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About this mod
This mod breathes new life into the DLC items you get which are from Divinity Original Sin 2. Each piece was meticulously reworked to stay true to the lore of the beloved companion characters from that game.
- Permissions and credits
While the initial offerings had their merits, they sometimes felt a tad underwhelming. Understanding the need to maintain game balance, I saw an opportunity to make these items truly shine.
That's why I've meticulously enhanced each item to amplify their utility and immersion, without being too overly powered.
Here’s a comprehensive breakdown of the revamped DLC items available in Baldur's Gate 3:
Step up your gameplay with the Mask of the Shapeshifter, an item that brings unparalleled versatility and immersion into the world of Baldur's Gate 3. Perfect for the discerning actor, sleuth, or adventurer, this mask channels the profound magic of its gory provenance, enhancing your abilities and enriching your roleplaying experience.
Abilities:
- Shapeshifter's Boon: Gain a +1d4 bonus to all Checks while shapeshifting or disguising yourself.
- Shapeshift: Change your appearance. (Usable once per short rest)
- Speak with Dead: Communicate with the deceased. (Concentration-based)
- Speak with Animals: Converse with animals. (Concentration-based)
- Detect Thoughts: Read the surface thoughts of others. (Concentration-based)
- Weight: 0.5
- Value: 1,200
- The spells Speak with Dead, Speak with Animals, and Detect Thoughts are concentration-based, reflecting the focus required to wield the mask's powers in the absence of attunement mechanics.
- Shape-Shifting is once per short rest so that you make your choice carefully on which race you want to mimic.
Abilities:
- Merryweathered Performer: Confidence flows through you as magical melodies thrum through your veins, allowing you to play with the skill and grace of a true master.
- Enchanting Presence: Your Charisma increases by 1, up to a maximum of 20. Additionally, your Proficiency Bonus is doubled for Performance Checks.
- Maddening Song: A powerful ability that can mesmerize and disorient allies & foes alike, based on Lohse's ability to make anyone in the vicinity go mad.
However, in this version, anyone in the area is healed and restored as if they were to take a long rest, but they go mad for 3 turns duration. - Perform: Channel your musical talents to inspire allies or beguile enemies. Previously, this ability prevented you from playing Lohse's "Sing for Me" song and other Divinity: Original Sin 2 songs. However, we've added these songs to the lute's repertoire, allowing you to perform them with the instrument's magical enhancement.
- Type: Musical Instrument
- Value: 1,200 gold
Embrace the noble legacy with the Cape of the Red Prince, a legendary cloak infused with the spirit of an ancient empire.
Perfect for the distinguished warrior or cunning strategist, this cloak enhances your resilience, charisma, and battlefield prowess.
Abilities:
- Sophisticated: Gain Resistance to Fire damage and Poison damage.
- Spellsong: +1 bonus to Charisma Saving Throws and Checks; Advantage on Saving Throws to maintain Concentration on a spell.
- General of War: Make an Opportunity Attack against an enemy attacking an ally. Hit them to immobilize them for their next turn. Advantage on all Opportunity Attacks.
- Spirit of the Undaunted Warrior: Use a bonus action to attack with the butt of your weapon (glaive, halberd, quarterstaff, or spear) for [3~6] Bludgeoning damage. Gain an extra Opportunity Attack when an enemy moves into your reach with these weapons.
- Demonic Stare: Deals 2d8, Necrotic and Frightens your target.
- Weight: 0.5
- Value: 1,200 gold
This legendary dagger is a formidable weapon for any rogue or assassin. Its unique abilities and deadly potential make it a valuable asset in any battle.
Key Features:
- High Damage: Deals 5-11 Piercing damage (Finesse), with a chance to deal additional Necrotic and Poison damage based on specific conditions.
- Deathly Slumber: Deals extra Necrotic damage to sleeping or knocked-out foes.
- Dread Ambush: Inflicts additional Poison damage only when hidden outside of combat.
- Break the Shackles: free yourself from restraints removing conditions from status effects such as blind.
- Flesh Sacrifice: Pain is a path to power. Take 1-6 Piercing damage to receive a +1d6 bonus to Attack Rolls and Saving Throws.
Perfect for the daring adventurer, this helmet enhances your agility, resilience, and spell-slaying prowess.
Abilities:
- Rivellon Artisan: Brew two alchemical solutions instead of one when combining extracts, if you succeed on a Medicine Check. Learn spells from scrolls of any school of magic for half the usual cost (25 gold pieces per spell level).
- Favorable Winds: Increased movement speed by 3m, 50% increased jump distance, ignore Difficult Terrain when Dashing, and avoid Opportunity Attacks when moving after a melee attack.
- Magister Slayer: React to enemy spells cast within 1.5m, attacking the caster with Advantage on Saving Throws and forcing disadvantage on enemy concentration.
- Rebellious Smuggler: Advantage on Perception checks to detect hidden objects, saving throws to avoid traps, and resistance to trap damage.
- Battering Ram (Weapon Actions): Charge forward and slam your weapon into the first enemy in your way.
- Blinding Squall (Conjuration Cantrip): A storm approaches, strong winds rise, and a chilling embrace descends. Those caught within its icy grip are Blinded and blasted by the frigid tempest fury.
- Weight: 0.5
- Value: 1,200 gold
Previously there wasn’t an item dedicated to this wonderful character, so I decided to creat* a brand-new item just for him.
This is perfect for those who lead from the front, this ring enhances your abilities in both combat and diplomacy.
Abilities:
- Ingenious: Reduce the number needed to roll a Critical Hit by 1. This effect can stack, making you a force to be reckoned with.
- Thrifty: Gain a +1 bonus to Charisma and acquire Proficiency in Charisma-based Saving Throws.
- Wayfarer: When you make crossbow attacks within melee range, your Attack Rolls do not have Disadvantage, and your Piercing Shot inflicts Gaping Wounds for twice as long. You also have Advantage against Monstrosity-type enemies.
- Encourage: Encourage allies around you, increasing their primary attributes.
They gain Advantage on Ability Checks with a chosen Ability. (3 Turns) (Once Per Short Rest) - Summon Soul Wolf: Call forth a spectral wolf to aid you in battle. (Once Per Long Rest)
- Weight: 0.05
- Value: 1,200 gold
- Flavor Text: "This legendary ring once belonged to a Lone-Wolf who washed ashore on Fort Joy. It possesses magical properties befitting a Packleader, imbuing the wearer with the essence of leadership and charisma."
- Flavor Text: "A battered two-point hat that's seen the wear and tear of rebellion."
His YouTube channel and patient support have been phenomenal for the work you see before you.
I wouldn't have been able to do it without him, and it would have taken much longer than I originally planned. He is a tremendous individual who deserves recognition.
⚜️Everything I do is always for free because for me, it's all about the fun, not the money. Right now, I'm working on building my Discord server, and I genuinely believe that friendship is more valuable than any amount of cash (I know, call me crazy!). I picture our Discord filled with amazing people, sharing screenshots, and just having a great time together.
If you're interested in all of that ⤵️
Omen Corsair - Baldur's Gate 3 Modding Discord Server