Random info. My Durge Tav killed Pandinra in the grove, Picked up her body and went to my camp to loot and hide the body.
Looting her is considered A crime. If any gold guys are in camp They may report it and you may gain the enemy of justice status. Theft leads to hate and, hate leads to the enemy of justice status. In un-modded bg3 the enemy of justice stat is bugged (bugged on modded games too)
Nothing wrong with the mod, Just a heads up for others who may hate the enemy of justice debuff as much as I do.
Spoiler:
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The gold guy was running all over the place in my act 1 wilderness camp breaking stuff and wounding party members. So I did his mission where you killing gold folks on top of mountain near the crash and scripted grove wyll/goblin/human fight. Spot where you normally kill spiders and find harper stuff. then I killed the quest giver who was running around breaking stuff in my act 1 wilderness camp. Now gale is running around breaking stuff in my act one wilderness camp. Is this a bug or intended mayhem? Have a great day.
I don't understand something. I see that people manage to play with this mod. I, unfortunately, do not. In the first battle, my characters don't even have time to get control and make a move: on the third or fourth imp hit, everyone dies and the game is over. The suffering mechanics can't be enabled if the game difficulty is set to tactics or higher?
Managed to kill Goldmund just as an experiment. He had like 5k hp and close to infinite spell slots. Took a 300 hp dragon, 2 lava eles(300 hp), 1 lava ele(with 600 hp), 3 death knights(350hp each). Basically a big army. Hes reaction usually instakills most things, however it didnt work on some of the npcs i used against him, mainly the dragon, lava elementals and death knights. I would guess that it messes up the mod right? Thing is if i kill him i can revive him as a "summon-like" creature and have him fight for me.
Well done if you managed to kill him :D Depends where you killed him, but it doesn't usually mess up everything. You will notice that he will appear again. Could he be just sending simulacrums?
The fight took part near Grym, Ancient Forge. On the upper part. I just reloaded a previous save. Using him as an ally with AI control is too busted. He instakills everything near him with hes AoE Bhaal death nuke reaction. :D I would guess that hes staff is otherwise obtainable in the mod? Thats the only item he had on him.
Does Goldmund(the big golden guy in the tutorial) have custom AI? If not could you tell me what AI he uses? I have a long mod list. He chucks like 6 spells in one turn very fast and is quite effective. I also use AI controlled undead mages, who are quite sluggish. From Valkrana’s mods. Thats why i am curious.
I think I understood Goldman the Glorious correct and that there's a mold for a special mace somewhere around the forge? He won't speak to me again and I don't want to leave it be. Any clues as to where it may be if I got the info correct? Great mod btw.
Is there a reason the game keeps crashing when playing with someone, using just this mod (tried the latest version and one before), mostly crashes occur in start of the dialogue, or at the end of a fight (sometimes during it), or it's just meant to be played alone. Mod is so fun, playing alone isn't it, but constant every 10-15 min crashes bother alot, wondering is there a fix or some tips what can be done.
I have not heard of this before so not sure if this is common issue for other people aswell. Is there some crash log that you get when game crashes? Maybe there is info of the specifics of the error. Please post em to me.
Quick update, so we've tried different patches of the mod, different characters, fresh bg3 install nothing keeps crashing, so i got my old laptop out, tried it and spent 12h+ playing without a single crash, note that it's not crashing on laptop in multiplayer, yet it's crashing on the new PC i got, only difference we could figure out is that maybe it's Windows fault, it doesn't crash when both of us are playing on Windows 10, but as soon as Windows 11 comes into play, it's gona crash in 15-30mins.
Tablets of Ascension allow you to upgrade your Gilded and Exalted spells into even more powerful, altered versions. Each tablet unlocks new mechanics, synergies, and strategic advantages that reshape how you use your spells in combat.
How It Works: Find Tablets of Ascension scattered across the game world guarded by powerful enemies, or rewarded from puzzles. Consume the Tablet to upgrade a specific Gilded or Exalted spell into a new version with additional effects. The spells upgrade from Gilded -> Exalted -> Ascendant. Some upgrades add new mechanics, some increase power, and some introduce risk-reward elements to combat. Below is a list of the tablets available in this patch, where to find them, and how they modify your spells. I'll introduce more on patches.
Eldritch Tablet I Effect: Upgrades Gilded Eldritch Blast → Exalted Eldritch Blast New Effect: Beams bounce to one additional enemy.Location: Dropped by boss Selorm (Act 1) Eldritch Tablet II Effect: Upgrades Exalted Eldritch Blast → Ascendant Eldritch Blast New Effect: Beams now bounce to two additional enemies.Location: Dropped by boss Spirit of Talos (Act 3) Fireball Tablet II Effect: Upgrades Exalted Fireball → Ascendant Fireball New Effect: Releases multiple fireballs around you at random locations upon casting. Location: Dropped by Tormentor Null (Act 2, Gauntlet of Shar) Scorching Ray Tablet I Effect: Upgrades Gilded Scorching Ray → Exalted Scorching Ray New Effect: All party members who have learned Gilded Scorching Ray will automatically fire it at the same target when you cast Exalted Scorching Ray.Location: Dropped by Mummy Agatha (Nautilus) Crippling Pinch Tablet I Effect: Upgrades Gilded Crippling Pinch → Exalted Crippling Pinch New Effect: Applies Hold Monster on the target for 1 turn. (Target must be prone before use).Location: Dropped by Tormentor Null (Act 2) Diving Strike Tablet I Effect: Upgrades Gilded Diving Strike → Exalted Diving StrikeNew Effect: After landing a successful Diving Strike, you can cast it again as a bonus action.Location: Bought from Act 1 Goldmember Vendor Moonbeam Tablet I Effect: Upgrades Gilded Moonbeam → Exalted Moonbeam New Effect: You can cast Moonbeam on three different targets, and also move all three beams again to new targets. Location: Dropped by Boss Selorm (Act 1) Smite Tablet I Effect: Upgrades Gilded Divine Smite → Exalted Divine Smite New Effect: You gain advantage on concentration saving throws and become immune to prone for 2 turns after landing a smite.Location: Solve Egor’s Riddle (Act 1)
Patch 1.0.1.26: The Gilded Compendium Arrives!
A major overhaul to spell progression. The new Gilded Compendium lets you choose your spells instead of relying on random chance.Now that I have changed the system I can add more spells and do more cool stuff that you guys have suggested. Test and give me your feedback of the new system.
Gilded Compendium Learn Gilded and Exalted spells by consuming Codexes and spending Goldbars.Gilded Spells: Gain Gilded Knowledge by using Shimmering Codexes. Spend 5 Goldbars to unlock a spell of your choice. Exalted Spells: Gain Exalted Knowledge by using Master’s Tomes. Spend 15 Goldbars to unlock a powerful Exalted spell.
Gilded Gateway ChangesT2 & T3 spells removed and moved into the Gilded Compendium for direct selection.T1 spells remain unchanged – still available randomly by consuming 4 Goldbars.Arcane Repository stays the same – consume 30 Goldbars + 1 Eternal Manuscript for a powerful effect.T4 spells remain in Gilded Gateway for those seeking the ultimate magical gamble.This update gives you more control over your spell choices, making progression smoother and more rewarding. Time to forge your legend with the Gilded Compendium!
Hello! Question, for some reason I only had 1 Guilded Gateway so that the spells would open, but now I don’t have it, I was able to use it, but my friends couldn’t, we are now on the third act, maybe there’s another way to loot them or unload them?
131 comments
Random info. My Durge Tav killed Pandinra in the grove, Picked up her body and went to my camp to loot and hide the body.
Looting her is considered A crime. If any gold guys are in camp They may report it and you may gain the enemy of justice status.
Theft leads to hate and, hate leads to the enemy of justice status.
In un-modded bg3 the enemy of justice stat is bugged (bugged on modded games too)
Nothing wrong with the mod, Just a heads up for others who may hate the enemy of justice debuff as much as I do.
The gold guy was running all over the place in my act 1
wilderness camp breaking stuff and wounding party members.
So I did his mission where you killing gold folks on top of mountain
near the crash and scripted grove wyll/goblin/human fight.
Spot where you normally kill spiders and find harper stuff.
then I killed the quest giver who was running around breaking stuff in my act 1 wilderness camp.
Now gale is running around breaking stuff in my act one wilderness camp.
Is this a bug or intended mayhem?
Have a great day.
Took a 300 hp dragon, 2 lava eles(300 hp), 1 lava ele(with 600 hp), 3 death knights(350hp each). Basically a big army.
Hes reaction usually instakills most things, however it didnt work on some of the npcs i used against him, mainly the dragon, lava elementals and death knights.
I would guess that it messes up the mod right? Thing is if i kill him i can revive him as a "summon-like" creature and have him fight for me.
I just reloaded a previous save. Using him as an ally with AI control is too busted. He instakills everything near him with hes AoE Bhaal death nuke reaction. :D
I would guess that hes staff is otherwise obtainable in the mod? Thats the only item he had on him.
Edit: Moved request to proper place
have custom AI? If not could you tell me what AI he uses?
I have a long mod list. He chucks like 6 spells in one turn very fast and is quite effective. I also use AI controlled undead mages, who are quite sluggish. From Valkrana’s mods. Thats why i am curious.
I have not heard of this before so not sure if this is common issue for other people aswell. Is there some crash log that you get when game crashes? Maybe there is info of the specifics of the error. Please post em to me.
A new spell evolution system has arrived!
Tablets of Ascension allow you to upgrade your Gilded and Exalted spells into even more powerful, altered versions. Each tablet unlocks new mechanics, synergies, and strategic advantages that reshape how you use your spells in combat.
How It Works: Find Tablets of Ascension scattered across the game world guarded by powerful enemies, or rewarded from puzzles. Consume the Tablet to upgrade a specific Gilded or Exalted spell into a new version with additional effects. The spells upgrade from Gilded -> Exalted -> Ascendant. Some upgrades add new mechanics, some increase power, and some introduce risk-reward elements to combat. Below is a list of the tablets available in this patch, where to find them, and how they modify your spells. I'll introduce more on patches.
Eldritch Tablet I
Effect: Upgrades Gilded Eldritch Blast → Exalted Eldritch Blast
New Effect: Beams bounce to one additional enemy.Location: Dropped by boss Selorm (Act 1)
Eldritch Tablet II
Effect: Upgrades Exalted Eldritch Blast → Ascendant Eldritch Blast
New Effect: Beams now bounce to two additional enemies.Location: Dropped by boss Spirit of Talos (Act 3)
Fireball Tablet II
Effect: Upgrades Exalted Fireball → Ascendant Fireball
New Effect: Releases multiple fireballs around you at random locations upon casting. Location: Dropped by Tormentor Null (Act 2, Gauntlet of Shar)
Scorching Ray Tablet I
Effect: Upgrades Gilded Scorching Ray → Exalted Scorching Ray
New Effect: All party members who have learned Gilded Scorching Ray will automatically fire it at the same target when you cast Exalted Scorching Ray.Location: Dropped by Mummy Agatha (Nautilus)
Crippling Pinch Tablet I
Effect: Upgrades Gilded Crippling Pinch → Exalted Crippling Pinch
New Effect: Applies Hold Monster on the target for 1 turn. (Target must be prone before use).Location: Dropped by Tormentor Null (Act 2)
Diving Strike Tablet I
Effect: Upgrades Gilded Diving Strike → Exalted Diving StrikeNew Effect: After landing a successful Diving Strike, you can cast it again as a bonus action.Location: Bought from Act 1 Goldmember Vendor
Moonbeam Tablet I
Effect: Upgrades Gilded Moonbeam → Exalted Moonbeam
New Effect: You can cast Moonbeam on three different targets, and also move all three beams again to new targets. Location: Dropped by Boss Selorm (Act 1)
Smite Tablet I
Effect: Upgrades Gilded Divine Smite → Exalted Divine Smite
New Effect: You gain advantage on concentration saving throws and become immune to prone for 2 turns after landing a smite.Location: Solve Egor’s Riddle (Act 1)
Patch 1.0.1.26: The Gilded Compendium Arrives!
A major overhaul to spell progression. The new Gilded Compendium lets you choose your spells instead of relying on random chance.Now that I have changed the system I can add more spells and do more cool stuff that you guys have suggested. Test and give me your feedback of the new system.
Gilded Compendium Learn Gilded and Exalted spells by consuming Codexes and spending Goldbars.Gilded Spells: Gain Gilded Knowledge by using Shimmering Codexes. Spend 5 Goldbars to unlock a spell of your choice. Exalted Spells: Gain Exalted Knowledge by using Master’s Tomes. Spend 15 Goldbars to unlock a powerful Exalted spell.
Gilded Gateway ChangesT2 & T3 spells removed and moved into the Gilded Compendium for direct selection.T1 spells remain unchanged – still available randomly by consuming 4 Goldbars.Arcane Repository stays the same – consume 30 Goldbars + 1 Eternal Manuscript for a powerful effect.T4 spells remain in Gilded Gateway for those seeking the ultimate magical gamble.This update gives you more control over your spell choices, making progression smoother and more rewarding. Time to forge your legend with the Gilded Compendium!