About this mod
Blood Archer introduces a custom archetype for the Fighter class in Baldur’s Gate 3. Harness the power of cursed archery and weave blood magic into your arrows to unleash supernatural effects.
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About this Mod
Blood Archer introduces a custom archetype for the Fighter class in Baldur’s Gate 3, inspired by the hauntingly beautiful art and mechanics of Steinhardt's Guide to the Eldritch Hunt by MonkeyDM. This subclass allows players to wield cursed blood magic in combination with masterful archery, creating a deadly fusion of precision and supernatural power.
As a Blood Archer, you stand as an elite warrior who guards their kin with blood-infused arrows, drawing on the essence of life itself to fuel devastating attacks. Whether you’re confronting eldritch horrors or protecting the innocent, this archetype provides a rich and thematic combat experience.
Important Notes
⚠ Warning: Due to a current bug with the modding toolkit, there may be issues when multiclassing into this archetype. However, starting your character as a Blood Archer works perfectly fine. Please plan your build accordingly.
Features
New Fighter Archetype: Blood Archer
Master a unique form of combat that combines archery with the mystic power of blood magic.
Core Features:
Blood Shots:
At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn three Blood Shot options of your choice. Over per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Blood Shot options to that arrow. You decide to use the option when the arrow hits, unless the option doesn't involve an attack roll. You can use this feature a number of times equal to 1 + your Constitution modifier (minimum of 1), and you regain all expended uses when you finish a short or long rest.
You gain an additional Blood Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th and 18th level. Each option improves when you become an 18th-level fighter.
Blood Archer Anatomy:
At 3rd level, your body adapts to the tarblood within. You are immune to disease, have resistance to poison damage, and have advantage on saving throws against poison.
Blood Arrow
At 7th level, you gain the ability to create arrows with your blood,. When you make a ranged attack using a shortbow or longbow, you can create a blood arrow in place of standard ammunition. Blood arrows are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, once per turn when you use a shortbow or longbow, you can add your Constitution modifier to the damage roll of the attack.
Blood Recall:
At 10th level, you learn how to recall your arrows. When you man an attack roll with blood arrow and miss, you can use a bonus action to reroll the attack roll against the original target, as the arrow flies back to you.
Blood of Creation:
Starting at 15th level, as an action, you can choose to sacrifice your lifeforce to reinvigorate control over your blood magic. You take necrotic damage equal to 1d10 + your Constitution modifier, which you cannot reduce in any way, and regain 1d4 uses of your Bloody shot.
Blood Shot Options
Unleash powerful and thematic magical arrows to control the battlefield:
Bewitching Arrow
Effect: Deals an additional 2d6 psychic damage. Forces the target to make a Wisdom saving throw. On a failure, they are charmed and consider one of their allies within 30 feet as an enemy until the start of your next turn.
Level 18 Upgrade: Psychic damage increases to 4d6.
Bloodboil Arrow
Effect: Deals an additional 2d6 fire damage and causes all creatures within 10 feet of the target to take 2d6 fire damage as the blood ignites. Fire damage ignores resistance.
Level 18 Upgrade: Fire damage increases to 4d6.
Bloodshard Arrow
Effect: Fires a line attack that is 1 foot wide and 30 feet long. All creatures in the line must make a Dexterity saving throw. On a failure, they take the arrow’s normal damage plus an additional 1d6 piercing damage. On a success, they take half damage.
Level 18 Upgrade: Piercing damage increases to 2d6.
Constraining Arrow
Effect: Deals an additional 2d6 acid damage and reduces the target’s speed by 10 feet. The target takes 2d6 acid damage again the first time it moves 1 foot or more without teleporting. A creature can remove this effect with a Strength (Athletics) check against your Blood Shot save DC.
Duration: 1 minute or until you use this option again.
Level 18 Upgrade: Acid damage increases to 4d6.
Exiling Arrow
Effect: Deals normal arrow damage. The target must make a Charisma saving throw or be banished to a harmless location in the Celestial Plane. While banished, the target is incapacitated and has 0 movement speed. At the end of their next turn, they return to the space they vacated or the nearest unoccupied space.
Level 18 Upgrade: Deals an additional 2d6 radiant damage on hit.
Hunting Arrow
Effect: Automatically seeks out a creature you’ve seen in the past minute. The target must make a Dexterity saving throw. On a failure, it takes the arrow’s normal damage plus 1d6 piercing damage, and you learn its location. On a success, the target takes half damage, and you do not learn its location.
Level 18 Upgrade: Piercing damage increases to 2d6.
Shadowblood Arrow
Effect: Deals an additional 2d6 necrotic damage. The blood of the target creates a dark red mist in a 10-foot radius around them, which acts as magical darkness. This darkness spreads around corners and blocks darkvision.
Duration: Until the start of your next turn.
Level 18 Upgrade: Necrotic damage increases to 4d6.
Thunderblood Arrow
Effect: Deals an additional 2d6 thunder damage and pushes the target 15 feet away. The target must make a Strength saving throw or be knocked prone.
Level 18 Upgrade: Thunder damage increases to 4d6.
Withering Arrow
Effect: Deals an additional 2d6 necrotic damage. The target must make a Constitution saving throw or have the damage of its weapon attacks halved until the start of your next turn.
Level 18 Upgrade: Necrotic damage increases to 4d6.
Installation Instructions
Download the .pak file for this mod.
Place the file into your Mods folder:
%userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\
Open BG3 Mod Manager, activate the mod, and save your load order.
Launch the game and enjoy your new archetype!
Support and Feedback
Encountered issues? Have suggestions? Leave your feedback in the comments section below. Your input helps improve the mod!
Art by Daniel Kamarudin and Conor Burke