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Rypere

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Changes the base monk class as well as Way of Shadow and Way of the Four Elements. Open Hand is unchanged... for now.

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ALL MONKS:

1:
  • Insightful Defence (Your preternatural intuition is as effective as any armour. Your Base Armour Class is increased by your Wisdom Modifier.)
  • Martial Arts: Acrobatics (+2m jump)
  • Martial Arts: Dextrous Attacks, Deft Strikes, Bonus Attack

2:
  • Ki (3 + 1 per additional level)
  • Step of the Wind: Dash, Disengage (no longer cost a bonus action, no longer provides free jump)
  • Patient Defense

3:
  • Deflect Missiles (no longer usable with a shield)
  • Enlightened Stride (1.5m movement)
  • Flurry of Blows (Reworked - "When you defeat an opponent with a Monk weapon, an unarmed attack, or any Ki ability, you can make another attack that turn.")
  • Subclass

4:
  • Slow Fall
  • Feat

5:
  • Extra Attack
  • Stunning Strike (2 Ki)
  • Deflect Blows (As deflect missiles. The counterattack is the same as your unarmed bonus attack)

6:
  • Improved Enlightened Stride (3m)
  • Discipline

7:
  • Evasion
  • Stillness of Mind

8:
  • Feat

9:
  • Improved Enlightened Stride (4.5m)

10:
  • Purity of Body
  • Improved Martial Arts: Acrobatics (difficult terrain immunity, 4m jump)

11: 
  • Discipline


SHADOW
:

3:
  • Shadowstrike (Teleport to the target, dealing melee + 3d4 shadow damage. Costs and requires 3 Ki. If Shadowstrike is used from stealth out of combat, from invisibility, or if it kills your target, you are refunded 2 Ki (costs 1 net Ki). If used on an opponent affected by Silence, apply slow for one round.)
  • Superior Darkvision
  • Shadow Arts: Darkness, Silence, Blind, Minor Illusion
  • Hide (Bonus Action)

6:
  • Shadowstep
  • Improved Shadow Arts - (Shadowstrike upgraded to 3d6, Blind can affect 2 targets)

11
  • Improved Shadow Arts - (Shadowstrike upgraded to 3d8, Blind can affect 3 targets)


FOUR ELEMENTS
:

3:
  • Elemental manipulation: Water (Cantrip - Ice cube + create/destroy water with reduced radius)
  • Elemental manipulation: Fire (Cantrip - As Produce Flame)
  • Additional Ki point
  • Elemental Casting (3 spells, level 1, + 1 Ki)

5:
  • 1 spell, level 2

6:
  • Improved Elemental Casting (die upgrade, + 1 Ki)

7:
  • 1 spell, level 3

9:
  • 1 spell, level 4

11: 
  • 1 spell, level 5
  • Improved Elemental Casting (die upgrade, + 1 Ki)

FOUR ELEMENTS SPELL LIST:
  • Burning Hands, Ice Knife, Chromatic Orb, Thunder Wave, Water Whip*, Fist of Unbroken Air*, Claws of the Ice Tiger*, Fangs of the Fire Snake*
  • Scorching Ray, Hold Person, Shatter, Gust of Wind, Wall of Earth*
  • Fireball, Lightning Bolt, Fly, Gaseous Form
  • Ice Storm, Stoneskin, Wall of Fire*
  • Cone of Cold, Wall of Ice*

Spells marked with an asterisk (*) are unique to Four Elements or have received substantial changes. All others are implemented as per their respective spell lists, renamed for flavor. Ki cost is level + 1; level 1 costs 2 Ki, level 2 costs 3 Ki, etc.
DISCIPLINES:
  • Lightning Reflexes - Gain an additional Reaction.
  • Flow State - Gain 3 Ki.
  • Shunpo (currently being polished) - Move faster than the eye can see, striking a number of times equal to your proficiency bonus for half your Unarmed Strike damage. Shunpo refunds 1 Ki Point for each enemy slain and can be used once per Long Rest.
  • Quickened Shadow Arts - Shadow Arts may be used as a Bonus Action. When used in this manner, their Ki Point cost is doubled. (Shadow only)
  • Quickened Elemental Casting - Fist of Four Thunders, Blade of Rime, Sweeping Cinder Strike, and Sphere of Elemental Balance may be used as a Bonus Action. When used in this manner, their Ki Point cost is doubled. (Four Elements only)
  • Khan'xhir - Your melee attacks deal an additional 1d4 + WIS fire damage. You gain immunity to burning and resistance to fire damage
  • Devil's Sight - as warlock ability (Shadow only)
  • Harmony of Fire and Water - While not in combat, meditate to heal for triple your Character Level. Can be used once per Short Rest. (Four Elements only)

Credit to
  • bendking for the additional reaction implementation.
  • jellytajm for their excellent work on improving the Four Elements spell list.

Plans:
  • Polish tooltips and refine balance - open to suggestions. I'd also greatly appreciate someone walking me through how to link to other abilities in a tooltip.
  • Implement Earth and Air cantrips and additional spells for Four Elements. Earth will get a minor illusion equivalent, Air will likely get the ability to push and pull nearby objects.
  • Give Earthbenders some love in general.
  • Implement Stunning Blow in a less clunky manner.
  • Give Khan'xhir a 6-meter bonus range without feeling clunky or looking goofy.
  • Come up with a balanced "Avatar State" discipline for Four Elements. VFX are ready, I just need a reasonable effect for a level 6 character or one that can scale.

Use anything you like from this mod.