About this mod
Reworked, more powerful and thematic Selûne's Spear of Night
- Requirements
- Permissions and credits
-
Translations
- Korean
- Changelogs
Selûne's Blessing:
Now also deals 1d6 + best spell modifier radiant damage on foes that are not Obscured.
Grants immunity to Holy Flame and the Shadow Curse.
Lunar Blessing:
The spear is about bringing and wielding light, opposing obscurity, so Moonbeam is changed to Lunar Blessing and acts as an aura of light, damaging foes for 2d10 radiant, and reducing their precision (-2 to attack rolls).
Undead foes are Blinded, and set with Holy Flame.
It also cleanses Radiant Retort and Fleeting Protection, allowing to fight the associated enemies with Selûne's moonlight.
Cost: Bonus Action
Aura range: 5m/15ft
Cooldown: Once per short rest
Duration: 10 turns/1 minute
Secondary effect: If the wielder worships Selûne, they deal +1d8 radiant damage with weapon and unarmed attacks while Lunar Blessing is active.
Nearby allies are also granted +1d8 + the wielder's best spell modifier radiant damage on weapon and unarmed attacks.
Lunar Flare:
Replaces Moonmote.
As a cantrip, cast a level 2 Guiding Bolt (5d6 radiant damage) that sets the ground with Holy Flame for 3 turns.
Lunar Smite:
As a weapon action, perform a half circle swipe attack that deals an additional 1d6 radiant damage, and sets your target and the ground with Holy Flame for 3 turns.
Cooldown: Once per combat
Dark Vision:
Removed, since you're supposed to bring light with you, you don't need to see in the dark.
Credits & Thanks:
kuder for requesting and testing
Neonkun for testing and screenshots