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e_resh

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ereshes

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About this mod

Retextures of Tav and companion bodies to have more prominent muscles and veins

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Ever noticed how absolutely shredded Haarlep is and wondered why your Tav looks like the pillsbury doughboy in comparison?
Now you might..

This mod aims to bring a different aesthetic to your character!

This mod mainly replaces the normal map texture of the body with an edited texture that blends the prominent muscles and veins of the strong and cambion body!

Virtual Texture version features respective shared textures for all body types of Human/Elf/Half-Elf/Drow bodies and separate textures for Tiefling characters that keep their racial body features while also adding more devilish features!

Now starting to feature companion retextures!




This mod utilizes virtual textures thus requiring
 Kaz Virtual Tav - Custom Appearance System 
also so that the textures only apply to Tav!




Key Details of Virtual Texture Version:
- Virtual Tav is the successor to Unique Tav
- Most (if not all) Unique TAV patch mods are compatible with Kaz Virtual Tav
- With Kaz Virtual Tav, these textures only apply to Tav
- Certain race/body type textures are shared meaning less files to manage


Key Details of PAK Version:
- (PATCH 7 ONLY)
- These are standalone .pak files made to be installed using BG3 Mod Manager
- Function the same as loose file replacers but use BG3MM for easier management
- Race/Body Type textures are separated and unique meaning more control over which bodies the texture applies to
- Texture applies to all characters and npc's that share the body type!
(HUM files affect Human and HalfElf characters)
(ELF files affect Elf and Drow characters)
(TIEF_M affects both male body types because that's just how larian built them)





Virtual Texture Version Installation:
-First download & install Kaz Virtual Tav using the BG3MM and place it at the end of your load order
-Download this mod's file and drop it's 'Data' folder inside the directory wherever your game is installed.

for example: 'C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3'

-The mod 'Data' folder will merge with the 'Data' folder already inside the directory
you should now have:

'...\Data\Public\unique_tav\Assets\VirtualTextures\...'

inside of your game directory
-You're all done!


PAK file Installation:
-Drop desired .pak files into the BG3MM
-Put them into your load order (left-side of screen)
Click 'Export' button on top
You're done!


Uninstallation
-It's completely safe to change or delete these files mid-playthrough
-Simply disable Virtual Tav or PAK file mod in MM
OR
-Find the mod 'VirtualTextures' folder path in your game files as stated above and delete all the files inside



Known Conflicts
Player and NPC - Old Shaders
Companions - Old Shaders



Credits:
To everyone involved with the BG3 Modding Wiki for all the tools and resources
Shoutout to Kaz and Kartoffels for the Unique Tav setups
Shoutout to jawstarion for the 'Perfectly Normal' tutorial on how to edit/paint on normal maps