About this mod
Play as a werewolf from the beginning. Choose the Werewolf Origin for both Dark Urge play and Custom play. Transform into a beast and use your rage to claw and bite your way through your enemies!
- Requirements
- Permissions and credits
- Changelogs
- Donations
You are a beast...more than most people know. You were bitten on the roads to Baldur's Gate and barely survived the encounter. After healing the moon took hold and started your transformations. Now that you were captured on the Mind Flayer ship and had the tadpole inserted, you find you can transform at will and have more control than you remember. Though your memories are fragmented and you have a pounding headache.... you do know the name Dark Urge echoes in your mind...
While in your normal humanoid form you only have the skill to become a werewolf but once you transform, you gain additional powers and abilities that are tied to that form.
How the Origin Characters Work:
- You are fully able to customize your origin character: Race, Sex, Horns, etc...
- This Werewolf form scales with levels on damage and powers. Can also use stealth in Werewolf form.
- You can transform as much as you want and change back to normal. ***Note: In Werewolf form you do not have your normal abilities but do have the abilities below***
- Added the ability to use stealth while in Werewolf form.
- You can bite your opponent for 1d6+Level+Strength Modifier Piercing damage and but it has it's drawbacks...
- When you bite a humanoid creature, they become a Werewolf and have all the powers with it when they transform
- Target must be humanoid, not werewolf and fail DC Constitution check to get infected.
- Note: Will not work on Gale, Karlach or Vampires or undead.
- Note: Will not work on Gale, Karlach or Vampires or undead.
- You can Multiattack with your claws to do 1d4+Level+Strength Modifier in slashing damage
- Heal for 1d4 HP/Turn
- Movement rate increased by (1+Level)
- Can jump 2x normal distance
- Gain 1+Level
- Resistant to Non-Magical Piercing for 1/2 damage from that source
- Resistant to Non-Magical Slashing for 1/2 damag* from that source
- Resistant to Non-Magical Bludgeoning for 1/2 damage from that source
- You gain +4 to your strength (Gained at Level 6)
- You gain +2 to your constitution (Gained at Level 2)
- You gain +2 to your dexterity (Gained at Level 4)
- Gain temporary HP of 1+Level