About this mod
You harness the Tome of Summoning. Unleash Elementals from the primordial Planes onto your enemies or manifest an incarnate you can form and mold to your needs, that serves you. As you grow in power, so do your Summons.
- Requirements
- Permissions and credits
- Changelogs
Homebrew
Description
You harness the powers slumbering in your Tome of Summoning! Unleash Elementals from the primordial Planes onto your enemies or manifest an incarnate you can form and mold to your needs. As you grow in power, so do your summons.
Do you like Divinity Original Sin 2 (by Larian, very recommended!), especially the Summoner Skills? Do you like Paizos Pathfinder Summoner Class? Do you like that the Summoner Class in Final Fantasy 14 uses a Book to call its Summons? Look no further, this mod is just for you! It combines aspects of all those Summoner Classes, adds some Homebrew stuff and molds it into one new class. The Summoner (duh)! Summon Elementals (Turrets) and use them as your proxy to unleash elemental havoc on the battle field or summon a trusty Incarnate, obeying every word you say and can be shaped and modified to fit the role in your party you want him to be. He will also love you deeply - or get replaced by a new one that does. Modify Elementals and your Self with Passive Bonus and give Commands to your Summons. And most important, use your Book to unleash all that!!!! (okay, its just the spell animation of Magic Recovery, but i really like that Summoners in FF14 use a Book)
(This Mod is the Successor of my Ritualist Mod and a stand alone and slightly expanded version of my Ritualist, Aspiring Leader and Homunculus Feats from my Adventurer Class and Feats Mod. Better don't use those Feats with this Class, because they are very redundant)
Features
Elementals
You can summon bound Elementals, that deal damage they inherit from the surface they are cast on. For Example: Fire Surface, causing the Elemental to deal Fire damage and be Immune to Fire Damage. No Elemental Surface = Force Damage. They are stationary and can't be controlled directly, but fight on your side. They grow with your Character Level and get a Bonus to Attack Rolls equal to your Charisma Modifier. Turrets collect Elemental Charges, when they have a successful attack, that increases their damage for every stack. To help orchestrate their attacks, you can mark a target to set it to a high priority. The turrets will then favor it to attack, if possible.
Incarnate
Summon a trusty Servant you can form and mold to your desire. You can choose from 3 Forms (4 if you are Dark Urge) and you can upgrade it with Evolutions (see bellow).
The Incarnate can be controlled and like the Elementals, it inherits the Element it is summoned on. The difference is, that it gets a damage bonus of 1d4 of that element,
instead of an elemental attack. This damage boost works for Spells and Attacks. The Incarnate grows stronger with your Character Level and Charisma Modifier. The Form of the Incarnate is purely cosmetic for roleplay.
- Forms: Maezel, Quasit, Pixie and ??? (This Models have most of the needed animations for attacks and spellcasting)
Evolutions
This are upgrades to your Incarnate. They have 3 Tiers, representing their Evolution Point Costs. You start with 9 Evolution points and get up to 15, when you level up.
Evolutions and Evolution Points become visible, when you summon your incarnate. To reset your Evolutions, just re-summon your Incarnate and start over. Tier 3 Evolutions are
locked, until you reach Level 5. Some Evolution Attacks and Spells need Resource Points, which are unlocked for your Incarnate, when you apply an Evolution, that needs them.
- Tier 1 Evolutions: Bite Attack, Spit Attack, Armoured (AC), Minor Magic (Cantrips), Robust (Health), Movement, Elemental Resistance, Physical Resistance, Dark Vision
- Tier 2 Evolutions: Better Attack Damage, Better Spell Damage, Stealth, Major Magic (Lvl 1 - 3), Greater Proportions (Physical Attributes), Greater Mind (Mental Attributes), Trip Attack, Push Attack, Taunt
- Tier 3 Evolutions: Extra Attack, Rage, Guardian (protective Skillset), Utility Abilities (Knock, Shrink, ...), Grand Magic (lv 4 - 5), Healer (Support Skillset)
Summoner Spells
This spells interact with your summons. You start with Spells that are primarily for your Elementals and get later some, that work with your Incarnate too.
- Summoners Blast: A Bonus Action, that let you cast a Elemental blast that deals damage equal to the Element of the Turret. Different Elements provide different Debuffs that are applied. Fire for Example cause Burn, Blood causes Bleeding, ...
- Elemental Eruption: When a Elemental has at least one Elemental Charge, you can cause an Elemental Eruption. Thats a Area Attack centred on your Elemental. Like Summoners Blast, it mimics the Element of the Elemental and adds Debuffs.
- Elemental Shielding: Also needs Elemental Charges on an Elemental. It provides a area buff to allies, which gives Resistance to the Element of the Elemental, as long with different Buffs. Force let you reflect Projectiles, Cold gives AC Bonus, ...
- Supercharger: Your Elemental deals increased damage on its next turn, but is banished at the end of that turn.
- Dimensional Blast: Summon a Bolt that creates a random elemental Surface.
- Dimensional Rift: banish an Elemental and create a rift, that applies buffs to everyone standing in. Rifts: jump/fly buff, movement buff (mini haste) or turn into mist to fit into tiny openings.
- Transfusion: b You damage your Elemental and in exchange, it unleashes a healing burst. Removes a status depending on the element. Heal is doubled, when used on a Supercharged Elemental.
- Command: Attack: Your Incarnate or Elemental has an extra Attack Action
- Command: Move: Your Incarnate can move twice as far
- Command: Defend: Your Incarnate or Elemental gets 4 AC and can use Riposte, if the Attacker Misses in Melee Combat
- Command: Don't let them pass: Your Incarnate or Elementals attacks an enemy, when entering attack range and ends the moveaction.
Advanced Summoning
This are permanent upgrades to yourself, your Summoner Spells and/or Elementals. Some Advanced Summoning options are unlocked at higher Levels.
- Subtle: Spells/Attacks do not break stealth and can cast silently.
- Ranged: Spells/Attacks have their Range increased by 50%
- Healthy: You and your Elementals gain extra Health Points Equal to your Character Level
- Potent: Spells/Attacks have a damage bonus equal to your Charisma Modifier
- Duration: Elementals last some Turns longer
- Radiating: Your Elementals radiate an Aura, that strengthens the Elemental Attacks from allies, when it has the same Element as the Elemental.
Progression & Class Info
- Casting Attribute: Charisma. Because you surly want to use that Potent Robe and be the face. Potent Robe does only work for Summoner Spells tho, not Elementals.
- Proficiencies: Light Armour, Simple Weapons
- SavingThrows: Charisma, Constitution
- Tags: Warlock & Wizard (could not decide, now you getting both, both is good)
- notable: fancy custom icons
Level 1
- Unlock Elementals
- Select 2 Summoner Spells (Summoners Blast, Elemental Eruption, Elemental Shielding, Supercharger, Dimensional Bolt, Dimensional Rift)
Level 3
- Unlock Incarnate
- Unlock Evolutions
- Select a Summoner Spell (Summoners Blast, Elemental Eruption, Elemental Shielding, Supercharger, Dimensional Bolt, Dimensional Rif)
Level 5
- Select a Summoner Spell (Summoners Blast, Elemental Eruption, Elemental Shielding, Supercharger Dimensional Bolt, Dimensional Rif, Command: Attack, Command: Move, Command: Defend, Command: Don't let them pass)
Level 6
- Select a Advanced Summoning Passive (Subtle, Ranged, Healthy)
Level 7
- Select a Summoner Spell
Level 8
- Select a Advanced Summoning Passive (Subtle, Ranged, Healthy, Potent, Duration, Radiating)
Level 9
- Select a Summoner Spell
Level 10
- Select a Advanced Summoning Passive
- Summon Elemental Swarm (Summons 3 Elementals, once per Long Rest)
Info: Levels above 12 need a Mod, that unlocks the level curve to level 20.
Level 13
- Select a Summoner Spell
Level 14
- Select a Advanced Summoning Passive
Level 15
- Select a Summoner Spell
Level 17
- Select a Summoner Spell
Level 20
- Select a Summoner Spell
Mod Native Languages
English
German
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