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Scor66

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Scor66

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About this mod

Found that some artifacts are useless and some need improvement. Made some modifications to them. It could be not comparable with other mods, that change the same artifacts. Works on existing save game.

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Detail description of changes:

Armors/Cloths/Robes:
Potent Robe (fullversion only): AC +2
The Mighty cloth: AC + 2 (full version only), max strength up to 26
The Graceful Cloth: AC + 2 (full version only), max dexterity up to 26
Mutilated Carapace:AC+3, Piercing Damage With melee +3d6 (full version only) / 1d6 (light version
only), Attack and Damage increased from 1 to “Proficiency bonus”, Advantage on
Dexterity Checks
Cloaks:
Vivacious Cloak: When you hit a creature, you heal yourself by 1d8 (full version only) / 1d4
(light version only)
Shade-Slayer Cloak:+2 Stealth, No need “hiding” to get a bonus to the Critical chance
Cloak of Elemental Absorption: Now works once per turn
Gloves:
Abyss Beckoners: removed the negative effect
Herbalist's Gloves: Also removes “Cursed” and it gains resistance against Bludgeoning, Piercing,
and Slashing damage dealt by weapon attacks
Hellrider’s Pride: removed all vanilla bonuses. + 3 m to Movement speed, Add Spell “Flame Blade” (Level
2)
Gloves of The Duellist: +2 AC, +2 Damage
Poisoner's Gloves: Add spell “Stinking Cloud” you may use once per combat for the cost of 6m
movement
Helmets:
Dark Justiciar Helmet:24 m Devil Sight (possibility to see in a magic dark)
Haste Helm: 6 Turns Instead of 3
Circlet of Mental Anguish: Add “Proficiency bonus” of Psychic damage to any attack, But make you Vulnerable to Psychic damage
Marksmanship Hat: Bonus increased from 1 to “Proficiency bonus” (grow with the level)
Circlet of Blasting: When the wearer is surrounded by 2 or more foes and casts Dash, an explosion
happens and deals 2d4 + “Proficiency bonus” damage of Thunder in a 3m radius that
may Prone enemies (does not work - need more testing)
Warped Headband of Intellect: Intellect + 18
Boots:
Boots of Speed: +1 Dexterity Saving Throws and Checks
Mystra's Grace: +1 Spell Save DC, +1 Spell Attack
Rings:
Ring of Arcane Synergy:+ “Dexterity Modifier” to spell Damage of Cantrips
Mage’s Friend: +1 Spell Save, +1 Spell Attack Roll
Sunwalker's Gift: Now it gives the possibility to see in a magic dark
Ring of Absolute Force: Thunder damage increased from 1 to “Proficiency bonus”
Ring of Poison Resistance: Advantage on Constitution Saving Throws Checks
Ring of Flinging: Now works for Unarmed Damage too
Shapeshifter's Boon Ring: After getting the bonus it will not be removed "until long rest",
even if the Character returns to its own shape
Ring of Mind-Shielding: Immune to Charmed and Advantage on Wisdom Saving Throws
Killer’s Sweetheart: Now works once per combat
Bracing Band: +“Proficiency Bonus” Skill Check for Acrobatics and Athletics, You deal 1-4
force damage when you Shove a creature.
Ring of Jumping: Cooldown changed from “Once Per Long Rest” to “Once Per Turn”
Explorer's Ring: Nature and Survival skills bonus increased from 1 to “Proficiency bonus”,
 Add Spell “Minor Illusion” (not limited)
Fetish of Callarduran Smooth hands: If you got critically hit you will get Invisibility for 2 turns
Amulets:
Komira's Locket: Sleight Of Hand +1
Psychic Spark: Deals +4 Force damage for Force attacks and spells
Hammergrim Mist Amulet: Sleight Of Hand +1, Stealth +1
Necklace of Elemental Augmentation: Now works for Force type Damage too
Surgeon’s Subjugation Amulet: Now works once per Short Rest
Amulet of Branding: Now works once per Turn
Weapons:
Crossbows
Ne’er Misser: +2 Enchantment, Add Ability Modifier to your second-hand attack, range 18m (full version only)
Firestoker: +1 Enchantment, May cause target to burn on hit (full version only)
Hellfire Hand Crossbow (full version only): Deal 1d6 fire damage to NOT burning targets, range 18m
Bows
The Joltshooter: +1 Enchantment, +1d4 Lightning damage
Darkfire Short bow:+1 Enchantment, Adds 1d6 (full version only) / 1d4 (light version only) Necrotic Damage
Tridents
The Sparky Points:+1 Enchantment, +1d4 Lightning damage
Staffs
The Spellsparkler:+1 Enchantment, +1 Spell Attack roll
Staff of Crones: removed spell “Ray Of Sickness”, +1 Enchantment, Adds spell “Inflict Wounds”, Adds spell “Mirror Image”, + 1 to all spell attacks, + 2 damage to all Cantrips
Mourning Frost: Cold damage increased from 1 to “Proficiency bonus”
Mace/Club
The Blood of Lathander: + 1d6 Radiant Damage, Blind Immunity
Punch-Drunk Bastartd: Versatile weapon, Damage 1d10(1d8), +2 Enchantment, Blast deals 2d4 Damage

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