About this mod
update 50+ weapons/armors/equipment, adds a few new armors and weapons as well as new mechanics such as scaling equipment.
- Requirements
- Permissions and credits
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Translations
- Mandarin
It doesn't change the meta items such as the luminous or arcane acuity builds or act 3's legendary items, but adds more options for new builds and rebalances "weaker" items to make them more interesting and competitive with those meta, such as the Sussur weapons, Rippling force set, Adamantine set as well as a lot of cool vanilla weapons that didn't have strong enchantments, like the Rat Catcher, Lightning Jabber, Merregon Halberd and more.
In addition to upgrading items enchantments it also replaces the models of various armors and weapons with vanilla models that never had good unique variants; such as the padded armor +2, Katana, Javelin +1, leather armors +1/+2, studded armors, Djinni Scimitar, etc. Those are described in the screenshots.
Important notice: It requires a new save to work properly. It might be possible to use it with an existing save but some items wouldn't be updated and new items would probably be inaccessible (without spawning them).
If you want a quick, detailed preview of the mod: I added a version with every items in the tutorial, in the backpack near shadowheart. note that to test scaling weapons you can change the difficulty level of your game. Lowest gives you a proficiency bonus of 4 (so equivalent to character being level 9), higher difficulties gives you the regular pb of 2.
New mechanics:
Scaling magical items:
- Items that gain new enchantments based on your character's proficiency bonus. So they get stronger at level 5 and at level 9.
- Some weapons and armors have enchantments that can be toggled on/off.
Themed sets / combos, magical items that unlock new powers when equipped together:
- Dad's Axe + Mom's Cleaver,
- Adamantine weapon and armors,
- KuoToa Spear + Shield,
- Rippling armor combo,
- Items for a Drunk build,
- Surgeon weapons,
- Katana + Splint Armor,
- Training Sword + Training Shield,
- Merregon Mask + Merregon Halberd.
Weaponized Shields
- Spiked Shield can be used to attack as a bonus action;
- Flaming Fist Shields can be ignited and then used to attack as a bonus action;
- IronWood Shield (NEW) can be used to attack as a bonus action AND benefit from two weapon fighting
New unique items:
New unique weapons using cool vanilla assets:
- Broken Long Sword
- Javelin +1
- Cleaver
- Duergar Shield
- Katana
- Whipping Cane
- KuoToa Shield
New unique armours:
- Padded armour +1
- Monk Garb
- Selunite Robe
- Splint +2
Improved vanilla items:
New enchantments for unique-looking weapons:
- Vision of the absolute (Spear from act 1);
- Sussur weapons (from act1);
- Adamantine weapons and armors (from act 1);
- Poo-scrapper (rusty dagger from act 1);
- Rain dancer (Staff from act 1);
- Dragon's Grasp (Axe from act 1);
- Dad's Axe (Axe from act 2)
- Surgeon weapons (bonesaw, trepan, leech, syringe from act 2);
- Rat Catcher (Huge bat from act 2)
Plus Lots of reskinned items and a few minor enchantments bug fixes.
Also, several modified armors come with their own dye that can generally be purchased or found near the armor so it's easy to create matching sets.
Where to find those items:
- Modified vanilla items haven't been moved. So you can refer to the wiki if you're looking for a particular one.
- New items have been added to various vendors:
- Act 1: Aron, the goblin Trader in the camp, Roah moonglow in the chapel, Brennt in the zhentarim cave, duergar vendors near the forge
- Act 2: Damon and the Quartermaster, Araj Oblodra (in the tower)
- Act 3: Dragonborn vendor in rivington and Sorcerous Sundries
- Weaponized Shields can be found as regular loot (every flaming fist shields and every spiked shields should be modified), the unique duergar shield is in a locked chest on a ridge in the goblin camp.