blood Needle: Reduces the target's movement speed by 10ft and 1d10 necrotic damage. The caster is taking 1d4 necrotic damage.
- Bloodbath: Call forth a rain of blood, Bleed every creature in the vicinity, and hurt them for 1d4 necrotic damage and 1d4 necrotic to the caster.
- Blood Rebuke: React to your next attacker with a bloody attack for 2d10 necrotic damage. If the caster is bleeding does 3d10.
- Blood Spike: Transform the blood under a target to empale it and does 4d10 necrotic damage. Can only target those standing on a blood surface.
- Blood Ray: Shoot 3 rays of blood. Each ray does 2d8 necrotic damage. Each ray damages the caster by 1d6 necrotic damage. The damage to the caster is ignored if the caster is bleeding.
- Sanguine Feast: Damage all targets for 4d6 necrotic damage around the caster in a 10ft radius. Heal the caster for half the damage done.
- Crimson Blast:
- Blood Storm: Shoot a ball of your blood from your fingers that explodes upon contact, rotting the flash of everything in the vicinity (10d6 necrotic damage) in area of 15ft. Deal 1d8 necrotic damage to the caster per target hit. Half this damage if the caster is bleeding.
- Grasp of the dead: Blood tentacles rise from the blood, attacking and restraining characters that stand in blood surfaces. The blood surface disappears after the spell. 8d8 necrotic damage and apply restrained for 1 turn in a 12m radius.
- Crimson Leech: Drain the blood of a target If the 12d6+40 necrotic damage reduces the target to 0 hit points, it disintegrates into a crumbly ash. Deal 40 necrotic damage to the caster. No damage if the caster is bleeding.
Level 1 Features
- Sacrificial Spell: Spells you cast and attacks you make ignore Resistance and Immunity to Necrotic damage.
- Grim Harvest
- Hemomancy: Advantage on Attack Rolls when Bleeding
- Blood Magic: When you cast a spell that deals necrotic damage, you add your Charisma Modifier to the damage.
- Blood Vitality: In combat, if the wearer stands on a blood surface at the start of their turn, they heal CantripD4.
- Blood Homing: Advantage on Attack Rolls against bleeding targets.
- Blood Power: You do an additional 1d6 necrotic damage when you are bleeding.