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Fixed weapon being consumable by everyone instead of Path of Undeath: Vampire Ascendant
Fixed inconsistencies with Sunbeam
Version 1.5
Fixed Agonizing Blast not working properly
Added Potent Spellcasting to Bloodcursed Scorchray
Added tooltip display of bonus damage on Sunhallowed Arrow
Version 1.4.1
Fixed Chinese translation not working
Version 1.4
Improved tooltips
Added French and Chinese translation
Version 1.3.3
Fixed tooltip for Sunhallowed Arrow (was linking to Bloodcursed Scorchray instead)
Tooltip also shows the correct cost now
Nerfed damage of Sunhallowed Arrow to 1d10 (instead of scaling, since the number of projectiles already scales)
Version 1.3.2
Fixed a duplication an issue when reaching max stacks with a multikill attack
Version 1.3.1
Adjusted the script to match the 144
Version 1.3
Reduced from 20 to 12 stacks per upgrade (total is 144)
Uses the best of Wisdom or Charisma
Version 1.2
Improved logic for kill tracking
Version 1.1
Removed possiblity to farm undead summons to get stacks
Changes:
Sunbeam can be re-cast for ten turns
Lathander's Blessing gets an icon
New:
Burning Crusade: Destroying undead and fiends reinforce the weapon.
It will deal radiant damage between 1 and a 12th of the cumulated levels of the Slain Heretics. The Slain Heretics stacks are stored and visible on the weapon. There are 13 steps for the increase in damage: 1 - 1d2 - 1d3 - 1d4 - 1d5 - 1d6 - 1d7 - 1d8 - 1d9 - 1d10 - 1d11 - 1d12 - Awakened (the die values that don't exist in the game are closely approximated using other dice) Every 12 stacks you get to the next step. So to get to Awakened, you need to reach 144 stacks of Slain Heretics. This damage also applies to the weapon's Sunbeam.
Awakened version:
Burning Crusade: The Blood boils with zeal, the mace deals 1d12 + Wisdom modifier Radiant damage on impact.
Destroying undeads and fiends causes a burst of 1d10 Radiant damage in a 3m radius.
Dawn's Echo: When you deal damage with this weapon, the light of dawn echoes through the strike, allowing you to cast Sunhallowed Arrow as a bonus action.
Sunhallowed Arrow: a cantrip, basically it's a Radiant Eldritch Blast. It is affected by Potent Spellcasting.
Sacrilege: Wielding the weapon as an undead will deal 1d6 Radiant damage every turn, 1d12 for the Awakened variant.
As a Vampire Ascendant, you can now try to absorb the mace and assimilate the divine blood in it. If you suceed, you will get:
Halo of Corrupted Light: Shed unholy presence in a 6m radius.
Enemies witnessing your glory shall be Charmed, or take 1d6 Psychic damage resisting you. Radiant damage inflicted to you will be reflected twofold as Necrotic damage to the attacker.
Absorbing the regular mace grants you Rampant Slaughter, and converts the Slain Heretics to the new system. Reaching the maximum gives you the same benefit as if having absorbed the Awakened variant.
Rampant Slaughter: Killing humanoids and Celestials reinforce the tainted divine blood in you.
Strengthen it enough, and it will awaken. Celestials are worth five times as much as humanoids.
If absorbing the Awakened variant, or progressing Rampant Slaughter to that point, you get:
Bloodcursed Scorchray: a cantrip, basically it's a Necrotic Eldritch Blast.
Credits to FrostShell for some vfx and partial assets for an icon. Thanks to devoted users from Discord who beta tested: pewee and Mathias.
If you like my work and would like to support me, it would mean a lot.