About this mod
The Marauder is a Rogue subclass who are masters of dual-wielding combat, striking swiftly and relentlessly to overwhelm their foes. As masters of dual-wielding, they seamlessly blend agility and brutality to deliver a flurry of attacks that leave their enemies reeling.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Korean
- Donations
Marauder Rogue Subclass Progression
LevelPassives
3 Marauder's Brutality, Dual Wielding Mastery, Murderous Expertise
4 Relentless Assault, Brutal Efficiency
5 Extra Attack, Riposte
7 Heightened Reflexes
9 Unstoppable Force
10 Improved Relentless Assault
Proficiencies
You gain proficiency with Medium Armor and Martial Weapons.
Passives
Marauder's Brutality: You can perform a sneak attack without Advantage with any melee weapon that isn't Two-Handed or Heavy.
Dual Wielding Mastery: You can dual-wield any weapon that doesn't have the heavy or two-handed property and add your Ability Modifier to the attack.
Murderous Expertise: For any weapon that is not Two-handed or Heavy, you can add your Dexterity Modifier to the attack instead of Strength if it is higher.
Relentless Assault: Once per turn if you are dual-wielding melee weapons you can make an attack with your Offhand without using a Bonus Action.
Brutal Efficiency: When rolling damage if your are wielding a melee weapon which is not a Heavy or Two-Handed weapon you can re-roll the damage if a 1 or 2 is rolled.
Extra Attack: You gain an extra attack per action point.
Riposte: If an enemy misses you with a melee attack you can make an attack in retaliation.
Heightened Reflexes: You gain another reaction point.
Swift Strike: You can make an attack with your main weapon as a bonus action
Unstoppable Force: Once per turn if you kill an enemy you gain another action point and can move half your movement speed. Attacks of Opportunity are not triggered when using this action point.
Improved Relentless Assault: If you are dual-wielding melee weapons, anytime you attack with your Mainhand you can make an
attack with your Offhand without using a Bonus Action.
Marauder Standalone Class
Progression
LevelPassives
1 Murderous Expertise
2
3Brutal Efficiency
4 Feat or ASI
5 Extra Attack
6Feat or ASI
7 Heightened Reflexes
8 Feat or ASI
9 Unstoppable Force
10
11
12 Feat or ASI
Murderous Expertise is slightly different than the OG Marauder.
Murderous Expertise: You gain a spell called Kinetic Bond which allows you to use your Dexterity or Strength modifier (which ever is higher) for attack rolls if you have the required weapon equipped.
Subclasses
Riftblade
Agile and relentless, they dance across the battlefield, striking with swift and coordinated attacks. Their mastery of dual blades allows them to deliver devastating combos that disorient and overpower their enemies.
Blade Reaper
The embodiment of versatility and efficiency combined with lethality. wielding a multifaceted weapon with deadly expertise. With balanced offense and defense, they adapt seamlessly to any combat scenario. Blade Reapers are known for their tactical precision and ability to exploit their enemies' weaknesses using their adaptable weaponry.
Most of Blade Reaper's attacks and abilities are oriented around the use of a versatile weapon.
Additionally, both subclasses get an attack that does sneak attack-like damage at level 2, another at level 6, and the final one at level 9.
Riftblade Progression
Progression
LevelPassives
1 Dual Wielding Mastery
3 Relentless Assault
5 Riposte
10 Improve Relentless Assault
Blade Reaper Progression
Progression
LevelPassives
1 Crimson Pact
3 Sanguine Strike, Reaper's Favor
5 Crimson Resistance
9 Murderer's Instinct
Crimson Pact:
Sanguine Strike: If you have a versatile weapon equipped, you can strike again with your main hand weapon as a bonus action.
Reaper's Favor: When wielding a versatile weapon you will do extra damage equal to your Strength Modifier. Additionally, if you have Temporary Hitpoints from Crimson Pact, the Bleeding condition will be applied to your target.
Crimson Resistance: After you are hit by an attack, as a reaction you can become resistant to all damage until after you are hit again.
Murderer's Instinct: You gain Advantage against any creature that has 50% or less of it's maximum Hitpoints.
Notes
For the Marauder Rogue subclass
- sneak attack auto triggers with your first melee attack unless it would be a killing blow
- You can now manually select sneak attack from your hotbar, so if you want you can disable the interrupt if you'd rather manually select it.
- Eventually, the only weapons most of the passives will apply to are finesse weapons and those you select from a passive feature. Currently, this is not implemented.
- This might be a bit overpowered so keep that in mind if you want a completely balanced playthrough.
For the standalone Marauder class:
The standalone Marauder class and the subclasses support up to level 20. However, currently there aren't any extra abilities beyond level 12 but you will still gain feats or ASIs after level 12. These will be added at a later date.
Also, I have uploaded this to mod.io, which can be seen here: Marauder.