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Fixed colors grey/green color scheme for the custom levels.
Added another 10 custom classes. TODO: eventually replace with custom imgui so you can have as many as you want.
Version 4.0
Switched to using IMGUI implementation for choosing specific feat levels, so now it has it's own sick UI! And you won't get spammed by the console anymore about list being depreciated. Wooo!
Version 3.6.0.1
Small hotfix. I forgot to change the name of a variable.
Version 3.6
Changed feat at specific level to a list, so you can enter as many levels as you want.
Made it so every class name is checked as if it didn't contain any spaces as well as make everything lowercase. So, for example, Blood Hunter and bloOdHUnTer is treated as the same.
Version 3.5.1
Fixed compatibility with classes that either A: Don't have a subclass or B: Have a different name in the class progression and class description.
Version 3.5
Added advanced settings where you can specify feat frequency and specific for one level on up to 10 custom write-in classes.
Made default settings vanilla.
Minor optimizations.
Version 3.0
Added option to get a feat at lvl 1 on multiclassing.
Added option to gain an extra feat at a specific level on any of the base classes.
Added option to write-in the name of a class to get a feat at a specific level, works for modded classes too.
Version 2.3
Added slider for rogue specific feat
Increased sliders for all to 1-12
Added option to always gain a feat at specifically x level, slider is between 1-6.
Version 2.2
Lets you put the slider at 0 so you never gain any feats, in case some crazy person wants this.
Probably last update unless something breaks.
Version 2.1
Fixed minor typo.
Version 2
Added a toggle in the MCM menu to enable/disable the mod.
Added options for rogues and fighters to get an extra feat at specific levels.
Increased feats slider from 1-4 to 1-6
A very short and simple mod. Uses script extender to add feats to whichever class you are using, without needing any additional patches. Fully compatible with custom max levels, so even if you play all the way 'till lvl 100 it should work all the way there.
Uses MCM to change from feat every level, to every 2 levels, etc. So you don't need multiple different mods anymore!
Important note: The MCM setting is only loaded upon booting up the game. So if you change it, you need to restart your game for the change to take effect. This does not mean you need to start a new playthrough, you just need to close the game and open it again, then you can load back in to your save no problem.
Load order shouldn't matter. Except if you have the increased feats toggled in the Expansion config, then this needs to be below that, or alternatively you just change the config again to turn it off.
Multiplayer is completely untested. Update: one person has reported multiplayer works fine.
Special thank you to: OsirisOfGit BaldursGoonsack DIQ Community And the homie chatgpt