About this mod
Adds several Raphael and Raphael-related NPC outfits for the player, both as camp clothing and armour. Also includes the ability to turn into Raphael's Ascended Fiend form, and summon Yurgir plus other HoH devils.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Second update 02/12/24 - Changed how some spells were set up to reduce chances of conflicting with mods that change base game spells.
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This mod is a combination of the outfits from my previous Raphael's outfit as camp clothing and Raphael's Warlock robes mods, plus several new additions and upgrades.
It adds Raphael's human and cambion outfits, Korrilla's robes, and Yurgir's armour plus his horns as wearable equipment for all vanilla body types, both as camp clothing and as armour. Also includes a copy of the vanilla incubus underwear, for the most important resident of the boudoir.
The armour versions have various spells and stats attached related to the characters. They're based on a mix of the character's actual stats and spells, canon racial information for those characters, or things that I simply think make sense for them to use, such as Korrilla having Misty Step.
Stats and spells:
- Chest armor has Raphael's Flames of Avernus Spell and a Fiendish Ascension spell, which allows you to take on his ascended fiend form for 10 rounds once per long rest. Also gives +2 CHA and makes you immune to fire damage. I assume his clothing is fireproof, afterall.
- Boots have Raphael's Igniting Spark spell, +2 CHA, and makes the wearer immune to poison damage.
Korrilla's outfit:
- Robes has the Invisibility spell (for easy Tav stalking) and Scorching ray
- Gloves has the Infernal Dagger spell (Yurgir's spell, but I felt it fitting given her knife trick when saving the player from Gut)
- Boots has Misty Step (to further aid Tav stalking)
Yurgir's outfit:
- Body armor has Yurgir's Volatile Cluster spell, allowing you to throw out 3 Orthon bombs, also gives the wearer charm immunity, fire resistance, and +2 STR.
- Gloves have Yugir's Infernal Dagger and Concussive Burst weapon abilities, +1 to spell attack rolls, and bonus damage to weapon and unarmed attacks.
- Boots have the Hellcrawler spell, the Steadfast ability, and Infernal Evasion.
- Helm has See Invisiblity, Devil's Sight, and +2 to spell saving throws
- Cloak has the Invisibility spell and +2 CON
UPDATE 02/12/24 - Debtor's Attire
- Fiendish Transformation spell that allows you to turn into a Gilded Merregon, Gilded Imp, or Gilded Hellboar
- Invisibility spell
- Wail of the Damned - custom shout that stuns all nearby enemies for 2 rounds
- +2 to stealth
The ascended fiend form has custom spells, as most of the vanilla ones required soul pillars to function. I also gave him the ability to fly, because what's the point of those big, beautiful wings otherwise?
I'm aware some of these are incredibly overpowered. I'm open to suggestions on tweaks to the stats.
NOTE: The Orthon armor has multiple camp clothing versions, and 2 versions of the body armor. The 2 body armor versions are with and without inbuilt underwear, as Yurgir himself has his undies out on show, so I decided to let players pick which ones they want the world to see. The built in underwear version is for those who like to equip non-underwear stuff in the underwear slot, but don't want their character's cheeks out. The camp clothing set has the same underwear/no underwear versions, and also has versions with/without the cloak and horns.
The Orthon clothing set has 2 armor versions with the same stats as the armor, but without the metal plate parts, underwear and no underwear versions. It also has 6 camp clothing versions, with and without horns, cloak and underwear, and a set of the armor footwear as camp footwear.
I do not plan to make refits of these for modded body types. If you want to refit them yourself you're welcome to, provided my mod is listed as a dependency.
Dyeability:
The following components are fully dyeable: Raphael's Boots (both forms), Korrilla's full outfit, Yurgir's gloves.
Yurgir's armor is not intended to be dyed, but some dyes, especially modded ones, will add a layer of colour that darkens it. Same goes for Raphael's doublets. Your mileage may vary.
Item locations:
Compatibility:
This mod was made using the BG3 Toolkit, so won't be work if you're running a version of the game earlier than Patch 7.
I edited the animation set used by Raphael's ascended fiend form to add flying animations, so this won't be compatible with any other mods that edit those animations.
UUID:
Thanks:
Kemiled for the beautiful screenshots <3
Lyniara for helping me with weight painting and their physics guide, which enabled me to add them to Yurgir's outfit
poesielibre and DPhKraken for helping me stay sane
The entire BG3 Modding CMTY server for moral support
Raphael, for being my muse <3
Other mods used in my screenshots:
Otis freecam + reshade