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About this mod

The spell Cure Wounds also heals the condition Dislocated Shoulder.

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While exploring Moonrise Towers, the player can receive a unique condition Dislocated Shoulder.
This condition occurs only if you do something very specific, and if you really want to see a certain cutscene and engage in a certain dialogue (which is especially interesting for the Dark Urge). If you don't mind spoilers, see below:
Spoiler:  
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In Moonrise Towers, when entering the room on the left (with the dining table), you will see streaks of pink slime covering the fireplace. If you pass a Perception check your character will comment on it. In the room across the hall (the dormitory, I think), you will find a female ogre Mig who will comment on slithering noises coming from the walls. Neither occurrences are necessary to investigate the pink slime, but they will provide quest entries. You can climb the ladder outside of the dining room to get above the slimy fireplace, and after crossing some beams you will find the Cracked wall.
When interacting with the wall, if you reach inside and surrender to its pull, you will have a cutscene and a dialogue with the Absolute. This scene is especially enlightening for the Dark Urge. After the scene, you will have several checks on offer to resist being pulled in further into the wall. Some of your companions will comment on this as well. Whether you pass or fail, you will always receive the condition Dislocated Shoulder.
If you initially choose to resist the pull in the wall, there won't be a cutscene nor a dialogue and there won't be any consequences.
Afterwards, you can return to Mig and tell her about your experience.



But unlike most conditions, Dislocated Shoulder can't be normally removed by any means of healing. 
The only way to get rid of it is Long Rest - or dying and being revived.

Long Rest is entirely impractical if you're in the midst of questing and exploration, and dying can permanently remove some valuable buffs from your character.


It was baffling to me that no healing spell natively available to clerics, druids, bards, rangers and paladins can treat such a simple injury as dislocated limb! Furthermore, it doesn't make sense that just having a Long Rest cures a dislocated shoulder. Just sleep on it and it fixes itself? 🤨
To remedy this lack of reason, I have added the ability to heal this injury to the spell Cure Wounds. This spell is touch-based, which is logical for this treatment because the shoulder needs to be manually put back in its socket. Plus magical healing, of course.
Now Cure Wounds cures a regular physical wound, as it should.

The spell itself is intact, it applies standard healing, and you can use any of its levels (upcasts) to cure Dislocated Shoulder.




Installation:

Install with BG3 Mod Manager. It probably works with Vortex too.
If you want to be sure the mod doesn't conflict with anything, place it below all of your spell mods.

The mod will conflict with any other mod which influences the behavior of this same spell - Cure Wounds.