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MoonAuth

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MoonAuth

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16 comments

  1. Master777777
    Master777777
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    Great mod as usual. Could you maybe add arcane lock that lasts until long rest? 
  2. Motenator
    Motenator
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    How does this work with mods that edit some of the original spells, like Confusion fix, etc?
  3. GrubbinStubs
    GrubbinStubs
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    Any chance you'd be able to make this work for warlocks?  Because of the way Warlock Spell Slots work, it'll only show the Level X version of command, while your version only works on the base level of the spell
  4. kmcsjr
    kmcsjr
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    This is a very good idea! I’ll download it tonight! I think it will do all the vanilla commands AND the things you added. I love it. But what if you don’t have the other spells. Does this mod give you those spells and can you level up the spells? Spells like hold person allow you to hold more people at higher level. 
    1. MoonAuth
      MoonAuth
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      You don't need to learn the spells added by the mod, so basically, it's a cheat. That said, the spells work exactly the same as the originals. For instance, you can upcast Hold Person to hold more people, and you need at least a level 2 spell slot to cast it, just like the original.
    2. kmcsjr
      kmcsjr
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      thanks! self control when using a cheat is very easy :) being able to upcast makes this great.
  5. Wikt0r1us
    Wikt0r1us
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    Thanks so much for this. Would you be willing to also do the same thing with other abilities?
    1. MoonAuth
      MoonAuth
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      Not really, because I no longer lack space on the hotbar after making this mod. But if the idea you share is really good, then maybe yes. Would you mind sharing your idea?
    2. Wikt0r1us
      Wikt0r1us
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    3. Wikt0r1us
      Wikt0r1us
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      I think most of mine come from mods to be honest and really the authors of those mods should be doing it themselves :P like this one
      My idea was to group all the brown and blue common skills together, perhaps with some specific ones separated. Common actions consolidated does a similar thing but misses some abilities including some modded ones, but catches other modded skills.

      Another idea would be to group spells together based on their level and type but if I remember correctly, they cannot be organised once added to the icon.

      EDIT: New ideas:

      • Grouping certain types of class icons that are relevant only to the specific class. e.g. Hexblade icons grouped
      • Separate groups for damage, control, support, healing spells and maybe other types
      • Groups for movement based abilities (dash, jump, fly, anything else requiring or impacting movement)
      • If possible, custom groups to save having to make separate mod files. Allow users to group whatever icons together as they see fit as a one size fits all solution.
  6. GrubbinStubs
    GrubbinStubs
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    The little dot on the thumbnail is making me lose my mind.  Looks like a spec of dust on my monitor lol
    1. MoonAuth
      MoonAuth
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      I missed a pixel while manually erasing the transparent background lol. I love focusing on details, so thank you for noticing. Now no longer little vicious dot is on it.
  7. daedalron
    daedalron
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    You should at least mention the list of new possible actions requested to the victim in the mod description...
    1. MoonAuth
      MoonAuth
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      Would you be more generous to me? What does 'requested to the victim' mean?

      Do you mean i should inform the list of the spells contained in it?
    2. BeLKastel
      BeLKastel
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      yep pretty much.
      Aside from drop, halt, flee, approach, kneel, etc. what other actions can we command victims to do?
    3. MoonAuth
      MoonAuth
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      Excuse me, I am not a native English speaker, so I couldn’t understand the meaning easily. now i get the 'victim' means target of the spell.

      To answer, crowd-controlling spells that require a Wisdom saving throw and manipulate the victims' minds. For example, I didn’t include Polymorph and Slow because, even though they require a Wisdom saving throw and their icons are pretty red, they don’t actually control the mind.

      The list of the spells is now in the description. I misthought the screenshot would be enough to give information since i know almost every icons of all spells.