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AeehyehssReeper

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AeehyehssReeper

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About this mod

Adds a series of very big guns disguised as heavy crossbows- almost as if I was inspired by Heavy Bowguns from Monster Hunter. Models and textures created from scratch. *forgot to mention, trigger mesh is from vanilla heavy crossbow assets. Can't promise balanced experience. Uncommon variant available in tutorial chest.

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Adds three very lorge chonker guns, and two slightly less chonk guns to the game. Balancing is- probably not the greatest lmao

Every one of the guns have a movement cost in addition to action point cost for firing, so might take some getting used to- all vanilla alternate ranged attacks (class ranged abilities like battlemaster maneuvers etc.) and consumable arrow attacks should be (intentionally) unavailable when using the guns as well. 

Custom Class - Avernus Warhound (https://www.nexusmods.com/baldursgate3/mods/12767) does make these weapons a bit more feature-complete with special abilities and shuffles the balance on the Burst Calivers a bit, might be worth checking out

Most of the armor in the screenshots currently is and probably will continue to be from my other mod https://www.nexusmods.com/baldursgate3/mods/11178

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  • Features across all variants
    • Titanstring Bow passive, adds Strength modifier to damage rolls
  • Uncommon Variant
    • Looted from Tutorial chest in Nautiloid
    • 7m movement cost to fire
    • Highest raw base damage (should be 5d4 + 6 iirc) of all variants, surpassing even the Legendary by one or two points 
    • Highest attack range (26m) of all variants
    • No attack bonuses
  • Rare Variant
    • Sold by Dammon beginning from Act 1, should be pretty expensive
    • 3m movement cost to fire
    • Lowest raw base damage (should be 4d4+1 not counting magic enhancement iirc) of all variants
    • Lowest attack range (19m) of all variants
    • +1 attack bonus
  • Legendary Variant
    • Sold by/Dropped by Hoarding Merregon in Yurgir's retinue in the Gauntlet of Shar
    • Unique slightly altered texture set
    • 4m movement cost to fire
    • Slightly lower raw base damage than Uncommon Variant by a few points
    • Middle of the road (24m) attack range
    • Per-short rest AOE shot
    • +3 attack bonus

10.0.17 furthermore adds two automatic/burst-fire variants:
  • Common features
    • "Controlled Burst" attack that costs 2m of movement and is the default attack mode
    • "Punishing/Overwhelming Burst" attack that costs 4m of movement and fires quite a few more shots than Controlled Burst, can be used once per turn
    • 9m attack range
  • Rare Burst-fire
    • Sold by Dammon beginning from Act 1, more expensive than single-shot
    • 1d4+1 base damage *per projectile*, before DEX modifier, magic enhancement and any further cheese stacking (go nuts lmao)
    • 3-shot Controlled Burst
    • 5-shot Punishing Burst
    • +1 attack bonus
  • Very Rare Burst-fire
    • Sold by Helsik, magic items/special stock only
    • 1d4+1 base damage *per projectile*, before DEX modifier, magic enhancement
    • 4-shot Controlled Burst
    • 7-shot Overwhelming Burst
    • +2 attack bonus

11.0.0 adds a final Titan Caliver with burst capabilities. It's about as busted as it sounds. Looted from the Steel Watcher Titan, or retrievable from the Tutorial Chest for quick cheat acquisition/debug.

11.0.2 adds a comparably ludicrously powerful Burst Caliver lootable from where the Helldusk Boots are. Can also be acquired from Tutorial Chest for ez cheat access