About this mod
Based on homebrew by LaserLlama, the Guardian is a defensive Fighter who works with their allies to form impenetrable walls. Enter a Guardian Stance, increasing the AC of those by you. Take a hit's damage in their place. Turn a team into a fortress.
- Requirements
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Translations
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Shield in hand, the Guardian is a subclass for the teamplayer with a focus on defense. The Guardian's main feature is their Guardian Stance, a form they can shift into that buffs the defenses of those around them. Alone, the Guardian might not be much of a threat. With a team, the Guardian can be the cornerstone of an impenetrable wall.
Tanks are a tricky thing in 5e, to whatever extent you'd consider this a tank. This one was a little more complicated than the other subclasses I've done, so tell me how it all works out. I worry the close-range abilities might feel a little fiddly with how BG3's movement and distance work, although I don't really want to expand its range too much further. Taking hits for allies should mostly work, but it might play a little odd with temporary HP. I don't have a great solution for that right now, but hopefully the subclass should otherwise function.
This is another LaserLlama subclass. Probably not the last, but while I do like LL's content, I might give their work a break for a bit. If I am going to keep making mods, I do want to show off a few other of the creators I know! Actually, no promises, but if you want to vouch for any fun Christmas / winter homebrew, give me a shout. There's every chance I'll be a little swamped come December, but if nothing else you'll have given me something to show my D&D group.
No requirements, but compatible with the Compatibility Framework if you have it. Otherwise, there'll likely be issues with other Fighter subclasses; Larian's built-in progression merging still has some bugs.
Features by level

- Level 3: Your AC increases by 1 provided you're wearing armour or a shield. Additionally, you can use your bonus action to enter a Guardian Stance. This has numerous effects while active:
- Your speed is reduced by 3m.
- Allies within 3m of you gain a +1 to their AC.
- You can use your shield to bash enemies as a bonus action, knocking them prone if you succeed on an Athletics check.
- You can use your reaction to take the damage when an ally within 3m is attacked. You can't take the damage for already Downed characters.

- Level 7: If you use Second Wind while in your Guardian Stance, you and your allies within 3m gain temporary hitpoints equal to your Fighter level.
- Level 10: You gain a +1 bonus to your Armour Class for each friendly creature within 3m, regardless of whether you are in your Guardian Stance. While in it, you have the following benefits:
- You cannot be moved against your will or knocked prone.
- Both you and friendly creatures within 3m have advantage on Strength and Constitution saving throws.
- If you are not already in a Guardian Stance, you can enter it immediately upon entering combat, at no cost.
- Level 15: The AC bonus you give when in your Guardian Stance increases to +2, and you now also give allies a +2 to their Dexterity Saving Throws.
- Level 18: The range of all your Guardian abilities increases from 3m to 6m.
Credits
This is an adaptation of LaserLlama's Guardian, which can be found online here: https://www.gmbinder.com/share/-M0i_wbRAX8qAz1OIjbF
I sent LaserLlama a DM about porting their free content, and got the reponse that it was alright so long as I provided credit and a link. You can see more of LL's content on their Reddit, GM Binder or Patreon.
Artwork used in the thumbnail is "Dennick, Pious Apprentice", drawn by Chris Rallis as Magic: The Gathering art. It is used here under Wizard of the Coast's Fan Content Policy.
Class icon is some reuse of some in-game assets and a bit of basic image editing, using galerevan's empty Paladin icons from Class Icon Templates and Nathahniel's Blank Class Icons.