About this mod
Rogues gets Extra Attack at level 5, compatible with other mods altering Rogue progressions at level 5.
- Requirements
- Permissions and credits
- Changelogs
Rogues gets Extra Attack at level 5, compatible with other mods altering Rogue progressions at level 5.
Screenshot shows example of it working with Cunning Strike and UA6 Swashbuckler.
Known conflicts:
- None.
Load order:
- After (below) Baldur's Gate 3 Community Library and before (above) Compatibility Framework.
Thanks:
- acignacio1 for originally creating a mod doing the same thing with Extra Attack for Rogue, unfortunately it's entirely incompatible with any other mods altering Rogue progressions at level 5.
Tired of building a bunk modlist? Try Difficulty, Immersion, Quality!

Me mods:
- Injuries In collaboration with osirisofinternet we will make the game painful.
- Goon's Passive Library for Combat Extender a requirement for the excellent Enweaved Feat and used in both Difficulty, Immersion, Quality and Listonomicon's Combat Extender configurations.
- Swap Places Common Action Got a companion in the doorway on your turn? Bonus action them out the way.
- Savage Attacker Variants - Unarmed Spell Ranged and Thrown Attacks Equality for damage dice rolling.
- Stackable ASI Feats Fix those bunk passive buffs.
- Hardcore Help Remove rez piling in the early game.
- DIQ Patches - Treasure Tables and More Make overpowered cosmetic items illegal, then make Withers sell them.
- Reaction Points on Hotbar Have the memory of a gold fish? Enemy AI hate this one simple trick.
- Custom Common Action Patch Don't choose between common action mods!
- Extra Attack for Rogue CF Hey, Rogues can use a little bump, surely?!