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Bring new weapon features from D&D 2024 to Baldur's Gate 3 ! Depends on weapons you're using, you can unlock their mastery property.

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  • Russian
With DnD 2024, martial classes can now unlock special property based on weapons they're using. And now, you can in BG3 too !

Below the mastery properties list:
  • Cleave: If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
  • Graze: If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
  • Nick: When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. // In BG3, you're not limited to one offhand attack per turn, so that property give you a free offhand attack
  • Push: If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
  • Sap: If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
  • Slow: If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
  • Topple: If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
  • Vex: If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
And weapons per property:
  • Cleave: Greataxe, Halberd
  • Graze: Glaive, Greatsword
  • Nick: Dagger, Light Hammer, Sickle, Scimitar
  • Push: Greatclub, Pike, WarhammerHeavy Crossbow
  • Sap: Mace, Spear, Flail, Longsword, Morningstar, War Pick
  • Slow: Club, Javelin, Light Crossbow, Longbow
  • Topple: Quarterstaff, Battleaxe, Lance, Maul, Trident
  • Vex: Handaxe, Dart, Shortbow, Rapier, Shortsword, Dand Crossbow
Number of properties unlockable per class:
  • Fighter: 3 at level 1, then one more at level 4 & 10
  • Barbarian: 2 at level 1, then one more at level 4 & 10
  • Ranger: 2 at level 1, then one more at level 4 & 10
  • Rogue: 2 at level 1, then one more at level 4 & 10
  • Paladin: 2 at level 1, then one more at level 4 & 10
  • Cleric (War domain only): 1 at level 1
Special Notes:
  • Base Topple and Cleave skills added by Larian are removed. It's now 2 mastery properties.
  • In some magic weapons description, you won't see the mastery property but it's still working.