About this mod
Changes the base monk class as well as Way of Shadow and Way of the Four Elements. Open Hand is unchanged... for now.
- Permissions and credits
- Changelogs
1:
- Insightful Defence (Your preternatural intuition is as effective as any armour. Your Base Armour Class is increased by your Wisdom Modifier.)
- Martial Arts: Acrobatics (+2m jump)
- Martial Arts: Dextrous Attacks, Deft Strikes, Bonus Attack
2:
- Ki (3 + 1 per additional level)
- Step of the Wind: Dash, Disengage (no longer cost a bonus action, no longer provides free jump)
- Patient Defense
3:
- Deflect Missiles (no longer usable with a shield)
- Enlightened Stride (1.5m movement)
- Flurry of Blows (Reworked - "When you defeat an opponent with a Monk weapon, an unarmed attack, or any Ki ability, you can make another attack that turn.")
- Subclass
4:
- Slow Fall
- Feat
5:
- Extra Attack
- Stunning Strike (2 Ki)
- Deflect Blows (As deflect missiles. The counterattack is the same as your unarmed bonus attack)
6:
- Improved Enlightened Stride (3m)
- Discipline
7:
- Evasion
- Stillness of Mind
8:
- Feat
9:
- Improved Enlightened Stride (4.5m)
10:
- Purity of Body
- Improved Martial Arts: Acrobatics (difficult terrain immunity, 4m jump)
11:
- Discipline
SHADOW:
3:
- Shadowstrike (Teleport to the target, dealing melee + 3d4 shadow damage. Costs and requires 3 Ki. If Shadowstrike is used from stealth out of combat, from invisibility, or if it kills your target, you are refunded 2 Ki (costs 1 net Ki). If used on an opponent affected by Silence, apply slow for one round.)
- Superior Darkvision
- Shadow Arts: Darkness, Silence, Blind, Minor Illusion
- Hide (Bonus Action)
6:
- Shadowstep
- Improved Shadow Arts - (Shadowstrike upgraded to 3d6, Blind can affect 2 targets)
11
- Improved Shadow Arts - (Shadowstrike upgraded to 3d8, Blind can affect 3 targets)
FOUR ELEMENTS:
3:
- Elemental manipulation: Water (Cantrip - Ice cube + create/destroy water with reduced radius)
- Elemental manipulation: Fire (Cantrip - As Produce Flame)
- Additional Ki point
- Elemental Casting (3 spells, level 1, + 1 Ki)
5:
- 1 spell, level 2
6:
- Improved Elemental Casting (die upgrade, + 1 Ki)
7:
- 1 spell, level 3
9:
- 1 spell, level 4
11:
- 1 spell, level 5
- Improved Elemental Casting (die upgrade, + 1 Ki)
FOUR ELEMENTS SPELL LIST:
- Burning Hands, Ice Knife, Chromatic Orb, Thunder Wave, Water Whip*, Fist of Unbroken Air*, Claws of the Ice Tiger*, Fangs of the Fire Snake*
- Scorching Ray, Hold Person, Shatter, Gust of Wind, Wall of Earth*
- Fireball, Lightning Bolt, Fly, Gaseous Form
- Ice Storm, Stoneskin, Wall of Fire*
- Cone of Cold, Wall of Ice*
Spells marked with an asterisk (*) are unique to Four Elements or have received substantial changes. All others are implemented as per their respective spell lists, renamed for flavor. Ki cost is level + 1; level 1 costs 2 Ki, level 2 costs 3 Ki, etc.
DISCIPLINES:
- Lightning Reflexes - Gain an additional Reaction.
- Flow State - Gain 3 Ki.
- Shunpo (currently being polished) - Move faster than the eye can see, striking a number of times equal to your proficiency bonus for half your Unarmed Strike damage. Shunpo refunds 1 Ki Point for each enemy slain and can be used once per Long Rest.
- Quickened Shadow Arts - Shadow Arts may be used as a Bonus Action. When used in this manner, their Ki Point cost is doubled. (Shadow only)
- Quickened Elemental Casting - Fist of Four Thunders, Blade of Rime, Sweeping Cinder Strike, and Sphere of Elemental Balance may be used as a Bonus Action. When used in this manner, their Ki Point cost is doubled. (Four Elements only)
- Khan'xhir - Your melee attacks deal an additional 1d4 + WIS fire damage. You gain immunity to burning and resistance to fire damage
- Devil's Sight - as warlock ability (Shadow only)
- Harmony of Fire and Water - While not in combat, meditate to heal for triple your Character Level. Can be used once per Short Rest. (Four Elements only)
Credit to
- bendking for the additional reaction implementation.
- jellytajm for their excellent work on improving the Four Elements spell list.
Plans:
- Polish tooltips and refine balance - open to suggestions. I'd also greatly appreciate someone walking me through how to link to other abilities in a tooltip.
- Implement Earth and Air cantrips and additional spells for Four Elements. Earth will get a minor illusion equivalent, Air will likely get the ability to push and pull nearby objects.
- Give Earthbenders some love in general.
- Implement Stunning Blow in a less clunky manner.
- Give Khan'xhir a 6-meter bonus range without feeling clunky or looking goofy.
- Come up with a balanced "Avatar State" discipline for Four Elements. VFX are ready, I just need a reasonable effect for a level 6 character or one that can scale.
Use anything you like from this mod.