About this mod
Commissioned mod. Rework of Everburn Blade plus new upgraded versions of it throught the game, and new Cold-themed equipment.
- Permissions and credits
- Changelogs
Features:
Default Everburn Blade modified with new stats and a new unique Fire Bolt called Everburn Fire Bolt (and removed Hidden In Cutscenes property), created new upgraded versions of it, tweak to Winter's Clutches and created two new cold-themed items (one with a new unique custom spell). Added Fire Resistance to Cinder Shoes. Look at the screenshots for details, they are all there. Finally, increased Encrusted with Frost's DC from 12 to 14.
Version 1.2 added new animations for the spells provided by Everburn Blade that use the sword as part of the casting animation.
Locations of items (all additionally placed inside the Tutorial Chest just in case):
Everburn Blade (base) - Default Location (Devil Commander, Prologue)
Everburn Blade 2 - Crate with Robe of Summer in Druids' Vault, Act 1
Everburn Blade 3 - Evidence Chest with Browbeaten Circlet in Moonrise Towers' Prison on the top floor of the Warden's Tower, Act 2
Everburn Blade 4 - Dropped by Chop, the Butcher in the Mind Flayer Colony, near the end of Act 2
Winter's Clutches - Default Places
Frostcrown - Dropped by the Spider Queen Boss, Act 1
Frozen Robe - sold by Quartermaster Talli, in Last Last Light Inn, Act 2
Some of my other mods
Cleric and Domains PHB2024: Implements Cleric and its Domain (subclasses) changes based on PHB2024 of DnD. Compatible with level 20 mods.
Visual Paladin Auras: Adds a magic ring of light to each Paladin Aura to visualize its range and to look cool. Each Aura has a different color, they can all be
STACKED and you can TOGGLE the visibility of each Aura independently. Supports: Aura of Protection, of Warding, of Devotion, of Hate, of Courage, of Conquest, of Clarity and of Holy Aegis.
Smart Containers: Adds 6 new backpacks/containers that, similar to the Camp Supplies Sack, automatically add items of the correspondent type. Scrolls,
Potions/Elixirs, Poisons/Coatings, Arrows, Grenades/Explosives and Books are supported.
College of Dance - Bard Subclass PHB2024: Brings the College of Dance Bard Subclass introduced in the new DnD Player's Handbook 2024. The College of Dance practice a way of being in harmony with the whirling movements of the cosmos that flow through all creation, emphasizing agility, speed and grace. This mod is also compatible with Level 20 mods!
Better Poison Equipment: Enhance your Poison builds! New Armor and Staff with new spells, new passives and feat, and rework of existing Poison-themed equipment. Great for Necromancer playthroughs!
Dragonborn Breath Weapon Enhanced: This mod reworks the Breath Weapon of Dragonborn inspired by Fizban's Treasury of Dragons book and some additional adjustments of my own. New abilities, charge-based system, create elemental surfaces and apply status, comaptibility with Extra attack and more!
Eldritch Knight Plus! - New Passives, Rebalancing and MORE!: my big mod of changes to Eldritch Knight to make it a more balanced, fun and specially viable class in the context of Baldur's Gate 3's game-balance. A lot of changes, chief among them a rebalanced spell progression and new passives. Compatible with this mod and Argelia's OneDnD Fighter 2024 mod.
OneDnD - Eldritch Knight - War Magic and Improved War Magic: my OneDnD War Magic and Improved War Magic mod. Built on top of Argelia's OneDnD Fighter mod (that implements War Magic of OneDnD), this mod applies many bugfixes and upgrades to Argelia's War Magic implementation and additionally adds a new implementation to also include Improved War Magic (learned at lvl 12 of Eldritch Knight).
Closing words
If you enjoyed the mod, I would love for you Endorse it and Vote for it to be Mod of the Month. And if you would like to buy me a coffee/tip me as thanks for my mod creation (click image) I would highly appreciate it:
