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About this mod

Wield divine power with precision and fervor as a Blade of Radiance, a Rogue subclass that specializes in great weapons.

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Blade of Radiance

Wield divine power with precision and fervor.

The Blade of Radiance, also known as the Steel Saints, is one of the most feared and revered orders of the Church. Prospective members must dedicate themselves wholly to the faith, discarding all previous ties and pledging their lives to the cause. Their training within the walls of the Church forges them into unparalleled warriors, capable of wielding massive weapons with ease and channeling divine light to vanquish the wicked.

Blades of Radiance are entrusted with diverse missions: some handle the Church's most brutal assignments with lethal precision, while others serve as steadfast protectors of the faithful. Despite their differences, all Steel Saints share one goal: to safeguard the Church and its members, no matter the cost.

Features
Divine Points

Blades of Radiance gain Divine Points, a resource that empowers their sacred abilities.

  • Maximum Points: 1 + your Wisdom modifier (minimum of 1).
  • Recharge: Regained on a short or long rest. Additionally, slaying an aberration, beast, fiend, or undead with your Sanctified Blade restores 1 Divine Point.
  • Temporary Hit Points: Each time you expend a Divine Point, gain temporary hit points equal to your Wisdom modifier.

Subclass Abilities
Sanctified Champion (Level 3)
Your intense training grants you:

Proficiency: Martial Weapons and Medium Armor.
Sanctified Weapon Ritual: Perform a ritual on a melee weapon (piercing or slashing) to sanctify it, making it your Sanctified Blade. This weapon gains the finesse property and is treated as magical, and you can only have one Sanctified Blade at a time.

Divine Blessings (Level 3)
You gain access to divine abilities fueled by your Divine Points:

Rend the Blasphemous
After making an attack with your Sanctified Blade, you can expend 1 Divine Point as a bonus action to make an additional attack against a creature within reach. Add your Wisdom modifier to the attack roll.

Armor of the Faithful
When targeted by an attack, you can expend 1 Divine Point as a reaction to force the attacker to make a Wisdom saving throw against your Radiance save DC. On a failure, they lose the attack and cannot target you until the start of your next turn.

Divine Inspiration
You can expend 1 Divine Point to gain advantage on a Religion, History, or Insight check. Add your Wisdom modifier to the roll.

Righteous Armament (Level 9)
Your faith grants additional powers fueled by Divine Points:

Chain of Judgment
When you hit a creature with your Sanctified Blade, you can expend 1 Divine Point to conjure radiant chains. The target must succeed on a Strength saving throw against your Radiance save DC or take radiant damage equal to your Wisdom modifier and become restrained.

Divine Retaliation
When damaged by a melee attack, you can use your reaction and expend 1 Divine Point to counterattack with your Sanctified Blade. Add your Wisdom modifier to the damage roll.

Erupting Blades
When you hit a creature with a melee attack that qualifies for Sneak Attack, you can expend 1 Divine Point to summon radiant blades. Instead of dealing Sneak Attack damage, all creatures within a 15-foot radius of the target must make a Dexterity saving throw against your Radiance save DC. On a failure, they take radiant damage equal to your Wisdom modifier plus your Sneak Attack dice. On a success, they take half damage.[/size]

Saintly Revelations (Level 12)
Your divine connection grants access to celestial spells:
Cantrips: Learn two cantrips.
Spells: Cast Protection from Evil and Good, Heroism, and Shield of Faith by expending 1 Divine Point.
These spells do not require concentration, but only one can be active at a time.

Final Judgment (Level 17)
Your Sanctified Blade is imbued with holy power:

Radiant Light: Speak a command word to cause your blade to emit bright light in a 30-foot radius and dim light for an additional 30 feet. While lit, the weapon is magical and deals an extra 2d4 radiant damage.
Spirit Guardians: As an action, cast Spirit Guardians without components. Creatures within its radius are treated as adjacent enemies for Sneak Attack purposes. Once used, this ability requires a long rest or 3 Divine Points to use again.

Important Notes

⚠ Multiclassing Bug: Due to toolkit limitations, multiclassing into this subclass may cause issues. Starting your character as a Blade of Radiance is fully functional.
Installation Instructions

Download the .pak file.
Place the file into your Mods folder:
%userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\
Open BG3 Mod Manager, enable the mod, and save the load order.
Launch the game and enjoy!

Changelog

Version 1.0

Initial release with all subclass features up to level 12 implemented.

Support and Feedback

If you encounter any issues or have suggestions, leave a comment. Your feedback helps refine the mod!