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nick

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YouMeAndBG3

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Adds my homebrew take on Scorpion as a Monk subclass option.

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Level 3:
Scorpion Spear - 9m range unarmed spell attack that deals piercing damage equal to one roll of your martial arts die plus your dexterity modifier and causes the Bleeding condition for one turn. Additionally, it pulls your target 9m towards you. If your target is pulled within your unarmed strike range, you can make an unarmed strike using your reaction. Costs a ki-point and a bonus action to use.

*The pull is a little wonky sometimes depending on how the target is positioned. Occasionally, the game thinks that the target was pulled all the way to you, so it will let you make the reaction unarmed attack even if the target is like 15 feet away. It's only happened a few times, and it seems to be more of an issue with flying creatures. I don't plan on fixing it because I don't think that it's fixable. 


Level 6:
Fire Damage Resistance

Burning Strikes
- Your unarmed strikes deal fire damage equal to your Wisdom Modifier. Once per turn, when you hit a target with an unarmed strike, they receive the *burning condition for one turn.


Level 10:
Burning Skull  - You can use your action to breath hellfire in a 9m radius cone once per long rest. Dexterity saving throw against your Spell Save DC. 
Failed Save - 10d6 Magical Fire Damage and *Burning Condition for two turns.
Successful Save - 5d6 Magical Fire Damage.

Regardless of the result, you receive the Warm Embrace condition for 10 turns. During this time, if a melee attacker hits you, they receive the burning condition for one turn.


*Burning Condition: 1d4 fire damage initially, and an additional 1d4 fire damage on subsequent turns.