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Golden Cloak of Resilience relocated due to drop issues with Mimic
SE Version Only - Now has the FED Ration Packs
SE Version Only - Possibly fixed Multiplayer not working - Need Feedback
March 8th 2025 - Re-uploaded FED SE to fix Ration Pack Loca
March 11th 2025 - SE Version Only - Fixed the following item drops - Shattered Sun Vest, Oakheart Talisman, Blightwood Embrace, Tangledroot Treads, and Briarwood Cuirass.
March 11th 2025 - SE Version Only - Fix for duplicate items spawning when loading into a saved game (See Sticky) - Thanks to Cahoot for coming up with the fix.
March 17th 2025 - SE Only - Attempt to fix Tried to sync variable for nonexistent error causing CTD (Unable to test since I'm traveling)
Version 1.0.0.19
Preparation for the upcoming release of "Chaos and Control - Sorcerer Equipment".
Preparation for the upcoming release of "Oath and Order - Paladin Equipment".
Non-SE Version Only - Added compatibility for AMP/REL - Place FED under AMP/REL in the Load Order.
Moved Amulet of the Avatar of War due to Abby inconsistently spawning
Version 1.0.0.16
Moved Breastplate of the Crusade to the Elegant Chest in the Sharran Grotto
Moved Cuirass of the Challenger to the Heavy Chest near Lakrissa
Fixed Breastplate of Vengeance not spawning
Version 1.0.0.15
Fixed 'Gloves of the Mocking Jest' not spawning
Version 1.0.0.14
Preparation for the upcoming release of "Might and Metal - Fighter Equipment"
Fixed Blood Pact Blade not spawning
Version 1.0.0.13
Quick fix for 'FED Ration Pack', Which wasn't appearing correctly.
Version 1.0.0.12
Preparation for the upcoming release of "Rage and Resilience - Barbarian Equipment"
Added 'FED Ration Pack' in some locations to help players distinguish that the mod is installed
Version 1.0.0.11
Preparation for the upcoming release of "Veil and Venom - Rogue Equipment"
Relocated the Grimoire of Whispers due to the casket being scripted - the item wouldn't spawn
Version 1.0.0.10
Preparation for the upcoming release of "Pact and Power - Warlock Equipment"
Script Extender Version - Fixed loot for Olivers Dad
Version 1.0.0.9
Relocated the Oakheart Talisman due to the Shadow Plush's corpse despawning too quickly to be looted.
Version 1.0.0.8
Preparation for the upcoming release of "Song and Steel - Bard Equipment"
Version 1.0.0.7
Fixed a typo that prevented Cloak of the Reaper's Harvest from appearing in its designated location
Version 1.0.0.6
Fix for Stripping Talon's Charm - Brem will continue to sell the necklace after you turn in the Caravan Strongbox
Preparation for the upcoming release of "Wands and Weave - Wizard Equipment"
Version 1.0.0.5
Initial Release
This mod is the framework for my series of equipment mods. It distributes over +380 new items from those mods across the game world, enhancing your gameplay experience without breaking immersion. FED itself does not add any items; it simply places items from my equipment mods in various new locations throughout the game. This encourages exploration by adding loot to new locations and rewarding players who delve into every corner of the game world. This mod was created for players who use Mod.io and compatibility for console players (For Cross-platform), the Script Extender version is only on Nexus (PC Exclusive) and has no conflict issues.
Why FED is Essential: Each of my equipment mods focuses on a specific class, providing unique and flavorful gear to enhance your playthrough. FED acts as the backbone, ensuring these items are woven organically into the game world. You'll discover these new treasures in various locations, from hidden caches to enemies that previously offered no worthwhile loot. Locations that previously held only generic items (Potions/Scrolls/Gold) might now surprise you with powerful new gear.
This mod can be used as a dependency for other mod authors if they wish to distribute their items throughout the game in new locations (Excluding the SE version). Spreadsheet Link for treasure table names and locations.
Q: Can I install the mod in the middle of the playthrough? A: You can do this. However, the changes will not apply to locations you have already visited, as the static loot lists for them have already been generated. The traders you visit will also have predetermined loot (But it is still possible to get the items from traders, their inventory refreshes every 2-3 long rests).
Q: How do I know if FED is installed and working correctly? A: There are some camp supplies throughout the game named 'FED Ration Pack' which help identify that the mod is installed and working. They can be located in the following locations: Sold by - Auntie Ethel, Talli, and Popper. You can also find a pack in the room you start in on the Nautaloid, inside one of the Cartilaginous Chest.
I recommend using the Mod.io version to keep up to date Mod.io Link
Added compatibility for AMP/REL in version 1.0.0.19. FED needs to be placed under AMP/REL in your load order, otherwise FED will not work. All of my Class Equipment mods should be under FED.
Bug Fixes and Weapons and Armor mod pack/Commissions
For those using the Script Extender version, Do NOT update the mod in the in-game mod manager
(This is only for the Non-Script Extender Version) Not compatible with mods that change roottemplate files for characters or items. Current list of incompatible mods: Encounters Enhanced by Lumaterian Vanilla Equipment Overhaul by StuddMuffinn101
Majority of the items spawn in there specified locations. I'm unable to test every location so please inform me if an item is missing and I will look into it.